Planet Coaster 2 | Update 1 & Enhanced Flume Movement

Paul_Crowther

Senior Community Manager
Frontier
Hayo Park Managers!

We’re delighted to be sharing a closer look at some of the changes coming to Planet Coaster 2 as part of Update 1 , which arrives on the 12th December!

Game Director, Rich Newbold and Senior Executive Producer, Adam Woods, are here to act as your guides, taking a closer look at the flume enhancements brought by Update 1 and giving a sneak peek at the progress of further enhancements coming in the future.


Read the full article here!
 
On the official website there are some more infos and I love what I see there 💖
Updated restraints for some rides and the load / unload stations now also confirmed for the tracked rides - very nice addition.

Thank you so much for the hard work before the holidays. I can't wait to see what comes in 2025
 

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Nice new physics!
I can imagine to see some catapult flumes soon... Hopefully with nice animations when splashing into the pools.

But (yes always something bad) I have never seen a double raft being able to rotate in a flume (just what I know) and rafts are never going upside down!

Unfortunatelly they're concentrating on dressing up the flumes and pools aspect of the game, first and not on the overall gameplay...
 
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WingardiumLevicoaster

Volunteer Moderator
Nice new physics!
I can imagine to see some catapult flumes soon... Hopefully with nice animations when splashing into the pools.

But (yes always something bad) I have never seen a double raft being able to rotate in a flume (just what I know) and rafts are never going upside down!

Unfortunatelly they're concentrating on dressing up the flumes and pools aspect of the game, first and not on the overall gameplay...
I have almost gone upside down overloaded in a raft. Fell out. I have also rotated double loaded too so it can happen!
 
Looks like a great update but why is there not a fix coming for the frontier workshop issue ?? Frontier Workshop blueprints get marked as if they require and update but are not really updated this is the biggest issue with the workshop and has been an issue for years on console but now also on PC in Planco 2. You guys at frontier acknowledged the issue but are not fixing it ?? https://issues.frontierstore.net/issue-detail/68073

 
The flumes are starting to look better and it’s great that the devs are taking feedback on board. That said, it’s a bit worrying that the work is on getting the peeps to ‘bounce’ around in the flumes more accurately… they shouldn’t bounce at all - the flumes should not have walls or flat bottoms - they should be tubes and the peeps should travel up the curved walls, not ‘bounce’ from side to side.
 
Thanks for the update! Since then I have had 12,150 guests in the park, but at least 90% of them are only on the paths, many rides and slides are empty, it's really frustrating!!! And even the widest paths are completely blocked with crowds of people and they can hardly move forward. There are also a lot of bugs in the entrances to the slides, for example...

Furthermore:
shift+mouse click for multiselect still doesn't work

the black and yellow barriers don't have a collision yet, others do

you still can't set the big tire slide to start even when there are fewer people, sometimes 4 or 5 people sit there forever waiting for the 6th...

Disable curbs option???

2 M path width please
 
There is still the bug where the railing of a flume platform will disappear on that side when attaching stairs.

Nobody is using sun loungers

Some peeps with/without swimwear are still mixing up in pool area/general park
 
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