If Elite had these features I would never give Chris Roberts another penny.

These, in no particular order, are my biggest gripes and peeves about Elite. I love this game, have several times’ the playtime into it as any other game, and like anything we love, it sometimes hurts me deeply. And that makes me look around for a better space game. If these aspects were different, though, I think the others could just pack it in and go home.

  1. Ship interiors. Obviously. I wouldn’t care if there was still a load screen to board or disembark. I should be able to move about my ships. I should have a cabin — a stateroom on some ships, certainly on a carrier. I should be able to display rare goods I’ve obtained there. Leaving this out of Odyssey was weak; we’ve said so all along.
 
2. Rank should be recognized with appropriate honorifics. As I accomplish things in Skyrim, NPCs begin to address me by relevant titles. Archmage. Harbinger. Dragonborn. Thane. In Elite, I hold the honorary title of Prince in the Imperial naval auxiliary, but I’m simply “pilot.” If I pull into a federal station, I should be addressed as Admiral, not Pilot. Your Excellency or Your Grace at an imperial station. My carrier should acknowledge that I own it, address me as commodore, and inform me my hangar is prepared for landing at my pleasure. Yes, it would have taken some thought and effort. That’s the problem. Too much of the game lacks both. The biggest map in the game industry has so little in it in so many ways…
 
3. System coms should make some level of sense or be entirely removed. Honestly, how did the concept we see even make it across anyone’s desk? I’m picking up intercom announcements from nearby cruise liners? Personal log entries from wedding barges? This issue bugs me perhaps the most because it is something that could still be fixed. Replace text files. FDEV could even enlist a chatbot to write plausible system com chatter for them. I should never hear about the spectacular views of your flight attendants nor be invited to take advantage of your in-flight entertainment. Who in the world broadcasts cold feet about their nuptials to an entire star system? It’s just flat stupid.
 
4. Surface mining should also be removed or make sense. We add the need to mine materials to the game but accomplish it by shooting rocks with a machine gun? Translate the existing mining mechanics to a ground vehicle. Allow ship-to-ground mining. Allow hand mining. Or just cheese the whole concept back out of the game. Surface mining is never rewarding gameplay, especially with the advent of Odyssey, which is when it should have been fixed.
 
5. There should be reasons to engage in on-foot gameplay. I should be able to loot or steal materials I can engineer my ship with. I should be able to make real money. What overlap there is should make more sense. An NPC with a rifle can strip my ship shields as quickly as an NPC in a Sidewinder can? Why? How? Why is my mission failed as soon as my ship blows up? I’m still on the ground. I can charlie mike and call for an extraction.
 
6. Procedural generation needs to be more pervasive. The map is effectively infinite. But there are only a couple dozen types of anything. Stations. Settlements. Ships in each weight class. Planet types. Biological models. The same ship flies repeatedly across the same path through the viewscreen of my carrier on regular intervals in every system. The same truck drives in multitudes in circles around the inside of stations. The map is huge, and everything is the same everywhere you go. There are unique species in every system that are exactly like the unique species in every other system. Yes it would have taken more time and effort. That’s the problem. Up and down the list. They didn’t have to make the game deeper than an inch. Just line the bottom with mirrors so that it looks deeper.
 
a stateroom on some ships, certainly on a carrier.
The carrier already has an interior. And an exclusive captain's room.
I hold the honorary title of Prince in the Imperial naval auxiliary
Unless you're a king you're scum. Bow to me.
There should be reasons to engage in on-foot gameplay. I should be able to loot or steal materials I can engineer my ship with. I should be able to make real money.
There's good money to be made in on foot high CZs.
 
The carrier already has an interior. And an exclusive captain's room.

Unless you're a king you're scum. Bow to me.

There's good money to be made in on foot high CZs.
Fair points, but the squadron room in the carrier is a far cry from a stateroom. It's open to the squadron, for one, and is just a conference room that is functionally inferior to the public observation deck below. I want quarters! The good money on foot is specifically limited to CZs, which are not immersive gameplay (infinite respawn within engagement time) not balanced with ship combat (infinite respawn within engagement time--in a ship you blow up you're out), and not typical of on-foot missions (high risk insulting reward outside of CZs). It's not really seamlessly integrated and meaningful gameplay. It's an arcade minigame. (I say respectfully from full grovel, Your Eminence.)
 
These, in no particular order, are my biggest gripes and peeves about Elite. I love this game, have several times’ the playtime into it as any other game, and like anything we love, it sometimes hurts me deeply. And that makes me look around for a better space game. If these aspects were different, though, I think the others could just pack it in and go home.

  1. Ship interiors. Obviously. I wouldn’t care if there was still a load screen to board or disembark. I should be able to move about my ships. I should have a cabin — a stateroom on some ships, certainly on a carrier. I should be able to display rare goods I’ve obtained there. Leaving this out of Odyssey was weak; we’ve said so all along.
To be honest given the nature of people I dread ship interiors leading into a corridor shooter to provide gameplay, I barely use the office they provided on my FC.

