In terms of weighting your actions for your powers standing, yes, because as you say in your example, you're still 'running the risk' of bumping into a potential nae'r do well and having to adjust your build and tactics (which you often talk about) accordingly, rather than pointing your ship at the station and engaging Supercruise assist.
Here’s the thing:
I’d agree with you if
Frontier was the one that hosted instances.
But Frontier isn’t the one doing the hosting.
Players are, and that opens a very wide door for “ain’t no such rule” abuse.
Right now, almost everyone in Open are acting in a sportsmanlike manner. In the scenario I described above,
especially among PowerPlayers, I could choose to engage the opposition confident that it’ll be a fun encounter for
both of us. Neither one of us is likeky to act like effluence from the southern end of a northern facing bull to keep from losing.
That won’t be the case when you weigh the influence of Open…
especially if it turns out that PowerPlayers, despite statements to the contrary, genuinely are in Solo/PG for the sake of what is, in my experience and opinion, a rather ethereal advantage.
At best, instancing really is that bad for this kind of confrontational PvP, so nothing will really change, and those demanding the change will continue to be frustrated by everyone “cheating” by playing in their “private” Opens. There will, of course, be a handful of players doing just that, but most players won’t be plagued by long transitions caused by an overworked matchmaking service having to deal with players “poisoning the well” to keep others from instancing with them. Furthermore, meadow-muffin like behavior will continue to be rare.
At worst, if PowerPlayers genuinely are
significantly more likely to choose Solo/PG for that illusionary advantage, then we’ll see the same kinds of behavior in I’ve seen in other MMOs, which will make for a miserable experience for
everyone. I’m personally getting rather sick and tired of the longer transition times I’ve been encountering during my local prime time already, and they’re the exception, not the norm.
And personally? I’ve already dropped the interdiction module from my multi-role ship, because quite frankly the
opportunity cost, merit wise, is simply too high, let alone the risk/reward ratio. I get more merits letting a unaligned pirate interdict me, and I’m not about to deviate from my flight path chase down an opposing Power, whether they are an NPC or a player.
Which is fortunate for other players. Because I have yet to see a single player even
twitch when I scan them in Supercruise. And the few times we’ve been going to the same destination, I’ll still beat them there, despite them having a head start and me slowing down to scan them. Talk about cooperating with your potential killer…
