gauss? whats happening

Hey, I'm trying to fight Thargoids in Sol but as soon as i arrive or get interdicted my gauss guns get taken out. I tried going to a High Intensity AX site thinking my guns might work there but nope damage is permanent.
Have a good ship but hard to learn when I can;t get going. thanks.
 
Hey, I'm trying to fight Thargoids in Sol but as soon as i arrive or get interdicted my gauss guns get taken out. I tried going to a High Intensity AX site thinking my guns might work there but nope damage is permanent.
Have a good ship but hard to learn when I can;t get going. thanks.
Thargoid hunters (glaives and scythes) have a weapon that shuts down all guardian modules. You can get them engineered by Ram Tah to resist shutdown, but to do so, you have to sneak up on Cocijo itself and blast the engineering materials off its hull with a cool-running ship equipped with an abrasion blaster.

The enhanced AX multicannons and missiles available at the Cornwallis will be adequate to take out the scouts and hunters in the CZs, but the interceptors will rip you apart if you attract their attention. The Spirit of Laeleps in the same system as the Cornwallis has double-engineered AX missile racks at the tech broker that are good, if you have the engineering mats (standard, not harvested from a titan) to get it. If not, the standard model is still an effective weapon.

The frustrations you are feeling are exactly what I experienced, and I eventually just gave up and engaged in other gameplay. The steep learning curve wasn't fun for me, so I can't offer you better guidance. Hopefully the AX guys will come in and give some useful pointers.
 
You need to engineer with anti-guardian zone resistance at Ram Tah's, assuming that you have some hardened surface fragments and caustic crystals.


(oops ninja'd)

Alternatively choose one of the invasion systems as they won't have the anti-guardian field in place :)
 
You need to engineer with anti-guardian zone resistance at Ram Tah's, assuming that you have some hardened surface fragments and caustic crystals.


(oops ninja'd)

Alternatively choose one of the invasion systems as they won't have the anti-guardian field in place :)
how can you tell on the map which systems are standard invasion Vs ones with the guardian field? I may have been being blind but I could not find a key on the galaxy map which spelled it out.
 
Thargoid hunters (glaives and scythes) have a weapon that shuts down all guardian modules. You can get them engineered by Ram Tah to resist shutdown, but to do so, you have to sneak up on Cocijo itself and blast the engineering materials off its hull with a cool-running ship equipped with an abrasion blaster.

The enhanced AX multicannons and missiles available at the Cornwallis will be adequate to take out the scouts and hunters in the CZs, but the interceptors will rip you apart if you attract their attention. The Spirit of Laeleps in the same system as the Cornwallis has double-engineered AX missile racks at the tech broker that are good, if you have the engineering mats (standard, not harvested from a titan) to get it. If not, the standard model is still an effective weapon.

The frustrations you are feeling are exactly what I experienced, and I eventually just gave up and engaged in other gameplay. The steep learning curve wasn't fun for me, so I can't offer you better guidance. Hopefully the AX guys will come in and give some use
Thanks for the replies. Oh well what an anti climax this is then lol. Yeah not sure i want to invest more time on this learning curve as you say, a bit frustrating as how the hell would I know the all signing dancing Guardian weaps are redundant. More hoops to jump through just when you'd think the devs would want easy access for everyone to get involved . Well at least i know so thanks!!.
 
There is, ofc, no point to being in Sol this week anyway. As the Inbox message told you - we need to take out the other systems before Sol is vulnerable.

That gives you a week to save up for Guardian engineering or some other more useful weapons - as Gauss won't take the Titan down anyway. Ideally have a go at all 16 other systems as they reward a variety of engineering mats when they are completed.
 
I had the same experience - got back in my AX ship, went to Sol, it melted. Disappointing.
I think we need to make a maelstrom build, grab the materials, then go to Ram Tah and apply upgrades to our existing (old-school) Guardian modules.
You can lookup the materials on inara.cz , it looks like it's fairly easy to get the necessary from the titan, as long as you have a good titan maelstrom ship.

Does anyone know if the new python rescue prebuild - or any of the other two AX prebuilds (chieftain or krait mk2) - can be used to get the materials? It's just some caustic sinks, a field neutralizer, and any weapon, right? Collector limpets help, speed helps, cold (heatsink or cold ship) helps?
 
Guardian stuff get melted by Titan systems, unless you have special engineering.
Not all Guardian tech is eligible for engineering (Salvation Plasma Cannons being one example) and you need to go into the areas where Guardian tech is melted to get the components to prevent melting. It is any surprise that some people don't want to buy or build an entirely new ship?
 
