HGE Improvement

Actually its frustrating - that's my point. And that it doesnt need to be. The simple fixes: increased proliferation, frequency, or even guarantee a signal in a system that meets the criteria. Instead of go > search > find nothing > repeat till find...how is this a fun game play loop and a good use of a players time?
 
HGEs used to be interesting play with having to find them then race to the next before it expired, now find one fill up move to next system and repeat or to a mat trader and swap stuff.
It is much more efficient but less fun, your suggestion would reduce the fun even more.
 
Since the change to engineering a few months back I’ve found myself awash with G5 manufacturing materials.

Stop in at a Nav Beacon for a quick scan, jump to SC and check the left panel. One HGE tends to fill whatever I’m looking for, two at most. Sometimes I’m looking with limpets, other times I’ll just jump in and scoop a few regardless of what ship I’m in (not including the Type 9/10;))

I’m not quite of the same mind as @aRJay as I found the old, old system could be very tiresome and take up an entire play session but I do agree that there’s little gameplay in the process itself these days. Though it is something you can do whilst doing other stuff very easily.
 
I would like to see high grade emissions made more engaging. Imagine if you needed to get out of your ship and spacewalk over and cut off pieces, which you could then throw back up to your limpets? That would be fun.
 
Dont be silly. It's a game - make it more fun - i.e. reduce the needless waste of time. For example - if you go searching for the other two mat types (Encoded + Raw) the search aspect is guaranteed a find. I think that the Manufactured Mat should be brought in line with the other two mat types - for consistency and time saving. Isn't that the goal of many of the new improvements? I guess you fly without SCO as a purist?
 
Dont be silly. It's a game - make it more fun - i.e. reduce the needless waste of time. For example - if you go searching for the other two mat types (Encoded + Raw) the search aspect is guaranteed a find. I think that the Manufactured Mat should be brought in line with the other two mat types - for consistency and time saving. Isn't that the goal of many of the new improvements? I guess you fly without SCO as a purist?
I fly with SCO because it is fun to fly a ship with it on even where it doesn’t save a significant amount of time, if it just saved time and actually reduced the need to fly I would be much less enthusiastic.

It is a game it should be fun but there are more definitions of what is or isn’t fun than there are players and efficiency isn’t always one of them.
 
How useful have players found this site?: https://edgalaxy.net/hge
I'm sorry to say that I don't find this particular list useful. If you rely on that list instead of truly understanding how HGEs work, where they spawn and what they contain, it's no wonder you're frustrated.

Seems like it is often the case that the signals do not exist upon arrival.
Exactly my point. This list shows HGEs "after the fact" and teaches players to rely on a magic list that can't be accurate. It's not magic, really, and the in-game descriptions of the various G5 materials hint at how to find them. Granted, those descriptions could be better.

For example, one of easiest to find G5 manufactured materials are Core Dynamics Composites. You'll find them always in Federal systems with a very high population and a state of none (i.e. no boom, civil war, outbreak, whatever). Enter the system, scan the nav beacon, enter supercruise, pick a HGE, and there they are! The other G5 materials need different preconditions to spawn. Use filters in the Galmap or Inara to find systems with these preconditions, and only look for highly populated systems.

Now, I have to agree with you that the whole thing could be a bit more transparent and coherent. I don't know why Biotech Conductors and Exquisite Focus Crystals never appear at HGEs and if there are balancing or lore-wise reasons for it. That does seem odd, but then again, space oddities make the game what it is.
 
Back
Top Bottom