DLC 19 Speculation

I do not know, Arctic felt much more worth it than this ride DLC Planco2 is getting. In addition to animals, despite the Arctic pack scenery being obviously heavily Christmas themed, it was something new and exciting to play with. It was festive, cold themed and I do not think casual players care that much about realism. It also had 2 new career missions, which yeah, some people do not care about, but they were voiced and continued the story from base game and just something extra. It felt alot more fleshed out than this Planco DLC.

And I know I speak from a priviledged position of being able to buy these packs and not worry about the price too much, but I never minded a DLC soon after game release, because in the long run, it means more animals. In the eyes of many, releaseing a DLC for bugged game is a bad taste, but I never really worried about that, since different people work on DLC content and bug fixes.

But this one just feels...lacking I guess. Additional scenery would do wonders.
 
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Do you guys think it's to late for us to get some fungus as vegetation?

Like it has been 5 years since the game came out and the only mention to them is the Twilight giant shrooms. Im mainly bring it up now after made a lot of tropical forest habitat and realizing that wooden ears/Pycnoporus sanguineus would be great additions to any habitat with fallen trees.
I don't know what to think. It's incredible that after 5 years we still don't have the desert fan palms and then they appeared on Planet Coaster 2 😂
 
I also remember the narrative of "this should have been in the base game" being around constantly at that time and it faded away eventually. But, looking back at it, the reality is: Yes, they could have waited and added certain things to the base game. But then the game's release would have been delayed, the price may have been increased, etc.
I haven't been around since the very beginning, but for me the thing that was most needed in the base game is education/enrichment.
Enrichment in base game was decent, but basic. Education was essentially nonexistent.
Since then, there have been minimal improvements to enrichment. While we have gotten quite a few education updates, they have been minimal - and not very interactive - and are barely scratching the surface on what zoos can offer.

These were puzzling omissions given how vital both are to modern zoos.

I think the base game animal roster was good enough(perhaps with a few exceptions)...but core zoo features like education really should have been included. I understand that games get released as unfinished products, and periodic updates help keep the game feeling fresh. But some things really are so important that we should have seen them enhanced with the free updates, instead of being added with them.
 
I do not know, Arctic felt much more worth it than this ride DLC Planco2 is getting. In addition to animals, despite the Arctic pack scenery being obviously heavily Christmas themed, it was something new and exciting to play with. It was festive, cold themed and I do not think casual players care that much about realism. It also had 2 new career missions, which yeah, some people do not care about, but they were voiced and continued the story from base game and just something extra. It felt alot more fleshed out than this Planco DLC.

And I know I speak from a priviledged position of being able to buy these packs and not worry about the price too much, but I never minded a DLC soon after game release, because in the long run, it means more animals. In the eyes of many, releaseing a DLC for bugged game is a bad taste, but I never really worried about that, since different people work on DLC content and bug fixes.

But this one just feels...lacking I guess. Additional scenery would do wonders.
I hear you. And I feel very much the same way. But I think that's mostly because I'm not really a theme park "person" rather than anything with the pack itself. I'm very inspired by the animals in Planet Zoo. Getting a single new species in the game can lead to me creating a whole new zoo area or inspire a specific habitat type. With theme parks, I'm not inspired by roller coasters or rides. I'm more inspired by... Decorating them to fit a certain theme. Haha. It's the opposite.

In looking at the way they organized things with PC1, though, I don't think the pack formats are all that different. There were packs that had a few flat rides and then 1-2 coasters ("animal" packs) and then there were packs that had ~3 flat rides and a bunch of scenery ("scenery" packs). So I think it's the same "value" just presented differently. And if you aren't a ride person? Packs like this one won't appeal so much. Much like how, for PZ players the "builders" were less enthused by the animal packs.

But yeah, this early in the game's development? A scenery pack with a brand new theme would have 100% been better received by everyone, I think. Especially for a person like me who isn't too enthralled or inspired by any of the existing themes. :confused:

I haven't been around since the very beginning, but for me the thing that was most needed in the base game is education/enrichment.
Enrichment in base game was decent, but basic. Education was essentially nonexistent.
Since then, there have been minimal improvements to enrichment. While we have gotten quite a few education updates, they have been minimal - and not very interactive - and are barely scratching the surface on what zoos can offer.

These were puzzling omissions given how vital both are to modern zoos.

I think the base game animal roster was good enough(perhaps with a few exceptions)...but core zoo features like education really should have been included. I understand that games get released as unfinished products, and periodic updates help keep the game feeling fresh. But some things really are so important that we should have seen them enhanced with the free updates, instead of being added with them.
I think the education system is fine. It was there in a logical way.

