if an evacuation strategy involves killing the Scythe for extra system progress
It doesn't. We didn't just theorise about this in the abstract, we tried it.
Again, rescuing and killing Scythes at the same time slows down both activities, risks losing even more people and you have to compromise your rescue ship to do it. The "extra progress" is negated by the extra time and risk and if the Scythe has company you have more of a fight on your hands than you need in a rescue ship. Time that could be spent doing more rescues. It simply doesn't work in practice. Everyone who tried was slower than those who focused on AX or rescues.
The fastest strategy that works for rescues is to stack mission bonuses as quickly as possible, anything else is more of a distraction than its "progress" is worth.
I'd have added it as an option to our documentation for those who don't mind fighting if it was useful. As well as specifying that it
is optional. Because there's another factor involved.
Many people do rescues (and deliveries) as a way to help without having to fight. The first thing you see when you enter our Discord is this;
"Rescues provide a
non combative way of helping to defeat Thargoid attacks for those who don't wish to fight the aliens, or to provide a mixture of activities for everyone else. Supplies and support are just as important as soldiers in a war."
Non combative. They are not just words to be casually ignored. We have no "strategy that involves killing", we are not "a branch of AX" and that's not a debate.
Asking them to fight or trying to persuade them to fight is, knowingly or otherwise, trying to coerce them into doing what they specifically don't want to do and didn't come to us for. Discarding the philosophy that is fundamental to the squad's core values as if it was nothing more than a thought experiment. Tone deaf, overbearing and unacceptable.
And that is why I always tell people what combat is going on but
never order anyone to do it, even when it's not a waste of time. It would go against the entire humanitarian and above all
neutral philosophy of the squad to do so. I leave it to them as individual pilots in the knowledge that they don't represent the squad when they fight, only themselves, and include myself in that because I wouldn't be the head of anything if I didn't feel I could lead by example. I'm PDES when I rescue, when I fight I'm Phill P. And that's not going to change no matter how many people with calculators think they know better.
For the same reason individual squad members who want to do Powerplay can pledge to who they like but don't represent the squad when they do. The reason for this should be obvious but in case it isn't, we are the in game equivalent of an emergency service and that is for anyone who needs it, not just those in the right gang. You wouldn't ask the fire brigade to take sides, or the paramedics, and you don't ask us either. The answer will be no. Powerplay therefore has nothing to offer us as a squadron.