Don't play the semantics game. You know exactly how it was meant.It's NOT possible to kill CMDRs (let alone people) in ED.
Don't play the semantics game. You know exactly how it was meant.It's NOT possible to kill CMDRs (let alone people) in ED.
oh come on, stop with the pseudo semantics. You know exactly how it was meant.
that doesn't change anything. Players are still attached to their CMDR, their ship, their mission, their whatever. It doesn't matter what phrase you use do describe the destruction event, the outcome is always the same. It is semantics.It's not semantics. Your CMDR is literally immortal in ED. The only person who can kill your CMDR is you yourself, by uninstalling the game. But it's certainly impossible for other players using direct ingame ship to ship combat.
Unfortunately, that's exactly how it is.
Just because it's not a problem for you and me and not causing you or me distress, it doesn't mean that the problems and distress it causes for other players aren't real.
A little empathy and trying to put yourself in someone else's shoes just a little bit goes a long way.
I just blocked nearly fifty players, on principle.
I don't really agree with this logic, it applies anything possible within the game engine is moral because it's permitted, but the whole thing about morality is it's a social construct that doesn't have anything to do with the underlying laws of reality. Especially in a game like E which explicitly lets you do pretty much anything. "It's fine to kill you because it's possible to kill people" is such a weird take.
Players are still attached to their CMDR, their ship, their mission, their whatever. It doesn't matter what phrase you use do describe the destruction event, the outcome is always the same.
that doesn't change anything. Players are still attached to their CMDR, their ship, their mission, their whatever. It doesn't matter what phrase you use do describe the destruction event, the outcome is always the same. It is semantics.
I would say it implies morality has nothing to do with it, we are all logging into a game in which to varied degrees of directness others can impact our time spent in game, regardless of mode. When another's actions impacts us negatively, I don't feel the assumptions they are bad people are warranted or appropriate. I got absolutely crushed in short order in the BGS by some commies who I had banter with both in and out of game in a small edge of bubble system I took interest in. I have zero doubt they relished the idea of using their superior power to destroy all of my efforts in game. Good for them, I'm glad they had fun. I've been in a CZ with someone (same side) who teamed up with me to clear up until the rest of their wing showed up, then promptly tried to delete me. I don't know or care what kind of a person they are. They helped me get some combat bonds at an accelerated rated then ran me off. So be it. I moved to other things.I don't really agree with this logic, it applies anything possible within the game engine is moral because it's permitted
People are unreasonable. I think you know thatNever implied the distress other players felt wasn't real, but that it may often be unreasonable
Agreed. This is why one of my earliest responses in this thread was: Get over it, don't give them attention, use the means the game gives you to deal with the issue. I never call for any kind of draconian measures.and may not be significant enough to justify the attention given. Many of the proposed solutions (e.g. mass blocking campaigns, infallible and/or draconian C&P, heavy handed prohibitions on CMDR action, or illogical equipment/capabilities) probably aren't going to cause a net reduction in distress either.
I'm not averse to violent player interactions per se. My pet peeve are more the typical newbie gankers / seal clubbers / amateur gankers who specifically prey on the weak. For example, I've always agreed that pledging to PP paints a big fat target on your back. You pledge, you risk getting shot at. I'm not saying no player should ever attack another player ever. That would be silly.I don't think I'm getting the same consideration...not referring to you specifically, but an entire subset of the community that cannot seem to grasp any other perspective than one where anyone who would attack their in game character is doing something wrong, or must be out to spite them, and that this in turn justifies whatever damage they do to the game to avoid those situations.
I know this isn't aimed at me, but for the record: My block list is empty. I just reserve the right to use it should I feel inclined to do so, because it's a tool the game gives me to deal with annoyances.What principle is it that's inspiring you to dump these players into someone elses' instances?
For some, it's maybe not so trivial. For all those arguing here til the cows come home, probably not so much (I assume most of us here are billionaires). For a newbie ganked dipping their toes into open it might be equal to a game reset if they lose their ship and don't have the rebuy. In any instance, they might not care if you call it "kill", "destruction", "pixels" or "Geoff". The result is the same.And a 'kill' rarely interferes with any of that, notwithstanding any cargo involved. The outcome is most often a loss of a trivial sum of credits and maybe five minutes of inconvenience.
