Funnily enough, being nice and playing together with them doesn't, usually.
I play together with everyone; directly with those I see in Open, indirectly with anyone who has ever had their CMDR interact with the BGS in any way, shape, or form.
Every time a 'ganker' yanks my CMDR out of SC or tries to pin my CMDR's ship to a docking pad, we're playing
together, and I am probably under the assumption that the player at the other end
is being nice, unless they've been hurling blatantly out-of-character insults at me.
There is nothing remotely incongruous about players amicably collaborating together on a game with their friends, who are all playing characters that are trying to defeat or murder each other. Competition is a form of cooperation in the context of a game. I get that some people don't see it this way, but I don't understand why you or anyone else would choose to make the assumption that you're under attack by another player, because your character in a game is under attack by another player controlled character, especially if that assumption does not add to your enjoyment of the game. It's mind boggling to me.
I'll use my relationship with some of the members of SDC as an example. Without being hyperbolic in the slightest, my CMDR has
hundreds of violent encounters with SDC (and their predecessors/successors). Nine times out of ten, when we encounter each other, it's them trying to figure out how to blow up my CMDR, and my (usually outnumbered and overmatched) CMDR trying to figure out how to bloody a nose or two before escaping. It would be accurate to state that my CMDR hated most SDC members, and would happily have permanently killed them all, had he the power. However, I as a player, didn't have any real problem with what they were doing, until the 'five-for-one' exploit. The worst thing any of them have done, or indeed could possibly do, to me is cheat (which they did out of sight) in the game I'm playing and thus messing with it's internal consistency/continuity.
Being nice and playing together:
Source: https://www.youtube.com/watch?v=6yJYHxByP34
Source: https://www.youtube.com/watch?v=gKuVyKaodj0
Source: https://www.youtube.com/watch?v=D5MwnOng838
I was fairly surprised to not have been ambushed in the first video (despite being as futile as all involved would have known it to be), and after the third video, I shared my findings regarding hyperspace load times with DeathDingo...because, as
players, we got along just fine, and I don't want silly technical limitations crapping up
anyone's gameplay any more than necessary. Of course, our
characters still hate each other, even if DeathDingo isn't actively making such distinctions. If he's still around, he'll surely try to shoot my CMDR down next time my CMDR looks vulnerable and not because he thinks he's going to upset me by doing so. They know I'm
always game, no matter where I am or what I'm doing, because I clicked that 'Open' mode that makes me so.
On a side note, I'm pretty sure players like Dave and Replicant were trying to steal my electrolytes, but that doesn't mean I don't appreciate their presence:
Source: https://www.youtube.com/watch?v=WCTH-kGT7yU
Source: https://www.youtube.com/watch?v=7lz_0Amkckk
Replicant and are on pretty friendly terms, in and out of character,
because of that encounter.
Anyway, safe spaces make games like this boring. I'd probably lose my mind out on those multi-thousand jump exploration trips if I couldn't imagine someone stalking my CMDR to keep my mind occupied.