and here is my mod for Imperial Clipper
Ok, so I may be talking a lot of

- I've been out of ED for some time now (currently trying to infiltrate Moonrise Towers...) and never saw the point of a Clipper (medium ship that needs a large pad?), but this is my evac Phantom.
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Ignore the xeno scanner and field neutralizer, they're useless. An ECM (see
https://forums.frontier.co.uk/threa...ns-how-to-avoid-schytes-glaives-fines.630991/ ) might be a better choice.
The reasoning behind it:
- with enough overall jump range, you shouldn't need a scoop inside the bubble (ok, I just realized that the Clipper has a rather small tank - so I'd schedule a refuelling stop)
- you don't need guns for evac missions. If attacked, you run.
- the build relies on stealth and speed, and there are no shields while silent running. So stock up on heat sinks, and get the smallest shield that will still work on the ship
- to compensate for the shields, try to get the toughest hull that still gives you enough speed
Usual MO for getting into large stations was to drop out of SC, line up with the slot as good as possible at 7 km out, get docking permission, go silent, drop a heat sink and run in. Careful with the boost, you don't want to bump against the station withhout shields. With that build, one sink is good enough to get to the station. Outposts and surface ports require a bit more finesse, but are basically the same.
If (or rather, when) I got hyperdicted on the run back,
- boost
- go silent
- heat sink
- keep up boosting with the occasional HS until I could charge the FSD again, then jump out.
It's a Phantom - they should be wondering whether they had hyperdicted anything at all
A corresponding Clipper could look something like
this.
They disabled all Search and Rescue contacts in Sol system? Right. That makes sense. NOT!
Sure does. With limited resources, it makes sense to devote those to getting people and everything else out of the system and not devote them to add even more load to the already strained rescue effort. If you alreaady got escape pods and whatnot in your hold, it's only one short jump to the next system over where you can offload them at a fully working station.