A new "role" option: Mechanic

Elite dangerous of course has many roles \ careers, call it as you want. Activities... Quest flavors (it's not just quest however I am talking here of, but an all around explanation of what could be added aroudn the topic of "FIXER" (not in journalistic terms), WELDER: The Mechanic.

This should be featuring stuff you can mainly do on air, and SRV, but why not also allowing a tool that allows to do this, besides some punching here and there on electricity or machanical valves that do not work properly.

Yes you understood maybe or maybe not. Stations, especially settlements should require here and there to be repaired.
So you would see sometime here and there NPC or actual players "making" those sparkles of the welder or other stuff brighten the space or the ground as they work and fix stuff...

This role would be fun as it could even work to expand the aspect of Engineers, which is quite a sort of "dead" pool\pond with no much investment yet in development.
Ok Pins, Workshop, ok ok, but what about interaction? Mechanics maybe could make Experimental stuff be brought to you (in some way)... so every squadron would have such FLOATING ENGINEER that brings (limited) experimental effects TO YOU from an engineer. ...

The mechanic would as said above of course expand the quests, there would be quests that require repair, but also quests that require Sabotage!!

You see... I mean this role is also connected with stuff that is "partially" already there and rest I write I know, I don't wanna make it "too easy to develop" but it's at arms reach also because it integrates with stuff that is there, with the flavor of the game (I don't like upgrading my ride in general games, even if in part ED is about it) which is about being also a mechanic of your own ship.

And what can be put in relation to this on the Fleet carrier account?! Ehehe, well you could have people coming to work for you, and thus make the millions upkeep to repair the ship something that isntead to Vanish in thin air can ACTUALLY BE EARNED by players that do invest time to do this in space and serve as repair in EVA ops.

Oh .. yeah.. EVA OPS around Fleet carriers.

This is almost a fully fledged suggestion input, it's all connected now don't wanna add more, but if u see something is lacking then add or correct it, it's just an all around explanation of what could be around this new "role".
 
This is an old request in a new wrapper, with some extra topping’s. Also, probably inadvertently, an implied request for ship interiors. Good luck.
 
I would not be opposed to such new gameplay so long as it’s not a bolt-on just for the hell of it.

For instance: having to fight your way into a ground CZ to repair or retrieve or rescue something or someone that’s vital to the success of the conflict. Or similar other missions that would be conducted in parallel with other conflict or non-conflict existing gameplay areas.

Simply being able to repair ships, SRV’s etc, in my opinion would just remove almost all risk of operating far out in the black, which currently really doesn’t have much risk at all, so what’s the point?


Edit: it could even be implemented just by creating an “alternate mode” for the Mav suit arc cutter, similar to the alternate mode of the other tools. Instant combat engineering.
 
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I would not be opposed to such new gameplay so long as it’s not a bolt-on just for the hell of it.

For instance: having to fight your way into a ground CZ to repair or retrieve or rescue something or someone that’s vital to the success of the conflict. Or similar other missions that would be conducted in parallel with other conflict or non-conflict existing gameplay areas.

Simply being able to repair ships, SRV’s etc, in my opinion would just remove almost all risk of operating far out in the black, which currently really doesn’t have much risk at all, so what’s the point?


Edit: it could even be implemented just by creating an “alternate mode” for the Mav suit arc cutter, similar to the alternate mode of the other tools. Instant combat engineering.

This is exactly the taste that is missing in the game: some soul in game missions, I am not burning with usual online arrogance everything they have done into this nice game, but game needs some "sense of purpose" when you do quests and missions.

Ok, now the integration between BGS and PP is in my view better from the bottom of my knowledge I can see it, but, generally when you play it feels like "water compartment", there is not much consideration of the context and not use of it.

Regarding the perplexities or doubts call as you want or else, I'd say that the purpose of it is having more things to do in the game.

However I would never trade "more stuff" like the general populist trend in gaming has pushed into no where tons of gaming producers nowadays, but instead focus on QUALITY of what is developed and with this I go back with what I opened this answer-post: quality means context, means sense of purpose means complexity when we do something anything can happen, the things could go south, we could be spotted, we could hide, we could cause multiple effects unexpected, Players should be able to be carried in groups with a space ship (using ships as ground transportation)... I am aware I am a bit throwing it there now randomly (these last 3 lines)

There are tons of things that are needed in order to give more meaning to what we do, so in order to do that there is need of effort, the thing is will they ever put this effort? I just wish ED could be joined by Cloud Imperium Games instead to be separated.

ED is a spaceship game, yes many hate the ground stuff and never joined it, but let's go beyond this please ( I opened it and close this chapter).

Wait a second ... I realized that in the doubts you posed there is not a complete reading of the Opening post or not put any effort in imagining the "Non said":.. I can't write a book explaining the full picture.

Of course to repair you would have to bring materials in your back pack, they have a weight, or in your SRV... so it would be also a different attitude producing: you will see like in life people that move or do things differently from all the rest, they will need or a team mate to multiply the amount of carried materials in order to fix stuff (indeed EVA for control and other reasons is rarely done alone... just rarely but ok I would not take what happens here as a paradigm) ... or they would have to go back and forth from the near by SRV, or maybe the game would allow to extract a little chariot from the SRV they can carry and bring to the location of work.. I don't know.

ANyway of course I just put in the OP a series of elements that constitute a backbone with the skeleton idea on various parts of the game of such introduction, I haven't branched every single detail... of course if you read it like (Help me win and have comfortable life in the game: you have completely missed the understanding of my suggestion and of what player I am).
 
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