Ganking People in Sol

which they don't do because many of them are cowards who log off when they are surprised by an enemy who is superior.
And you are saying this based on... what? Given that you also say you've been playing solo and PG for the last seven years.

When I first started this game I had my head filled with a ton of nonsense stories about "what happens in open" as told from the perspective of people who don't actually play in open.
 
I did not pledge to any power. But I am pretty sure that you and your likes would still shoot me when I carry a ship full of refugees or come home from an expedition. But this isn't the point. The point is that by saying that you 'apply your perspective', you are circling back to what I posted above: "This is the hypocrisy of gankers: Always trying to make the rules for themselves." You don't like how I am playing? Neither I like your style.

I see the fun in ED differently because I don't think that it is within the human nature to attack poorly armed refugee transports. Classic piracy for stuphz being a different thing - what you are describing is to go purposefully on human players who have no chance in such kind of transporters. Are gankers like you attacking NPCs the same way by sitting in mailslots and shooting at a random ship trying to dock? Probably not because an NPC doesn't feel frustration and other players' frustration is the food for gankers,
Some on the forum here may see it like I do, too, some do not. We won't reach a point of understanding because we have a different view on how we want to enjoy the game.

Please enjoy your 'game'. But without me. I don't feed gankers.

I see the fun in ED differently because I don't think that it is within the human nature to attack poorly armed refugee transports.
Some in the far god cult disagree with your position and other players may take that position too. Are they somehow gankers for doing so?
 
And we've circled back to consequences. As a game - especially one with competitive elements - the rules should treat all sides roughly the same in a fair way. They currently don't - especially for direct PVP where one side is not specifically equipped for it. Block function can be misused and absolutely is - but it also serves a balancing function for people's personal game experience.

And just coming back to "misuse" for a sec, you could say the same about Commanders clubbing seals just for esses and giggles. And we all know it's not just a few people. (To reiterate I am not talking about people ganking for an actual reason. And to be perfectly clear I think we should just start using the word "griefer" instead of "ganker", as I am pretty sure that's what most people here mean when they say "ganker").
The thing is ED allows situations that are unequal if you let it- thats part of the game in using what you have to avoid that fate.

Its a chicken or egg answer- should the mode have the integrity to shape outcomes, or should all players make up what the rules are and expect consistent outcomes? You can't have meaningful combat if you have too many out of game ways to shape who you face- its why I vainly hoped Powerplay would be a layer apart to allow both views in parallel.
 
Just a reminder, that FDev themselves are the culprits of the biggest gank in history.

(the Gnosis "incident" for the uninitiated)
I'd say the biggest gank was the original design and discussion thread where they discussed the consequences of dying.

And we got off lightly compared to some of the options people were calling for - some wanted it to be enforced ironman mode because "that's what the original games were" (ignoring the part where the original games were singleplayer and while yes, dying meant game over, you could also just save at any time so unless you deliberately chose not to save, dying was even less of an inconvenience than it is in ED)
 
But its misuse is making combat in Open (and features like Powerplay) have no actual consequences though. This is why I say that if the BGS and Powerplay did not exist block as it stands would be fine because encounters have nothing riding on them. If pledges just block and go (or log and go) whats the point of being in Open?
I'd just like to recall that the thread title is about "ganking in Sol", Sol being the site of a major PvE event ATM and not important in PowerPlay. My reaction to the title as you've seen is "Block the gankers and get on with the PvE thing without their interruptions". At the same time, as I've said before, I can see that aspects of PP are best resolved by combat in Open and for that block is best avoided.

I know that many people conflate the two, but I think it's important not to. The motivations are completely different. Gankers (as I use the word) are just trying to irritate other players by messing up their leisure activity. PowerPlay is an interesting in-game contest.

Yes, block can be used in both situations. Personally I'll block anyone who attacks without reason, but if I can see the reason or they tell me what it is I'll refrain. No doubt others form different policies, but that's their right.

Mixing up gankers and PP will never help, it only causes confusion. I don't think PvP players are innocent on this score. I'm not sure I've ever seen a PvP enthusiast say explicitly, "PvP combat is great fun and I recommend it for PP, but gankers and seal-clubbers are scum". If I did see that from you or anyone else, I'd agree with both halves of the statement.
 
the rules should treat all sides roughly the same in a fair way. They currently don't - especially for direct PVP where one side is not specifically equipped for it.

Fair, in the context of a game like this, is equality of opportunity, not equality anywhere downstream of that. The only imbalances we have in opportunity are those pay-to-win elements Frontier has adopted and those out-of-game issues (geographic location, time zone, number of hours that can be devoted to play, etc) outside of Frontier's, or any second party's, control.

The kind of 'fair' you seem to be talking about cannot exist in any credible, open world, organic setting and would ultimately require a degree of difficulty scaling that would render all outcomes random chance.
 
I'd just like to recall that the thread title is about "ganking in Sol", Sol being the site of a major PvE event ATM and not important in PowerPlay. My reaction to the title as you've seen is "Block the gankers and get on with the PvE thing without their interruptions". At the same time, as I've said before, I can see that aspects of PP are best resolved by combat in Open and for that block is best avoided.

I know that many people conflate the two, but I think it's important not to. The motivations are completely different. Gankers (as I use the word) are just trying to irritate other players by messing up their leisure activity. PowerPlay is an interesting in-game contest.

Yes, block can be used in both situations. Personally I'll block anyone who attacks without reason, but if I can see the reason or they tell me what it is I'll refrain. No doubt others form different policies, but that's their right.

