Escape pods were the only thing that made me think about what I was doing. Even then I just installed a cargo bay and scooped up all the leftovers from some assassination missions.
How many of the engineers have you chosen not to unlock because they have similar (or in many cases larger) requirements of a type you don't like, or are introduced by someone who does?As I said earlier, them being simple/trivial/easy is not related to the point.
Building a zombie army somewhere?Escape pods were the only thing that made me think about what I was doing. Even then I just installed a cargo bay and scooped up all the leftovers from some assassination missions.
That would be from the damaged escape pods then ?Building a zombie army somewhere?![]()
The loyalty missions being random (week over week) or fixed (same for every factions) means you don't know what the challenge is when you commit to it because it's out of your control.but it's very specifically a challenge run because they're deliberately choosing not to do things which the game allows and encourages.
The initial five are fixed and predictable, and then all the subsequent ones are optional and you solely miss out on (a few) merits for choosing not to do them.The loyalty missions being random (week over week) or fixed (same for every factions) means you don't know what the challenge is when you commit to it because it's out of your control.
Perhaps the OP would prefer if the 5 intro tasks were removed from the weeklies.We shouldn't have to participate in certain tasks to rank up if we have enough merits.
It's Archon Delaine that wants them. I'm just the supplier- a humble businessman spotting an opportunity and making some credits.Building a zombie army somewhere?![]()
It's Archon Delaine that wants them. I'm just the supplier- a humble businessman spotting an opportunity and making some credits.
Those were some tasty burgers at the drop off station though.
...or minced meatThat would be from the damaged escape pods then ?