Where I think they missed is in the application of the interactive education items they added as part of a free update. Ironically, those could have really improved if they had made them less detailed and more generic. Just make it a little non-descript stand that people walk up to and interact with - and let the player add the signage, pieces, etc. Maybe a few extra signs and pieces for detailing. Give us an empty glass box to fill with whatever that guests will walk up to and learn something from. And let us be the ones to link it to certain animals (and not force it to be a giraffe or a gorilla). Give us a ruler piece and a little platform. Let us be the ones to pick the animals. That sort of thing.

That said, I'm a firm believer that the developers inherently would do these things if they felt there weren't more pressing things players wanted from a gameplay perspective. So let me ask you this... What would you have excluded from a free update to get additional education features? Or what would you have excluded from the base game to allow for time to have education play more of a role?
 
That said, I'm a firm believer that the developers inherently would do these things if they felt there weren't more pressing things players wanted from a gameplay perspective. So let me ask you this... What would you have excluded from a free update to get additional education features? Or what would you have excluded from the base game to allow for time to have education play more of a role?

If that means the release was delayed by 2-4 weeks, okay. If that means features like security guards were not included in the base game, or fewer food/drink options, etc. fine. Anything along those lines would be more than acceptable.

Education should have been a priority for Frontier. But players had to wait years before getting anything along those lines. That's my point. It doesn't even matter which specific features you leave out, because education is so important. It's pretty much on the level of importance if PZ released and there was no animal feeding or enrichment at all. Animals just automatically remained fed and happy.
 
I've been thinking about an idea for a pack, and I've come up with the Discovery Animal Pck! It would include animals the few people have heard about and they would be:
  • Saola
  • Jaguarundi
  • Bald uakari
  • Common murre
  • Hooded seal
  • Zebra duiker
  • Glapágos pink land iguana
 
I've been thinking about an idea for a pack, and I've come up with the Discovery Animal Pck! It would include animals the few people have heard about and they would be:
  • Saola
  • Jaguarundi
  • Bald uakari
  • Common murre
  • Hooded seal
  • Zebra duiker
  • Glapágos pink land iguana
Interesting idea. I'd personally trade out the Jaguarundi for the Bush Dog, simply because we've gotten SO many felines already...4 in fact, since the last canine (the Maned Wolf).
 
I have liked all of the PZ DLCs. I'm amazed at how they've kept the price consistent. They weren't always what I was expecting, some packs had glaring omissions, and I don't care for some of the animals, but I've never encountered a DLC that was bad.

PZ was always more popular than PC. I'm happy the PC fans are getting a sequel, and I was hoping they'd use it as a testing arena for future versions of PZ. Hopefully, we can get some big updates such as minigames, animal shows, and keeper modes, but I also want to see better optimization, improved paths, and a more interesting economy. I hope they don't focus too much on console optimization. They can have a trimmed-down version for console players or something.
 
I am afraid that is exactly what is going to happen, as it happened with PC2.
I don't know, the focus on console compatibility has been an issue with PC2 since before it even launched, and the new update has taken steps to alleviate some of it. While I'm sure they'll still plan the PZ2 interface around the console, I very much suspect they'll learn from this. Call me optimistic, but I think a lot of the major cross-compatibility problems will be mitigated if/when PZ2 launches.

Really their mistake was entering the console market full-throttle to begin with. I get the appeal, but the way they did it originally was better. Start on PC, port to console later.
 
I feel like we don't talk enough about that. It's absolutely insane that their price hasn't raised over these past few years. At least in terms of PZ we always got a similar amount of content without ever getting a price increase.
Honestly i think you can even make the argument that the opposite is true, that we get more bang for our buck in recent dlc compare to the older ones. Not only because the quality in animals and scenery pieces is in general alot higher than back with the SA or Artic packs for example, but also in the most recent two packs the amount of stuff included with the 7+scenery format just feels higher than in with the traditional animal packs.
Like if you do the very crude math of saying the 3 extra animals in animal packs are equal to the 200 pieces in their scenery pack counterparts you would conclude on that 1 habitat animal is worth 66,6 pieces. So you would think for them to include the 60-100 they need to take out one of the habitat animals, but surprisingly its only the exhibit animal. Which is hard to put a number on, but i think everyone would agree that its alot less than a habitat animal.
Obviously this calculation is very superficial, but still interesting imo
 
I do not know, Arctic felt much more worth it than this ride DLC Planco2 is getting. In addition to animals, despite the Arctic pack scenery being obviously heavily Christmas themed, it was something new and exciting to play with. It was festive, cold themed and I do not think casual players care that much about realism. It also had 2 new career missions, which yeah, some people do not care about, but they were voiced and continued the story from base game and just something extra. It felt alot more fleshed out than this Planco DLC.