Mixing up gankers and PP will never help, it only causes confusion. I don't think PvP players are innocent on this score. I'm not sure I've ever seen a PvP enthusiast say explicitly, "PvP combat is great fun and I recommend it for PP, but gankers and seal-clubbers are scum". If I did see that from you or anyone else, I'd agree with both halves of the statement.
My original point was 'how do you know those 'ganking' don't RP from a Far God like perspective', which is valid RP? Just because its not apparent to you, does not make it random.
 
but never to a CMDR.
Good for you then. This also means you dont PVP at all, and that says it all.

But you seemingly misunderstood quite few things a lot, about me, obviously based only at posts on this thread. That cant be good. Oh dear.

Are you talking for all gankers or just for yourself?
Dont play preety words with me... Didnt I said "in this and previous", in last post? I think I did, and meant exacly as that.

Ganker is not quite equal to another ganker. There is quite variety of "Values" or "principles" between such, wich depend on things such as groups they are in, or even where they are from in RL among tons of other things... but one thing we are all have in common, and I belive already mentioned that.... No one of gankers, complain about being blocked, neither "whine" about "open is empty", especially in this fourms, according to some users on this thread.... wich is main point of my previous posts, in case you didnt catched it yet. (ones before I reply ya)


I have a few of the more well known "gankers" on my friends list and interact with them outside the game sometimes, and occasionally in-game.

Sounds like you be-friended some PVP'ers, rather than a career gankers. I bet all of them dont have much as cmdr kills combined, as I did, unless they are within top 35 in gankers.org, depending if their number of them is higher than 3 or 4... and something tells me they not even in top50. :)

For reference, I would be no.2 at it, with few thousands more than current no.2, IF would register. But... to do that, I would need gather all logs and upload them as well. Too much bother, so nope.

None of them hides behind another name here, they stand by it.
Dont tell me they are regular fourms users as well. Because there is very, very few gankers who use that forums regularly, including myself, there is like less than 1% of active gankers who uses that forums.

One of reason why I use diffrent name is becasue I changed it few years ago... cuz why not and lets just say that I like be "anonymous" of sort, as that allows me to have normal converstations with others, here, who in-game, lets just say, we are not in best terms. Its quite refreshing to be able to have conversation with "enemy" who often went as far with very bad insults, personal attack and so in-game. Meaning, they all taken it far too personally, over game and space pixels. There are other reasons, but I keep that for myself.

And while those CMDRs always go for the kill, they don't only go for the cheap kill.
So do I.... since when you were under assumption that I go only after cheap kill and nothing else? From my posts in this thread? What a nonsense :ROFLMAO:
True gankers go for any kill. Cheap or not does not matter. On top of that, I have valid reasons to do so, according to my roleplay in game, and quite many as well.


They don't care if they get a bloody nose, and they fight it out.
Neither I care about getting killed, in fact I died already 205 times (wich 90% of it is from PVP). But its nothing to amount to kills I have. I dont have exact number (its between 10k-12k), would need ask support again for 3th time to get it, as my logs are factured as did reinstall game more than once, and getting all logs from last 10 years its too much of bother... easier to ask support, they have all info If needed. But its not the time yet for that... but something tells me that you will still insist accusing me about "all talk" so might well as go and post it, just to prove a point, but even then, I not sure if you even belive it, neither care.

rebuicount.jpg


So no, maybe the other notorious gankers aren't in the same boat as you.
I bet they not, of course I mean those who you supposely friended with, the "notorious gankers".
 
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Personally I'll block anyone who attacks without reason, but if I can see the reason or they tell me what it is I'll refrain.
one thing I think is missing from the odyssey rebuy screen is that where players are concerned it just lists "reason for assault: unknown"

I genuinely wonder if people would be less prone to getting upset if the rebuy screen explicitly listed any potential reasons that might have applied such as bounties, powerplay enemy status, if they'd sent any messages in chat prior to the kill (unfortunately local chat is wiped on respawn) or if it would make them more upset if the game couldn't find any?

Like if you were carrying cargo, they manifest scanned you, and you attempted to charge your FSD? Those three elements together would trigger an NPC pirate to attack, thus would qualify listing "reason for assault: piracy" on the rebuy screen.
 
one thing I think is missing from the odyssey rebuy screen is that where players are concerned it just lists "reason for assault: unknown"

I genuinely wonder if people would be less prone to getting upset if the rebuy screen explicitly listed any potential reasons that might have applied such as bounties, powerplay enemy status, if they'd sent any messages in chat prior to the kill (unfortunately local chat is wiped on respawn) or if it would make them more upset if the game couldn't find any?
Maybe the rebuy screen should send a questionnaire to the filthy killer asking for an explanation of the outrage.
 
Maybe the rebuy screen should send a questionnaire to the filthy killer asking for an explanation of the outrage.
It would be very funny to select people in the history and click any "you killed" notifications, pick a reason from a list, and have that reason show in place of "killed you".

I'm not sure what the appropriate reason would be for "YOU FAILED THE TRIAL OF THE RIDDLEMASTER" or whatever gimmick I'm running that day.
 
It would be very funny to select people in the history and click any "you killed" notifications, pick a reason from a list, and have that reason show in place of "killed you".

I'm not sure what the appropriate reason would be for "YOU FAILED THE TRIAL OF THE RIDDLEMASTER" or whatever gimmick I'm running that day.
'I blew up your ship because you applied the Racing Paint livery, an affront to taste and decency'
 
Don't get mad - get even.

I wouldn't be the Cmdr I am today, without adversity (and I made a few new friends along the way!)
I had a Cmdr join a CZ I was contesting, join the other side & start firing on me. I left the instance once I was low on health. I think the Cmdr probably just saw a player & joined for an inconsequential bit of fun but I couldn't be sure they weren't supporting the enemy faction so after I won the war against tha faction I took it down to 1% in it's only system & ticked the [payback] box off my to-do list.

Vengeance can be an excellent motivator :)
 
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