Not all Guardian tech is eligible for engineering (Salvation Plasma Cannons being one example) and you need to go into the areas where Guardian tech is melted to get the components to prevent melting. It is any surprise that some people don't want to buy or build an entirely new ship?
You don't strictly need to modify AX builds to work around a Titan, or at least not significantly. Most of the core and optional components remain the same except you'll ideally want a low emissions reactor (while it is also possible to get by using just heatsinks, combining both is recommended). I suppose a collector limpet to make picking up relevant materials easier? (and one weapon or the abrasion blaster, latter gets better yield)

a field neutralizer
Be mindful that you cannot use a standard SFN to get to the Titan, you need a Thargoid Pulse Neutralizer, which can be bought for credits at either rescue megaship. I'd go to Hutner to make it a shorter journey. Remaining unseen or at least less seen at a Titan is primarily a matter of remaining mobile if you are spotted and, as mentioned above, keeping your thermal signature low. I think below 20% the Titan is incapable of detection and requires its surrounding Thargoid patrols to get within the assured detection range to get a lock for its turrets. Beware Glaives especially but the usually patrolling Cyclops and other Interceptors leaving from the maw can be rather annoying too.
 
You don't strictly need to modify AX builds to work around a Titan, or at least not significantly. Most of the core and optional components remain the same except you'll ideally want a low emissions reactor (while it is also possible to get by using just heatsinks, combining both is recommended). I suppose a collector limpet to make picking up relevant materials easier? (and one weapon or the abrasion blaster, latter gets better yield)


Be mindful that you cannot use a standard SFN to get to the Titan, you need a Thargoid Pulse Neutralizer, which can be bought for credits at either rescue megaship. I'd go to Hutner to make it a shorter journey. Remaining unseen or at least less seen at a Titan is primarily a matter of remaining mobile if you are spotted and, as mentioned above, keeping your thermal signature low. I think below 20% the Titan is incapable of detection and requires its surrounding Thargoid patrols to get within the assured detection range to get a lock for its turrets. Beware Glaives especially but the usually patrolling Cyclops and other Interceptors leaving from the maw can be rather annoying too.
How do people know all this stuff.
 
How do people know all this stuff.

By playing the game.
What he said. The war has been going on for two long years. Those of us only taking interest at the end are way behind the curve. Third party websites can help one catch up, including inara, the fandom wiki, most importantly, the anti-xeno initiative. The lattermost is the best resource, but it's also a little clunky, because much of it was written pre-invasion, and while updated faithfully throughout the last two years, can be a bit much for a recent initiate just trying to get some shots in while it still matters.
 
Thanks for the replies. Oh well what an anti climax this is then lol. Yeah not sure i want to invest more time on this learning curve as you say, a bit frustrating as how the hell would I know the all signing dancing Guardian weaps are redundant. More hoops to jump through just when you'd think the devs would want easy access for everyone to get involved . Well at least i know so thanks!!.
IMO the quickest way back in is to go non-Guardian. The gimbal AXMCs available from rescue ships are very effective on all except the larger interceptors. If you have the materials to unlock them, there are pre-engineered ones which have auto loader available there. It's also good to get an advanced scanner, caustic sink launcher, increased ammo heat sink and shutdown field neutraliser at the rescue ship.
 
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The frustrations you are feeling are exactly what I experienced, and I eventually just gave up and engaged in other gameplay. The steep learning curve wasn't fun for me, so I can't offer you better guidance. Hopefully the AX guys will come in and give some useful pointers.
It's not even a learning curve it's a grinding curve. Saw the writing on the wall early and lost all interest, so sorry Earth. Not frustrated, just not interested. Frontier specializes in exclusionary gameplay. 🤷‍♂️
 
Guardian stuff get melted by Titan systems, unless you have special engineering.
This.

Also - stupidist game design ever, IMO. I spent a long time gathering materials for the Mod Plasma / Mod Shard weapons and was having an absolute blast with them. Now they’re an complete liability since - even if I could be bothered to gather the materials - you can’t add the AGF stuff to pre-engineered weapons.

Plus, presumably at some point they’ll be an Anti-Guardian-Field-Reistance-Reistant-Anti-Guardian-Field … because apparently goalpost position means squat to these people …
 
There is, ofc, no point to being in Sol this week anyway. As the Inbox message told you - we need to take out the other systems before Sol is vulnerable...
👆 This
max.png

Titan Cocijo is not yet vulnerable - we need to take out the Thargoid controlled systems around Sol first.
zone.png

Visit Ram Tah with these mats to get the zone resistance OP 👍
(Although, you may need to visit Cocijo in order to gather these mats first)

Regular AX weapons will still work fine in Sol though - and Guardian weapons will still work fine outside of Sol (unless you get unlucky and encounter a Thargoid Hunter)
 
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This.

Also - stupidist game design ever, IMO. I spent a long time gathering materials for the Mod Plasma / Mod Shard weapons and was having an absolute blast with them. Now they’re an complete liability since - even if I could be bothered to gather the materials - you can’t add the AGF stuff to pre-engineered weapons.

Plus, presumably at some point they’ll be an Anti-Guardian-Field-Reistance-Reistant-Anti-Guardian-Field … because apparently goalpost position means squat to these people …
Yeah, I forgot how demoralizing it was to work to unlock/earn the special salvation weapons only to have them nullified when the Gaive showed up. That was a big part of my transition to disinterest, and the fact that they are still worthless is still a pretty ham-fisted smack in the face.
 
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