Undo will reset the color and scaling of the object you are placing

When you select the coloring and scale for any scenery or building object and place it down, then press undo, all the settings you picked will get reverted to the default.
I imagine this can't be too hard to fix, so please please fix this in the December update!!!

Edit: @Mods, please move to Feedback Forum, thanks :)
 
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When you select the coloring and scale for any scenery or building object and place it down, then press undo, all the settings you picked will get reverted to the default.
I imagine this can't be too hard to fix, so please please fix this in the December update!!!

Edit: @Mods, please move to Feedback Forum, thanks :)
I'm a little confused by this one. If it didn't undo that then it would just undo the piece you placed and you'd lose that all anyways, no?
 
I'm a little confused by this one. If it didn't undo that then it would just undo the piece you placed and you'd lose that all anyways, no?
Let's say you are creating a building, you have selected the colors of the wall, and you are placing down the fundamental walls.
Now, still in placement mode, you make a mistake, i.e. the last wall you placed should have been rotated, so you press Undo -> the Item to be placed under your cursor will change back to default colors.
 
Let's say you are creating a building, you have selected the colors of the wall, and you are placing down the fundamental walls.
Now, still in placement mode, you make a mistake, i.e. the last wall you placed should have been rotated, so you press Undo -> the Item to be placed under your cursor will change back to default colors.
I still don't get how this is worse than the piece just disappearing like undo normally would do. At least this adds an extra bit of granular control that you can get rid of the color if you don't like it without having to remove the piece.
 
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