About that easy part and that thing that NPCs pose no threat... I have a little story to tell, just for some perspective.
After a few weeks of absence I managed to get back in the cockpit last night. Initially I didn't want to do PP, but eventually I got roped into doing the weeklies. One of the tasks was collecting pods in a specific enemy system.
So I went and did that. The system was annoyingly devoid of wreckage signal sources, so I went to the only one available, which was... I think it was threat 4. Threat level means nothing, right?
Wrong. I dropped into the signal source and was greeted by a wing of three PP Anacondas who immediately opened fire on me. Now despite being only an average combat pilot I consider myself an experienced player, dare I say: Veteran. And I came well prepared in a well kitted multipurpose build, so I wasn't in real danger. I dashed into the center of the signal source, deployed my collectors, waited for the drones to deliver the pods, and made like a tree and left.
Being well prepared and in a decent ship I suffered no damage at all, so I count that as a win. But I would say a player even worse than me, less experienced, and less prepared might have been toast. It wouldn't have needed a G5 murder boat to destroy a beginner player, I think.
Now there's the argument made that PP is endgame content, but I don't believe that. The way PP 2.0 was introduced and rolled out it feels pretty much like an offer to every player, maybe even newer / less experienced players more so than veterans.
While it is certainly true that NPCs pose no real threat to experienced "veterans", keep in mind that not every player is such a veteran. And maybe it's a good thing that, with PP 2.0, there is now even more content to be had for everyone.