No it's not. Since your CMDR does not cease to exist, you cannot apply the same kind of morality to the deed as you could to actual IRL murder.
It's shooting down virtual pixel spaceships in the competitive environment of a video game about shooting at virtual pixel spaceships. If you are better than the opponent, you will prevail. But it's not a 'game over' condition for either of the participants.
Ganking itself is ethically disgusting, and nothing could be done with that fact that people (abstract) you've ganked will call it that way.
I would say it implies morality has nothing to do with it, we are all logging into a game in which to varied degrees of directness others can impact our time spent in game, regardless of mode. When another's actions impacts us negatively, I don't feel the assumptions they are bad people are warranted or appropriate. I got absolutely crushed in short order in the BGS by some commies who I had banter with both in and out of game in a small edge of bubble system I took interest in. I have zero doubt they relished the idea of using their superior power to destroy all of my efforts in game. Good for them, I'm glad they had fun.
I actually remembered you talking about that on the forums when I was typing that post!I had that a few years ago (different group) & spent the next 18 months tearing them a new one in every system their faction inhabited. Never had so much fun in the game![]()
These guys have at least a thousand kills, and maxed ships. Good Luck.With all that ganker talk going, I wonder how bad the experience would really be if the game would be open-only no-block... I guess I will start that as an experiment once I get my Prime alt going. Like, call out every playing session in a thread here, announcing what I'm planning to do in that session, and then reporting how badly they nailed me down. Sure I have knowledge to compensate, but I'd like to know how far I would be able to get in the game from a fresh start in such a situation.
I recommend a "honeypot" tactic: Buy a cheap ship (not necessarily a sidewinder because the gankers might grow suspicious), and just fly around with it in Sol (or ShinDez, or Deciat), and every time you get ganked just send a local message like "thank you for participating in my honeypot trap, to my blocklist you go" and block them. Do this until your blocklist is hundreds of players big.Reminder that you can and should use the block function to filter out people you don't want to play with. It's there, it works like a charm and you should absolutely use it and abuse it. Until fdev fixes their utterly broken crime and punishment system, this is the only way.
I agree with almost everything you said regarding AX combat.PVP in Thargoid zones should have been anticipated from the devs from the inception of AX combat.
The AX weapon development arc has been rather clunky imho.
First generation human AX weapons are not effective (but you can still buy them). Grind your backside off farming mats to unlock the first tier guardian gear (that you can still buy), then create new mechanics that give better guardian gear with less grind (that you can buy from special ship vendors), then nerf all guardian gear with an AOE DOT from "antiguardian fields" (sort of a spit in the face to the previous grind participants), create special modules that let you carry more than the arbitrary 4 weapon limit, then release human AX weapons that work OK without grind (can get from many vendors) that are not vulnerable to "antiguardian fields" . Don't forget bugged AX fighters that mess with instancing, cannot be effectively used by NPC pilots, and are vulnerable to the "antiguardian field", and require their own extensive grind unlocks.
Add in another weird cul de sac of corrosive missiles that do poor damage to human ships, and no damage to Thargoid ships (but require Thargoid mat unlocks).
Layer on top of that AX weapon nerfs that make them useless against human ships.
A newcomer to this part of the game is hit with a wall of, well, less than accessible engagement with the added fun of impotent AX weapons in PVP.
I think it is fair to say that AX combat is an important feature of the game and is here to stay, as is PVP.
I recommend that FDEV do a few things to improve this situation.
1) Remove all lower tier human AX and Guardian weapons from the game.
2) Create an antiguardian "null field" module that protects the guardian modules at the expense of significant power and mass.
3) Replace the current AX fighters, with new ones (no change in models required) simply have them carry the "null field" module.
4) Allow all guardian / AX weapons / fighters to do full damage to human ships.
I'd like to head to Sol and participate, but I have to say, it looks daunting and unfun to pick the right build for the current game environment. Super bummed out about it too.
