Weeklies shouldn't be forced in order to get beyond rank 0 in Powerplay 2.0

Escape pods were the only thing that made me think about what I was doing. Even then I just installed a cargo bay and scooped up all the leftovers from some assassination missions.
 
As I said earlier, them being simple/trivial/easy is not related to the point.
How many of the engineers have you chosen not to unlock because they have similar (or in many cases larger) requirements of a type you don't like, or are introduced by someone who does?

For example, if someone refuses to carry cargo the only ship engineer they can access is Tod McQuinn. If someone wants to do a "no cargo" challenge run of Elite Dangerous then they can do so ... but it's very specifically a challenge run because they're deliberately choosing not to do things which the game allows and encourages.

Similarly for any voluntary personal restriction be that refusing to fly any ship other than the Sidewinder, not trading in Slaves, only firing back if attacked first, not shooting at Thargoids, avoiding all illegal actions, etc. etc. it's going to make some areas of the game and their associated rewards harder or impossible to access. That doesn't mean that a pacifist player should be able to directly contribute to Cocijo's destruction and get the cosmetics by delivering cargo to it, or a person who refuses to support Federal factions ever should be allowed to unlock The Sarge anyway. There's a cost to applying that sort of voluntary restriction to the game. This is normal.
 
but it's very specifically a challenge run because they're deliberately choosing not to do things which the game allows and encourages.
The loyalty missions being random (week over week) or fixed (same for every factions) means you don't know what the challenge is when you commit to it because it's out of your control.

If different powers had different sets of initial loyalty missions (and different chances at different types of weekly missions) then this could be solved nicely.
 
The loyalty missions being random (week over week) or fixed (same for every factions) means you don't know what the challenge is when you commit to it because it's out of your control.
The initial five are fixed and predictable, and then all the subsequent ones are optional and you solely miss out on (a few) merits for choosing not to do them.

A pacifist CMDR started in 2020 wouldn't have known about all the various Thargoid rewards from 2022-2024 to be missed out on either.
 
We shouldn't have to participate in certain tasks to rank up if we have enough merits.
Perhaps the OP would prefer if the 5 intro tasks were removed from the weeklies.

Instead, they could be a Powerplay Pledge Unlock, giving no merits.

The tasks would be exactly the same: an unlock ensuring the player understands the basic concepts. It would end any confusion around weeklies, collecting merits, and ranking up. It becomes an unlock to pledging to a power. Effectively the exact same thing but presented differently.
 
So when the engineers required combat bonds or bounties did you complain about that as well? In this game there are always certain activities that force you to do stuff you don't want to do. I didn't want to fly to Colonia and mine. It was an annoying waste of time, but you do what you gotta do.
 
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