2. Rank should be recognized with appropriate honorifics. As I accomplish things in Skyrim, NPCs begin to address me by relevant titles. Archmage. Harbinger. Dragonborn. Thane. In Elite, I hold the honorary title of Prince in the Imperial naval auxiliary, but I’m simply “pilot.” If I pull into a federal station, I should be addressed as Admiral, not Pilot. Your Excellency or Your Grace at an imperial station. My carrier should acknowledge that I own it, address me as commodore, and inform me my hangar is prepared for landing at my pleasure. Yes, it would have taken some thought and effort. That’s the problem. Too much of the game lacks both. The biggest map in the game industry has so little in it in so many ways…
The ranks are all honorary if we started to be addressed by them it might lead to the delusion that we were in some way important to other people and not just the 34th century version of whitevan man. Being known and acknowledged as a regular caller yes aggrandised no.

3. System coms should make some level of sense or be entirely removed. Honestly, how did the concept we see even make it across anyone’s desk? I’m picking up intercom announcements from nearby cruise liners? Personal log entries from wedding barges? This issue bugs me perhaps the most because it is something that could still be fixed. Replace text files. FDEV could even enlist a chatbot to write plausible system com chatter for them. I should never hear about the spectacular views of your flight attendants nor be invited to take advantage of your in-flight entertainment. Who in the world broadcasts cold feet about their nuptials to an entire star system? It’s just flat stupid.
At the moment the system coms is useful background noise it doesn’t have to have relevance it just needs to be their like background music to make us feel we are not alone, if it was more relevant and less stupid it would be more distracting as there might be something useful or important pop up .

4. Surface mining should also be removed or make sense. We add the need to mine materials to the game but accomplish it by shooting rocks with a machine gun? Translate the existing mining mechanics to a ground vehicle. Allow ship-to-ground mining. Allow hand mining. Or just cheese the whole concept back out of the game. Surface mining is never rewarding gameplay, especially with the advent of Odyssey, which is when it should have been fixed.
I like the idea of hand mining rocks once we get EVA, I have this vision of a miner crawling through a tunnel with his pick in one hand and a candle stuck on the brim of his helmet.

Fair points, but the squadron room in the carrier is a far cry from a stateroom. It's open to the squadron, for one, and is just a conference room that is functionally inferior to the public observation deck below.
That’s a squadron office? I thought it was my office as the current leaseholder of the FC.

I want quarters! The good money on foot is specifically limited to CZs, which are not immersive gameplay (infinite respawn within engagement time) not balanced with ship combat (infinite respawn within engagement time--in a ship you blow up you're out), and not typical of on-foot missions (high risk insulting reward outside of CZs). It's not really seamlessly integrated and meaningful gameplay. It's an arcade minigame. (I say respectfully from full grovel, Your Eminence.)
The good money on foot is exobiology especially if you aren’t particularly interested in on foot shooting and engineering.
 
The good money on foot is exobiology especially if you aren’t particularly interested in on foot shooting and engineering.
Exobiology is the one good example in the game of seamless integration of on foot with ship operations. It makes exploration more immersive. The money is chump change per hour compared with just honking and scanning, though. It isn't lucrative. (Granted, I think it was buffed a little since I did it last). If it ever gets reintegrated with power play, that will make it even better. I wish other aspects of on-foot gameplay were more like it.
 
Exobiology is the one good example in the game of seamless integration of on foot with ship operations. It makes exploration more immersive. The money is chump change per hour compared with just honking and scanning, though. It isn't lucrative. (Granted, I think it was buffed a little since I did it last). If it ever gets reintegrated with power play, that will make it even better. I wish other aspects of on-foot gameplay were more like it.
The trouble with judging earnings per hour is that somebody who just plays faster gets a better earnings per hour.
With first discovery a complete sample series pays five times more than standard, the higest standard price is 19 million giving 97 million for first discovery.
 
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Also the ship integration is terrible. Way to scan for plants in the ship, SRV wave scanner doesn't even scan for plants. No indication of distance between plant scans in either. The separation of game modes is the only consistency ED can manage.
 
Spent months grabbing all that on foot stuff. Got it all. And I've never been out of my ship since, except exo. Frankly the on foot stuff is crap.
U want on foot there's plenty of games out there that do it alot better.
But that's just my humble opinion.

Agree with Op on all fronts.
Do like the Charlie Mike reference hehe.
Zero out!
 
Ship interiors, meh. I'd rather some cut scene visuals when entering/exiting the ship to go along with the sound effects already there.
Be a little trouble to make the cockpit and boarding scenes as there would need to be so many variations but the rest of it could be more generic.
I am slightly surprised how much I like the idea.
 
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