Hello!
With the last update (Ascendancy Update 1) it's become evident that Merits and Control Points are two different things: mertits have been multiplied by 4 for all acivities (and by 6 for exploration data) with the impact on the systems (aka: Control Points) staying basically the same.
Open Play is a far less effective mode than PG/Solo and that's a fact, player opposition will slow down considerably any effort in every mechanic, making basically PG/Solo Mode an advantage so big that we have even news about some communities historically devoted to Open Only switching to PG/Solo to be competitive in certain scenarios (and no, not Kumo, but this is not important now).
When in the past it's been proposed anything to be more rewarding for the singular player in Open, players usually in PG/Solo usually were not very fond of the idea of other players progressing faster because their mode of choice, but this proposal would NOT touch merits, hence the personal rewards.
I think that a modifier in Contro Points for actions done in Open Play would be a good comrpomise between people that do want to keep playing in PG/Solo for their personal progression and people that want more Open Play competition and most importantly for see the difficulties intrinsic in Open Play be rewarded at least in helping their Power of choice.
Nothing would change for the single player doing their thing. Powerlay might benefit with more player interactions and in general a better game experience for people chosing Open Play, with no differences for PG/Solo players.
With the last update (Ascendancy Update 1) it's become evident that Merits and Control Points are two different things: mertits have been multiplied by 4 for all acivities (and by 6 for exploration data) with the impact on the systems (aka: Control Points) staying basically the same.
Open Play is a far less effective mode than PG/Solo and that's a fact, player opposition will slow down considerably any effort in every mechanic, making basically PG/Solo Mode an advantage so big that we have even news about some communities historically devoted to Open Only switching to PG/Solo to be competitive in certain scenarios (and no, not Kumo, but this is not important now).
When in the past it's been proposed anything to be more rewarding for the singular player in Open, players usually in PG/Solo usually were not very fond of the idea of other players progressing faster because their mode of choice, but this proposal would NOT touch merits, hence the personal rewards.
I think that a modifier in Contro Points for actions done in Open Play would be a good comrpomise between people that do want to keep playing in PG/Solo for their personal progression and people that want more Open Play competition and most importantly for see the difficulties intrinsic in Open Play be rewarded at least in helping their Power of choice.
Nothing would change for the single player doing their thing. Powerlay might benefit with more player interactions and in general a better game experience for people chosing Open Play, with no differences for PG/Solo players.