This thread is hilarious.
Do people really think they would deserve the ranks of Dangerous or Deadly without ever fighting another player in a multi-player environment?
It would make a mockery of the ranking system.
Well according to the new ranking system - yes they would. In red below - you might not like it but them's the new proposed rankings..
Elite Lite?
diet Elite?
Or Elite-
i dunnoh.. If they increased the strength and difficulty of npc's in the PVE world. would that compensate?
But is the ranking system the same for each portion of the game?
This thread is hilarious.
Do people really think they would deserve the ranks of Dangerous or Deadly without ever fighting another player in a multi-player environment?
It would make a mockery of the ranking system.
If they increased the strength and difficulty of npc's in the PVE world. would that compensate?
I guess npc functionality could be anywhere from roughly equivalent to the abilities of a one legged man in an a r s e kicking contest to utterly invincible (even if only by numerical superiority)...![]()
Well, if they deserved it in any of the previous Elite games, where they can't fight another player, and they deserve it in Elite Dangerous' "Solo" mode, where they can't fight another player, I don't see why they shouldn't deserve it in "PvE" mode, where they can't fight another player.
Well, if they deserved it in any of the previous Elite games, where they can't fight another player, and they deserve it in Elite Dangerous' "Solo" mode, where they can't fight another player, I don't see why they shouldn't deserve it in "PvE" mode, where they can't fight another player.
That depends rather a lot on the capability of the AI in the game, doesn't it?It's all well and good in a single player game, but in a multi-player game you can't expect to be classed so highly if you can't actually kill anyone, because you wouldn't be Dangerous or Deadly, you'd be Harmless.
It's all well and good in a single player game, but in a multi-player game you can't expect to be classed so highly if you can't actually kill anyone, because you wouldn't be Dangerous or Deadly, you'd be Harmless.
That depends rather a lot on the capability of the AI in the game, doesn't it?
.... or are you assuming that simply by being human makes player more capable?
But you can kill others - not all ships are player-controlled...
AI can be duped and is less adaptable; it always follows patterns of behaviour, so you always know what to expect. The only real way to make AI dangerous is to make it grossly over-powered compared to the player, whereas a player in similarly powerful ship could always be a danger to you simply because you don't know how they're going to behave.
Depends on the player... a lot of players are just not great at games and provide regular, easy cannon fodder!
That aside, are you suggesting that the combat rating should be entirely tied to player/player kills?
If people are looking to advance their combat rating and know only players count (or even if they're simply worth MORE than an NPC) then you're forcing the focus of player/player encounters towards combat all the time.
No.
The poll shows a significant majority want to be able to play both against other players and against the environment. It says absolutely nothing about segregation at all.
The comments clearly show that those who want PvP and those who don't, actually WANT to be separated. Except for those few who don't think PvP-off players should be allowed in the game at all.
I have taken the "little restrictions as possible" part of the poll question to include NO SEGREGATION, as that would be a restriction of a sort for the "middle people" I mentioned, who might fancy a bit of PvP action anytime they feel like it without having to log out, make a change or some sort and log back in - if that's even possible in the game system.
Would a "NO PvP" flag on your toon creation be permanent like the ironman one? It's always on? Or will you be able to turn it on and off at a whim; which in itself may cause issues down the road with ppl abusing it.
Why would those who want PvP desire to be separated from those that don't? It's no difference to PvPer's if they shared the same space (an irritant but not gamebreaking), but some are advocating that those who choose PvE cannot cross that line either if they want to on occasion, and that's the basis for my whole point of view, the PvE "stay away, stay away unclean!!!" hardliners are dictating to the middle people and that's just not acceptable any way you cut it.
We DO NOT WANT ED TO BECOME CAREBEAR CENTRAL, nor do we want the PvP only servers to have such low populations ppl get bored for lack of targets as I explained in another post - because if it does in both cases they will go to Eve or SC - fact.
The truth is that most gamers now are more discerning in their tastes, they can see quite easily what games of that genre are available, they may or may not try it, and a massive portion will judge it based on the freedoms or restrictions therein.
I truly think if ED is made for the hardliners at either end with just 2 choices; "ALL PvP" or "No PvP" - ED as a longterm enterprise will fail.
We have waited for so many years, as have others; and we would play the game regardless; for a time at least, even with draconian restrictions in place; yet still tens of thousands more do not have the nostalgia we have - it is for these people the game must be made if it is to survive long term, and by that I mean past the first couple of expansions, new releases of similar games in the genre and game content being completed.
I cannot fathom how those who advocate segregation or similar can fail to grasp this simple concept; either that or it's a case of "I've got what I wanted the rest can go ***** themselves" (yes the vehemence of that statement is intentional), which judging by the tone and words of several of the naysayers is exactly what I think they think.
Some useful headings for replies:
Reputation Types
Reputation Actions
Ratings
Data Visibility
Streak Bonuses
Declaration of Piracy
Alternate Suggestions
Data Visibility - don't like the idea you can scan and get a persons ranking information other than if he's a wanted man or not.
You physically cannot have both PvP-allowed and PvP-disallowed in the same place.
You cannot have both PvP-allowed and PvP-disallowed in the same universe without restricting people to certain areas for them to continue playing their chosen playstyle.
You cannot restrict people to certain areas and say that this is less of a "draconian restriction" than simply letting people choose between two universes.
This group matching system mentioned - is it session based? If so is the proposal to have a flag in the "join multiplayer" launcher from the single player game that allows you to be grouped with whomever is online with the matching flags - PvE or PvP, so that you can change from one set to the other easily?
It's far from ideal and could lead to PvP sessions becoming warzones offlimits to lesser skilled PvE'ers trying their hand, but would at least allow transitions from both playstyles.
To be frank I don't think 32 players in any session is anywhere near enough, but I guess FD have some ideas of how to force encounters or something.
Oh and TY for actually disseminating my posts and responding, I do appreciate it even if the replies are contrary - glad to see I'm not shouting at windmills![]()