But this thread has less rules about talking about other players feedback!
I'm very disappointed to see how many players are saying they want to keep the transfer times as they are without any real justification beyond an ambiguous "immersion" without really considering the effects on gameplay and how instant ship/module transfers could make potential future QoL features like loadouts (and many others) easier to implement eventually.
Yeah, I mentioned it as part of my feedback in that thread but I'll elaborate here:
Any time you hear "immersion" or "realism" bust out as the justification for a game mechanic, what you are about to experience will be the most awful game mechanic ever devised by mankind. If the thing being discussed was "fun" or "engaging", then they'd use those words for it instead. It's like when a tabletop gamer says "it's what my character would do!" to justify something - 99% of the time you hear that phrase is to justify why they just had their character do something that derailed the game and ticked off the entire table. If the thing they did was actually fun and enjoyable for the other people playing with them,
they wouldn't need to justify doing it.
The worst part is that in most games the "realism" they add isn't even realistic or is outright incongruous with other elements of the game's design - like throwing "survival mechanics" into games that give your character the metabolism of a hummingbird.
The real dirty secret is that without a time
pressure, there's no advantage to imposing a time
delay. If I'm sat on the pad in a starport, completely indestructable and in no immediate danger, making me wait five minutes for an in-system ship or module transfer from my carrier to the station, or even 30 minutes to bring it from across the bubble, adds nothing. There's nothing that can happen to me in those 5-30 minutes that makes a delay relevant.
By comparison, look at the timers relating to foot content like shutting down reactors and opening sample containers and downloading/uploading data -
those exist because you actually
are under a pressure: if you're being stealthy, then you have to consider that someone might walk in on you and interrupt you, you have to hide until the transfer is complete, and so on and so forth - but even
then they can become tedious to the point where people complained about the time it takes to download things and the devs reduced it, because if you're in a settlement where you've disabled the alarms and already shot any potential witnesses (or there weren't any at the settlement to begin with) then all the delay does is force you to stand still and twiddle your thumbs for a solid minute. Even
then most of these timers are annoyingly inconvenient and could easily be reduced or annulled without much complaint - the only reason shutting down a reactor can be justified to take three minutes is if you didn't disable the alarms first and now you have to fight off the entire settlement while it's counting down. Otherwise, you're just standing in an empty room waiting for the bar to fill. Pointless delay.