Afternoon team,
As a returning player, I have to stress how desperately we need an overhaul of NPC Crew costs. As it stands, the percentage cut of all revenue can potentially make a single crew member more expensive to maintain than a fleet carrier! In fact, the fleet carrier is a great comparison because it has periodic upkeep costs (NOT a percentage of your total revenue!). This same system should be applied to NPC crew. They will become inactive if their upkeep is not paid, but they will no longer take a percentage of all revenue.
This may seem like a minor issue in the grand scheme of things, but I have a number of friends who get into the game and are amazed by the ship launched fighters, only to find out they are prohibitively expensive once they start making some real credits. I've had multiple friends quit as a result, and I myself don't use SLF even on my large ships for this reason.
Fixing this issue would go a long way to making SLFs the asset to large ships that they should be.
Thanks
P.S. Huge congratulations to Frontier for the new direction they're taking with Elite. Everything I've seen in the past few months since returning to the game with my friends has convinced me that Frontier is revitalizing this game. The Arx store and release of pre-made ships is the exact direction the game needs to go to maintain profitability. ED is already the best space game on the market, and it can only get better with this approach.
As a returning player, I have to stress how desperately we need an overhaul of NPC Crew costs. As it stands, the percentage cut of all revenue can potentially make a single crew member more expensive to maintain than a fleet carrier! In fact, the fleet carrier is a great comparison because it has periodic upkeep costs (NOT a percentage of your total revenue!). This same system should be applied to NPC crew. They will become inactive if their upkeep is not paid, but they will no longer take a percentage of all revenue.
This may seem like a minor issue in the grand scheme of things, but I have a number of friends who get into the game and are amazed by the ship launched fighters, only to find out they are prohibitively expensive once they start making some real credits. I've had multiple friends quit as a result, and I myself don't use SLF even on my large ships for this reason.
Fixing this issue would go a long way to making SLFs the asset to large ships that they should be.
Thanks
P.S. Huge congratulations to Frontier for the new direction they're taking with Elite. Everything I've seen in the past few months since returning to the game with my friends has convinced me that Frontier is revitalizing this game. The Arx store and release of pre-made ships is the exact direction the game needs to go to maintain profitability. ED is already the best space game on the market, and it can only get better with this approach.