Fleet Carrier Passenger Cabins

With the storage capacity of a Fleet Carrier being so large, it would be pretty awesome, albeit a bit late at this stage in regards to Sol, if we could outfit bulk passenger cabins in our Fleet Carrier, allowing for some mass passenger relocation missions that would play out similar to the bulk transport missions. It would certainly speed up the Sol evacuation substantially, My armchair coding knowledge informs me that it would seem not too tricky to implement in the game.

It would be good to be able to take advantage of the Fleet Carrier for such things, what do y'all reckon?
 
With the storage capacity of a Fleet Carrier being so large, it would be pretty awesome, albeit a bit late at this stage in regards to Sol, if we could outfit bulk passenger cabins in our Fleet Carrier, allowing for some mass passenger relocation missions that would play out similar to the bulk transport missions. It would certainly speed up the Sol evacuation substantially, My armchair coding knowledge informs me that it would seem not too tricky to implement in the game.

It would be good to be able to take advantage of the Fleet Carrier for such things, what do y'all reckon?
It won't help at Sol as you can't get an FC into systems with permit locks, they haven't removed the lock just given people permits.

The other issue is more personal, I loath the nagging from passengers and wouldn't want that multiplied by numbers you could fit in an FC if you turned several thousand tonnes of cargo space into cabins.
 
It won't help at Sol as you can't get an FC into systems with permit locks, they haven't removed the lock just given people permits.
True, but with a load/unload mechanic, being a system jump away would be more of an inconvenience than anything.

The other issue is more personal, I loath the nagging from passengers and wouldn't want that multiplied by numbers you could fit in an FC if you turned several thousand tonnes of cargo space into cabins.
lol, imagine the cascade of messages you would receive after landing at your FC... I would assume that these sorts of missions would be refugee type without any real avenue for complaints/requests, they would have to be a bit more flexible too, in case some passengers are "lost" while transferring from FC to station and vice versa. Maybe the mission would be similar to just an open ended contract, you just keep returning and get paid a flat x per passenger with an essentially unlimited amount of waiting passengers.

I also thought after posting that this mechanic could tie in pretty well with colonization too.
 
True, but with a load/unload mechanic, being a system jump away would be more of an inconvenience than anything.


lol, imagine the cascade of messages you would receive after landing at your FC... I would assume that these sorts of missions would be refugee type without any real avenue for complaints/requests, they would have to be a bit more flexible too, in case some passengers are "lost" while transferring from FC to station and vice versa. Maybe the mission would be similar to just an open ended contract, you just keep returning and get paid a flat x per passenger with an essentially unlimited amount of waiting passengers.

I also thought after posting that this mechanic could tie in pretty well with colonization too.
"Will we reach our destination soon Commander? It's been three years so far. I've also proposed 532 alternative destinations and you haven't responded. Please get me 437 units of domestic electronics and 647 units of clothing."
 
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