Elite Dangerous | Powerplay 2.0 Update

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Who says it was as intended? FDev have failed to communicate what they expected, let alone what they are now seeing in comparison.
They set the merit rates at a certain level. Saying players "exploited" something implies they cheated. In the obvious case of a bug, that is correct and was not intended. Someone decided that fighers should give 60+ merits and that you get a buff on escape pods. That was intentional. If it wasn't, then I'd be curious how they decided where to set things. You can get hung up on the semantics of "intended", but few people were truly doing anything wrong. Their wording is part of the issue.
 
They set the merit rates at a certain level. Saying players "exploited" something implies they cheated. In the obvious case of a bug, that is correct and was not intended. Someone decided that fighers should give 60+ merits and that you get a buff on escape pods. That was intentional. If it wasn't, then I'd be curious how they decided where to set things. You can get hung up on the semantics of "intended", but few people were truly doing anything wrong. Their wording is part of the issue.
You are conflating mechanics with intent. Intent would be, we expect x combat kills to be equivelant to trading for x hours. The mechanics of that is what determines the merit allowances.
 
This is all damage control right now. The PP2 system is breaking the BGS and they need to severely halt it's effects until they can implement a fix. that is what is really happening here guys...

The combination of telling people to (effectively) not engage with the update and the poor messaging around legitimate activities has every chance of causing players to leave again.

So that will potentially alleviate impact to the BGS as well.
 
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I've done power cz's, bounty hunting, defend megaship scenarios, interdicting traders, stalking and killing enemies at stations, scanning ships, wakes, and data points, picking up escape pods and wreckage, trading, trading rares, exploration, exobiology, donation missions, selling surface power items, hauling power commodities, hacked holoads and even refueled a ship once.

I'm at rank 6 :ROFLMAO:
(edit: rank 6, not 7)
 
This is all damage control right now. The PP2 system is breaking the BGS and they need to severely halt it's effects until they can implement a fix. that is what is really happening here guys...
You guys aren't getting it. Anything new that CMDRs find that will produce huge merit gains will be nerfed until they can fix the problem. It's a systemic problem intertwined with the BGS and they are not going to let it break the existing factions and systems that are established. IMHO the best thing CMDRs can do right now is something else besides PP2...
 
Has more steam users and better reviews than ED:O. So, it's selling and until I see action otherwise I shall presume that is all FDev care about.
You are wrong.
planco2.jpg

Elite.jpg
 
You guys aren't getting it. Anything new that CMDRs find that will produce huge merit gains will be nerfed until they can fix the problem. It's a systemic problem intertwined with the BGS and they are not going to let it break the existing factions and systems that are established. IMHO the best thing CMDRs can do right now is something else besides PP2...
I started a thread last week, asking the simple question of: Due to the absolute heap of bugs, both in PP2.0, and other bugs outside of PP2.0 but caused by the Asendency update, should the update simply be rolled back until it is tested thoroughly. It got shouted down.
 
You guys aren't getting it. Anything new that CMDRs find that will produce huge merit gains will be nerfed until they can fix the problem. It's a systemic problem intertwined with the BGS and they are not going to let it break the existing factions and systems that are established. IMHO the best thing CMDRs can do right now is something else besides PP2...

Frontier set a challenge and the community responded. The BGS breaking is effectively by design.

The problem cannot be constructively solved with the current rank and merit amounts, tied to modules as they are without frontier bringing everything up to have equivalent time investment cost.

The only other option is destructive nerfing to the level that ensures there is minimal engagement, and thus minimal impact. There is also the situation that once the initial module farming subsides, powerplay 2.0 will end up the same as powerplay 1.0 as Frontier would have effectively removed any reason to engage with it.
 
Guess it's time sit back and let the goblins Monte Carlo another exploit effective means for us filthy casuals to gain access to PP modules that won't take literal months. At least in PP 1.0 all I would have needed is patience. Now, as a returning player it feels pointless to even participate. It's not like I just bought a FC for the purpose of mindless rare trade grinding or anything...
 
If they had no underyling system to collate the data, how do they know the average bounties killed in a week?
They publish bounties per system through the traffic reports in stations, so those they definitely have a way to track. The BGS processes influence based on sums of trade, bounty, exploration and mission hand ins, so needs to be able to count all of them. Squadron leaderboards provide tracking of various aggregates of trade, combat, exploration and other activity. I'd be very surprised if they didn't have a way to track quite a lot of statistics on other things, too, since they've occasionally mentioned them. The aggregate data sets for that sort of thing will be small enough to keep for quite a while, too, so I very much doubt they throw out the historic ones.

The problem is that if they change the incentives that previous data is mostly to entirely worthless for predicting future behaviour. Their pre-release data will have told them that rare trading was a minimally-used activity outside of engineer unlocks. Their pre-release data will have told them that (outside Thargoid space) no-one does Search and Rescue much. Their pre-release data will have told them that hardly anyone does Powerplay, for that matter.

They should have alpha tested deeper, then setup a beta test with a reasonable cross-section of players to determine where time is spent.
They had an extensive Beta test period for the 3.3 BGS rewrite, which completely failed to pick up on that rewrite's most major bug for two reasons, despite the very active participation of some of the best player BGS researchers of the day.
1) People don't play the same way in Beta as in live (specifically relevant here, people don't tend to grind for days for things they know they're losing in two weeks anyway)
2) Nowhere near enough players participate in Betas to pick up on anything that's a consequence of patterns of mass player action

The original Powerplay in 1.3 had a fairly extensive Beta which likewise entirely missed that system's incredibly big problem with the "overheads" concept ... which didn't really get noticed until several weeks into the live release when it was too late to do anything much about it.

The much-complained-about Crime&Punishment system was generally praised by the players who tested it in the 3.0 Beta. Right up until it went live and needed hotfix after hotfix for the issues they hadn't found and the issues fixing the first issues created and the issues that happen when you actually care what your bounty and notoriety is because the server isn't getting wiped tomorrow anyway.

I don't expect a Beta test of Powerplay 2 would have been any more productive for figuring things out, though it would have provided a convenient set of extra scapegoats for those so inclined.
 
ED =/= ED:O
ED includes Legacy/Horizons.
So where do you see the split between the two ? It's still Elite Dangerous. Also reviews on ED:O for the last 30 days have been mostly positive, the all time reviews carry the weight of the initial reviews with them from when it was indeed terrible, yet still are balanced, same as the PlanCo2 reviews.
 
Guess it's time sit back and let the goblins Monte Carlo another exploit effective means for us filthy casuals to gain access to PP modules that won't take literal months. At least in PP 1.0 all I would have needed is patience. Now, as a returning player it feels pointless to even participate. It's not like I just bought a FC for the purpose of mindless rare trade grinding or anything...
If it makes you feel any better, you will quickly find the carrier is well worth the price and upkeep. It's just so damn convenient to be able to jump clear across the bubble while carrying all your stuff with you. Not to mention you can even jump directly to a station hundreds of LS away from the star, if you have already have the system navigation data.
 
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