With all that ganker talk going, I wonder how bad the experience would really be if the game would be open-only no-block... I guess I will start that as an experiment once I get my Prime alt going. Like, call out every playing session in a thread here, announcing what I'm planning to do in that session, and then reporting how badly they nailed me down. Sure I have knowledge to compensate, but I'd like to know how far I would be able to get in the game from a fresh start in such a situation.
Exacly. But some users here, They dont get it.It's shooting down virtual pixel spaceships in the competitive environment of a video game about shooting at virtual pixel spaceships. If you are better than the opponent, you will prevail. But it's not a 'game over' condition for either of the participants.
Well said. Despite this, for many here, it seem that whenever is player vs player interaction that wont ends up well for them, its like suddenly all of this above dont apply anymore, but rather thier own morals or ethics, and happly witch hunt anyone who would "dare" to have diffrent opinion, and of course, with mandatory "block all gankers" mindset wich became obvious routine for many, especially in this forums.Hmmm. This game has missions making it 'legal' (no fines, bounties, or notoriety) for assassination's of groups or individuals if you have a mission. Slaves are legal in some areas. Some parts of the game seem to encourage getting notoriety to gather mats, like in Ody on foot. How ethical is all of that?
Some of the commodities are not so ethical either, in my opinion, but are available for anyone to buy at some locations: (not an exhaustive list)
Explosives, Nerve agents, Narcotics, various Onionhead strains, Slaves, Imperial Slaves, Landmines, and lots of the rares seem dubious to me
The 'authorities' pass laws allowing loitering in the station to be punishable by blowing your ship up. That is not very ethical either.
Morality or ethics in this game seem to be not a design choice, as it is a game. Fdev created this game as a sandbox. Do what you what, in the mode you want, however you want to do it and enjoy yourself.
In my opinion almost nothing in this game is ethical or rewards the moral high ground.
Unless you would go live-streaming, annoucing here every time what you are going to do, when and where, its not gonna cause every ganker from all over bubble to go after you.With all that ganker talk going, I wonder how bad the experience would really be if the game would be open-only no-block... I guess I will start that as an experiment once I get my Prime alt going. Like, call out every playing session in a thread here, announcing what I'm planning to do in that session, and then reporting how badly they nailed me down. Sure I have knowledge to compensate, but I'd like to know how far I would be able to get in the game from a fresh start in such a situation.
Hmmm. This game has missions making it 'legal' (no fines, bounties, or notoriety) for assassination's of groups or individuals if you have a mission. Slaves are legal in some areas. Some parts of the game seem to encourage getting notoriety to gather mats, like in Ody on foot. How ethical is all of that?
In my opinion almost nothing in this game is ethical or rewards the moral high ground.
The 'authorities' pass laws allowing loitering in the station to be punishable by blowing your ship up. That is not very ethical either.
10 pages of ganker fuel. It’s not making ship go boom that they like, otherwise PvE would be enough, it’s the outrage that fuels them!
With all that ganker talk going, I wonder how bad the experience would really be if the game would be open-only no-block... I guess I will start that as an experiment once I get my Prime alt going. Like, call out every playing session in a thread here, announcing what I'm planning to do in that session, and then reporting how badly they nailed me down. Sure I have knowledge to compensate, but I'd like to know how far I would be able to get in the game from a fresh start in such a situation.
There's a difference between not getting it and not agreeing <Something about a high horse>.Exacly. But some users here, They dont get it.
I actually do that, in the Sidewinder "Griefer Blocker". You don't need to block hundreds; less than a dozen vastly improves Open. And I haven't seen any instancing problems. Not instancing with people who spoil the game isn't a problem!I recommend a "honeypot" tactic: Buy a cheap ship (not necessarily a sidewinder because the gankers might grow suspicious), and just fly around with it in Sol (or ShinDez, or Deciat), and every time you get ganked just send a local message like "thank you for participating in my honeypot trap, to my blocklist you go" and block them. Do this until your blocklist is hundreds of players big.
Will that start causing instancing problems, when someone with a blocklist of hundreds of players pops in? Maybe. Fdev's headache, not yours.