And I know I speak from a priviledged position of being able to buy these packs and not worry about the price too much, but I never minded a DLC soon after game release, because in the long run, it means more animals. In the eyes of many, releaseing a DLC for bugged game is a bad taste, but I never really worried about that, since different people work on DLC content and bug fixes.

But this one just feels...lacking I guess. Additional scenery would do wonders.
A thing about the arctic christmas scenery thats very much undervalued is that if you want to build something christmas inspired, these pieces are amazing. It allows to build in a very common theme thats very different from what you might expect in a zoo but imo that isnt a bad thing aslong as the latter isnt lacking. A christmas village is such a classic image and its just very neat that the arctic pack enables us to easily build just that. Granted im personally not very interested in that, but im also not a christmas person while others might absolutly rejoyce in building a cute little christmas area with reindeers, presents and a christmastree. I bet that there are quite a few of these people, but that they just arnt as loud as the people that cant find a use for heavy holiday themed pieces.
 
A thing about the arctic christmas scenery thats very much undervalued is that if you want to build something christmas inspired, these pieces are amazing. It allows to build in a very common theme thats very different from what you might expect in a zoo but imo that isnt a bad thing aslong as the latter isnt lacking. A christmas village is such a classic image and its just very neat that the arctic pack enables us to easily build just that. Granted im personally not very interested in that, but im also not a christmas person while others might absolutly rejoyce in building a cute little christmas area with reindeers, presents and a christmastree. I bet that there are quite a few of these people, but that they just arnt as loud as the people that cant find a use for heavy holiday themed pieces.
Yeah similar feeling. Arctic packs scenery is pretty great for what its trying to be, but most of the pieces are not very flexible or versatile outside of that. Like i started to build a little christmas market in my zoo and the arctic pack was perfect for that, but i also noticed that i was using most of the pieces for probably the first time in 5 years.
So i wouldnt nessecarily call it bad, its just more niche than most other packs.
But to be fair it was the first and imo Frontier got alot better with making packs alot more versatile even with pretty heavy theming.
 
A thing about the arctic christmas scenery thats very much undervalued is that if you want to build something christmas inspired, these pieces are amazing. It allows to build in a very common theme thats very different from what you might expect in a zoo but imo that isnt a bad thing aslong as the latter isnt lacking. A christmas village is such a classic image and its just very neat that the arctic pack enables us to easily build just that. Granted im personally not very interested in that, but im also not a christmas person while others might absolutly rejoyce in building a cute little christmas area with reindeers, presents and a christmastree. I bet that there are quite a few of these people, but that they just arnt as loud as the people that cant find a use for heavy holiday themed pieces.
The presents and Christmas trees, ice sets, etc are certainly niche, but I find the build set useful for cold weather animals in general and not just a Christmas theme. So even if I have a zoo set in the tropics, I still use em for the Polar Bear/Timber Wolf/etc enclosure area because it just looks so good next to snow.

Contrast that with the Halloween themed build set/decor, most of which(#notall) I find useful only for a Gothic/spooky theme.
 
The presents and Christmas trees, ice sets, etc are certainly niche, but I find the build set useful for cold weather animals in general and not just a Christmas theme. So even if I have a zoo set in the tropics, I still use em for the Polar Bear/Timber Wolf/etc enclosure area because it just looks so good next to snow.

Contrast that with the Halloween themed build set/decor, most of which(#notall) I find useful only for a Gothic/spooky theme.
Yeah those log pieces especally are 10/10 pieces for sure, i absolutly adore them , but some other parts like the wall set and decorative shapes of wood are also pretty great.
 
Twilight has done such a 180 in my eyes. It and Arid were probably the only packs I was disappointed with on announcement, but Twilight really redeemed itself for me over time. Sure, some of the spooky pieces are a bit much (goofy ahh wombat gargoyle), but the cave pieces, the signage, the metal pieces, and the stone/wood sets (especially the smaller panel/plank pieces we didn’t get as much of in earlier packs) I use all the time. I’ve found the style super useful for smaller, older zoos that didn’t have as much of a budget for the more classical-styled theming normally used in aged builds. Arctic meanwhile I can’t really say I ever use all that much. I used to use the wood set a good bit, but we’ve had so many wood sets since that it’s just not on my mind as much as some of the others.

I’m not gonna defend the animal choices as anything amazing, because yeah even if they wanted to go super niche and do very, very specifically a temperate, nocturnal, small mammal pack, three carnivorans that range into the same region wasn’t the way to go about it lol. I do at least use them now and then for my North American zoos and they’ve all grown on me a ton even if I think they were far from the best picks in the world. I can’t say it’s become one of my favorites, (more of a mid-tier pack if anything) but it’s definitely become a guilty pleasure pack of sorts.
 
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