Hello hello!
It's a little bit more than one week that Powerplay is out, and what I find interesting is that Powerplay is basically highlightning all the many unsolved balancement issues of the game some of us is reporting since years.
A big issue with that is how Fleet Carriers are a great disruptive factor in game balancement, especially with rares and price balancement concerning merits.
Right now the meta of the game is basically filling your fleet carrier with rares, move it to where you want to reinforce/acquire a system and sell the whole cargo for maximum profit in merits (and credits too). Same thing can be done with disruptive trading, buying as many low-income commodities you can and buying back from your fleet carrier (or another fleet carrier) for maxium price and selling them for maximum loss (and maximum gain in merits).
I believe this was never what the developers meant for the game to be, and balancement is being heavily hit by this abnormal game-loop.
The easy solution would be basically to make all commodities useless Powerplay-wise if they pass through a fleet carrier, this would solve both the rare merits buff and the low-income-trading merits buff too.
As an alternative another solution for at least rares (and the one that makes more sense considering the game as a whole) would be to make rares impossible to stock into fleet carriers as powerplay commodities used to: I think that rare trading was never meant to be done "by volumes", instead by "strategy" with routes and time loss.
Discuss,
It's a little bit more than one week that Powerplay is out, and what I find interesting is that Powerplay is basically highlightning all the many unsolved balancement issues of the game some of us is reporting since years.
A big issue with that is how Fleet Carriers are a great disruptive factor in game balancement, especially with rares and price balancement concerning merits.
Right now the meta of the game is basically filling your fleet carrier with rares, move it to where you want to reinforce/acquire a system and sell the whole cargo for maximum profit in merits (and credits too). Same thing can be done with disruptive trading, buying as many low-income commodities you can and buying back from your fleet carrier (or another fleet carrier) for maxium price and selling them for maximum loss (and maximum gain in merits).
I believe this was never what the developers meant for the game to be, and balancement is being heavily hit by this abnormal game-loop.
The easy solution would be basically to make all commodities useless Powerplay-wise if they pass through a fleet carrier, this would solve both the rare merits buff and the low-income-trading merits buff too.
As an alternative another solution for at least rares (and the one that makes more sense considering the game as a whole) would be to make rares impossible to stock into fleet carriers as powerplay commodities used to: I think that rare trading was never meant to be done "by volumes", instead by "strategy" with routes and time loss.
Discuss,