Sorry but that's a complete warping of the entire point, you are talking about blocking someone in "PvP competition" versus blocking someone who doesn't intend to or want to fight. It's like comparing two boxers in a boxing ring to a street assault on an unwary person walking down the road. If you are not trained and equipped to fight and in fact don't want to fight it's fine to use any methods available to avoid the fight.
Vermin's analogy was a poor one, but so is this fight example.
The problem with blocking, aside from the obvious impossibility of it having any in-setting context (due to it being a manipulation of matchmaking/networking), is that the reasons for, and effects of, using it overstep all kinds of rational bounds for a multiplayer game. It should have been clear that no shared space can remain so if everyone is given the ability to arbitrarily exclude others from it.
Under exactly no circumstances does one third-party blocking any other do anything to improve my experience and, far more often than not, it will detract from my game. Unless someone is outright breaking the rules of the game (in which case it's on Frontier to remove them), I want my CMDR to be able to encounter as many of them as is technically feasible. If my CMDR doesn't want to encounter someone, he can evade them, contextually. If
I don't want to encounter someone, I can use another mode.
Even if I'm having my CMDR do AX work, or non-combat activities in an unarmed vessel, I am infinitely more receptive to my CMDR being attacked by other CMDRs than I am some random arsehole presuming they are doing me a favor by blocking these individuals and imposing their personal blacklist on the instance I happen to be in.
Actually, that's about the only proposal for an additional mode I would actively support. Forget "Open PvE", I want a truly open and inclusive "Open (chat-only block)".
A game that is not enjoyable but work - not fun
A game that is enjoyable but work - fun
Work that is not enjoyable but a game - not fun
Work that is enjoyable and a game - fun
So, in a way, i see your point with this. But again, this has nothing to do with stakes, which is the point i was disagreeing with. Adding stakes does not make an unfun activity enjoyable, and less like a game, more like a job (that you don't enjoy) - hope that little qualifier at the end there is satisfactory for you.
My question didn't have a point, beyond soliciting an answer/clarification, because it was not rhetorical.
I originally responded to your statement where you said
x activity sounded more like work (which I took to mean work in the sense of a trade or employment, rather than simply expending effort toward a goal, as the latter is implicit in pretty much any game) than a game. We've established that it's possible to enjoy both work and games, so let's assume that whatever is being done is fun for whoever is involved. Where is the line between a game and work? If it's not the stakes, it can't be because one's work is more necessary than one's games, which still leaves me unsure as to how you're distinguishing the two in this context. What makes attempting to run a blockade more like work than any other in-game activity?
I took this at face value as an example of an effective blockade. Turns out it was not a good example, as the ship was an NPC.
Even if it was what you thought it was, a ship (NPC or otherwise) can't stay wedged in the slot for long. Trespass timer will expire, reverberating cascade burst laser turrets will knock out the shield gen, then the hull will be steadily chipped away. Toughest ships that can be built will last a handful of minutes. And even before they added cascade to the station lasers, it took less effort to destroy the shield generators of ships obstructing the slot than it did to coordinate a pair of shield boats with regen beams in the first place.
Physically obstructing the slot can still certainly be a tactic to increase the time one has to destroy a target trying to land or launch, or simply delay their passage, but doesn't constitute a blockade in and of itself.
Something that we could recognise as an occasional bug and take remedial action to get into the station.
The remedial actions available are the same, CMDR or NPC.
Contextually, you can destroy them or wait for them to be destroyed. The more metagamy solution is to force a new instance.