It took me a while to notice, but you’ve been equating highly specialized PvP ships with normal ships. Normal ships have have passenger cabins, cargo racks, SRV bays, and other equipment in their optional bays, and frequently have non-shield boosters in their utility slots.
PvP ships don’t.
It’s ultimately a player’s choice to decide the degree of specialization for their ship, considering risk balance and efficiency.
From a Powerplay enemy or unpledged 'terrorist' perspective, specializing for efficiency.
What you’re calling a G5 Murderboat is simply a
different type of specialization than yours.
That said, even the highest DPS ship in the game wouldn’t be able to stop a shielded Cutter in a trading role unless specific conditions apply, such as:
- The 'bait' (trader) isn’t skilled at flying that ship
- The bait lacks countermeasures, like PD for Grom missiles
- The trader’s build isn’t optimized for high-wake jumping or shield tanking
In Open, balancing specialization, skill, and strategy means that every player has a degree of choice and adaptability, even when facing high DPS ships.
There is no way a ship designed for normal gameplay can ever hope to destroy a PvP meta-ship. Survive long enough to jump out? Yes, but not actually be a threat to a PvP build.
As those builds are specialized for fighting, it’s natural to
specialize your ship if you aim to counter an attacker or join a wing and use tactics.
Expecting a standard build to compete directly with a PvP meta-ship
is like expecting a convertible minivan to take on a tank.
Each role has its own setup and strategies.
Preparing for PvP just means adjusting accordingly.
That’s why I was keeping track, as much as possible, of who I encountered during the first two weeks PowerPlay 2.0. I was hoping that there was enough incentive for normal ships to engage in spontaneous PvP. Needless to say, I’m not surprised to be disappointed that this isn’t the case.
Once a player dives into PvP, it usually doesn’t take long before they start optimizing their builds, just as they did for PvE.
The reality is that specialized builds become the natural choice for PvP, as players seek efficiency and effectiveness in encounters.
That said, there are various levels of customization for a non-PvP ship, a ship not intended to survive extended encounters with other players but rather to achieve its own goals, whether that’s trading, mining, PvE activities, exploration, passenger missions, or cargo runs. These customizations allow the ship to evade or survive just long enough to complete its objectives, focusing on escape and resilience rather than direct combat endurance.