Now that I've riled up the rail gun fans, i'll ask what could i be doing wrong with them?
I've tried to use them before, but never been really impressed, but wanted to give them a fair chance.
So, I've got a keelback and my idea was to use it as a ship where i'll either fly the slf or the ship and wanted to do something different with the weapons. Since max size weapons are 2, i thought, let's slap some rails on it. After all, when NPCs use rails they are pretty effective and I remember how often i saw PvPers use rails. High skill, high damage weapons right? Ermm...
So, i've got 4 rails, 2S + 2M, and super pen on them all, so should be great for trashing internals when shields go down, right? Right?
Now, i've tried this thing at nav beacons and CZs, with a range of ships and ranks, and... well, they totally fail to impress me.
In Nav beacon took ages to take down ships.
Go into CZ for the last test. More hull, but want to practice module sniping.
Viper Mk2... blasting away at it, tricky little thing to hit, all over the place, but when i land a hit... pfff... a bit of damage. Erm... ok. Let my Elite NPC have a fly instead. Hop into the SLF to watch. NPC is hitting away, a lot better than me at being on target as well. After a while, the Viper does go pop.
Ok, try something bigger, easier to hit. Let the NPC do their thing for a while. Chieftain. Shields go down fairly quickly, but NPC is shooting away, on target, but burning through the relatively limited ammo.
Finally i get fed up of waiting, and good news, its now drifting. It finally lost thrusters, hull down to 60%.
In the hot seat, can't miss now, its drifting in a straight line and shields are down. Target the PP. Not much ammo left, but surely now i can finish it.
Shoot... shoot... hull drops by maybe 1 or 2 percent per volley. PP takes almost no damage, despite being targetted, despite being on target, despite the PP on the Chieftain being really exposed. Oh no, 2 of my rail guns have run out of ammo. Now i'm doing less than 1% damage per volley. And now I've run out of all ammo.
Even the basic gimballed beam/MC combo would have destroyed the ship in a tenth of the time.
Is there something to rails that i'm missing, or do they just suck that bad? Limited ammo, super pen is less than super, and against ships with extra hull, like in CZs, they just seem extra useless.
I've tried to use them before, but never been really impressed, but wanted to give them a fair chance.
So, I've got a keelback and my idea was to use it as a ship where i'll either fly the slf or the ship and wanted to do something different with the weapons. Since max size weapons are 2, i thought, let's slap some rails on it. After all, when NPCs use rails they are pretty effective and I remember how often i saw PvPers use rails. High skill, high damage weapons right? Ermm...
So, i've got 4 rails, 2S + 2M, and super pen on them all, so should be great for trashing internals when shields go down, right? Right?
Now, i've tried this thing at nav beacons and CZs, with a range of ships and ranks, and... well, they totally fail to impress me.
In Nav beacon took ages to take down ships.
Go into CZ for the last test. More hull, but want to practice module sniping.
Viper Mk2... blasting away at it, tricky little thing to hit, all over the place, but when i land a hit... pfff... a bit of damage. Erm... ok. Let my Elite NPC have a fly instead. Hop into the SLF to watch. NPC is hitting away, a lot better than me at being on target as well. After a while, the Viper does go pop.
Ok, try something bigger, easier to hit. Let the NPC do their thing for a while. Chieftain. Shields go down fairly quickly, but NPC is shooting away, on target, but burning through the relatively limited ammo.
Finally i get fed up of waiting, and good news, its now drifting. It finally lost thrusters, hull down to 60%.
In the hot seat, can't miss now, its drifting in a straight line and shields are down. Target the PP. Not much ammo left, but surely now i can finish it.
Shoot... shoot... hull drops by maybe 1 or 2 percent per volley. PP takes almost no damage, despite being targetted, despite being on target, despite the PP on the Chieftain being really exposed. Oh no, 2 of my rail guns have run out of ammo. Now i'm doing less than 1% damage per volley. And now I've run out of all ammo.
Even the basic gimballed beam/MC combo would have destroyed the ship in a tenth of the time.
Is there something to rails that i'm missing, or do they just suck that bad? Limited ammo, super pen is less than super, and against ships with extra hull, like in CZs, they just seem extra useless.