anarchy faction being taken down to ease bounty hunting. noted this is an npc faction, we arent stomping anyones flowers as far as i know.What counts as an "unfavourable" minor faction in this context (other than "not yours", of course)? I'm curious - I can see plenty of reasons (though maybe none worth the effort of deliberately changing them) for Powerplayers to want particular states to be active, but very few reasons to care which faction has those states.
which isnt as easily done as said. if you dont pledge you cant flip power. if you pledge but you arent in your powers vicinity you are experiencing penalties and your activities are heavily limited.I can certainly see the reverse incentive where a BGS group finds it useful to flip the Power in its entire space to a consistent one, yes.
seems like the best option for bgs players who want to keep their bgs space, is to just wait for a power to occupy them and pledge to that one. this is guaranteed to provide a good gameplay out of powerplay while maintaing your bgs. the other options are either not pledging, which will exepmt you from the power bonuses and options to control your space, or embarking on a perilous quest to get power of your choosing to your space, which is as far from easy as it can get.
either way unless you either succumb and go with the flow of the powers in your space, or abandon your bgs to play power in the power space, your experience is going to be a little stinky. and i find that to be somewhat questionable game design, at least in this iteration.