10 Years of Elite Dangerous

Hey,
I have updated this page also and wish to submit it (ticked all 3 of my boxes which comes up for me)
But, when I hover over RENEW OR CHANGE YOUR COOKIE CONSENT the lower left message, which is I think the link it is going to run when clicked comes up with:
javascript: Cookiebot.renew()
and clicking it does nothing so I cannot submit changes.

Anyone know the option to click to allow javascript to run to do this (using Microsoft Edge :( )?
OK, just Subscribed.

I had changed site preferences for the forums and elitedangerous.com (allow javascript and Pop-ups and redirects) and still wouldn't go through.

Then I had a thought - try rebooting laptop and this time it worked and I now seem to be subscribed - as the RENEW OR CHANGE YOUR COOKIE CONSENT changed to a blue SUBSCRIBE button.

@EidLeWeise you can allow Pop-ups and redirect for just these sites and block for all other sites.
 
i love this game, have done since i first played in 1984, I've had all versions of elite. when i found this in 2016 i couldn't believe my eyes. i was showing my kids what i loved and played years ago, i searched and elite dangerous appeared, since then I've been hooked.
i restarted my gaming PC adventures, hotas everything which had all stopped being used. ED is fantastic.

i only wish it was a fit more dangerous especially when out in the black if you abuse your ship.
 
It's been a great 10th year in so many ways. The SCO FSDs fixed my most important problem with the game. The 32+ button fix per controller was a blessing. I also got in to the Thargoid war at the end. The attack on Sol in combination with some AX-beginner friendly videos got me there and I'm happy to have been part of it. The Mandalay is one of my new favourite ships and the Colonization preview looks to bring purpose and goals for commodities hauling beyond making credits. Didn't know I want that, but I so, absolutely, do.

A little sad that it got slightly ruined by the stats only being sent to people subscribing to marketing stuff. I unsubscribed (or slipped off the list) in 2016. How would I even know that the stats were coming so I could re-subscribe? This is a missed opportunity from Frontier. You love your surprises, but if you had announced it in advance it could have been good... Guess I'll stay unsubscribed and stick to the stats in the Codex.
 
Hey folks,

If you didn't receive the email on your playtime it likely means one of the following:
1) You are not subscribed to the Elite Dangerous newsletter/Mailing List
2) You haven't played enough to generate a lot of data (Unlikely for the forums I know)
3) Your inbox wouldn't accept the email (i.e. Spam filters, inbox full, sticking post it notes on your monitor doesn't count as email)

Unfortunately if you did not receive an email and haven't received new emails after sorting any issues with your inbox settings, then we are unable to resend them.
I did get an email, but it didn't have any stats in it? I think I've done enough to have activity listed, but maybe that is the issue then?
 
Got my stats e-mail and was very surprised to see some "better than X% of players". I primarily play as an explorer, but 129 hours of ASPX being better than 97% seem unusual. Expected it to be much more popular ship. Furthermore:
55.5k LY total travel - 96%
47 ship kills (skimmers + CQC) - 81%
25kk trading profits (missions excluded) - 87%
1kk black market profits - 98%
130k stolen goods profit - 96%
18 bounties claimed - 77%

These make me think that there might be either a lot of commanders who only do one type of gameplay, or a lot of commanders who played very little and barely did any type of gameplay. Would be interesting to see more generalised stats for the whole population, and with more granularity.
 
I'm in the same boat as many here. I just checked and received my last newsletter years ago (without unsubscribing). @t-online.de should work, I guess? There never was anything in the Spam folder either.
 
Hi folks,
We are looking into this issue. If you are not 100% sure (or just wish to make sure) if you are subscribed to Elite Dangerous newsletters please can you fill in the 'Keep in Touch' bit on the website. Even if you are sure you have done this before it won't hurt to do it again.
I'm sorry, but I'd like to clarify. I entered the site with my login and these fields were empty. I filled them in, clicked agree.
After that I reloaded my browser, logged in and again saw these form fields empty. Is this normal?
 
Why do I need to allow marketing etc cookies to submit a form? :( I want to make sure I get the newsletter, but I do not appreciate my online activity tracked and uniquely identified.

E-mail newsletters generally exist in order to harvest marketing data for profit (the old "if the product is free you are the product" truism applies) so while I share your negative reaction I wasn't so surprised.

What did take me aback though was the need to disable my ad-blocker and weaken security settings in the browser to even see any evidence the form existed at all! This is how it appeared (unclickably) to me for the 10 minutes it took to figure out what was going on:

keep_in_touch_-_but_how.jpg
 
Got my stats e-mail and was very surprised to see some "better than X% of players". I primarily play as an explorer, but 129 hours of ASPX being better than 97% seem unusual. Expected it to be much more popular ship. Furthermore:
55.5k LY total travel - 96%
47 ship kills (skimmers + CQC) - 81%
25kk trading profits (missions excluded) - 87%
1kk black market profits - 98%
130k stolen goods profit - 96%
18 bounties claimed - 77%

These make me think that there might be either a lot of commanders who only do one type of gameplay, or a lot of commanders who played very little and barely did any type of gameplay. Would be interesting to see more generalised stats for the whole population, and with more granularity.
It's a ten year old game. I wouldn't be surprised if 75% of created accounts didn't log in once over the last 12 months. Many probably didn't even log in once - ever.

It's always funny to see when games have Steam achievements like "started the first mission" or similar. The number is often shockingly low. 😄
 
Got my stats e-mail and was very surprised to see some "better than X% of players". I primarily play as an explorer, but 129 hours of ASPX being better than 97% seem unusual. Expected it to be much more popular ship. Furthermore:
55.5k LY total travel - 96%
47 ship kills (skimmers + CQC) - 81%
25kk trading profits (missions excluded) - 87%
1kk black market profits - 98%
130k stolen goods profit - 96%
18 bounties claimed - 77%

These make me think that there might be either a lot of commanders who only do one type of gameplay, or a lot of commanders who played very little and barely did any type of gameplay.
Well over half of the accounts total were created as part of the Epic giveaway in late 2020 and may never have been actually used, or at least only long enough to fail to get out of the starting station alive. 129 hours of AspX use probably puts you ahead of most accounts total gameplay hours in all ships combined.

Would be interesting to see more generalised stats for the whole population, and with more granularity.
If you're interested in comparisons versus people who are actually playing the game a bit right now, you can get quite a bit of information out of the squadron leaderboards (you might have to be in a squadron to see them, but if you're not you can create a personal one for a one-off 10 million credit fee). I do a post on that at the end of each leaderboard season

There's a very strong pattern which seems to hold whatever the type of Elite Dangerous activity is where CMDR participation follows roughly a "power law". So for example you might have [1]:
- the top player does 100,000 things (whatever it is you're counting - kills, trades, SRV backflips, etc)
- the tenth player does 25,000 things
- the hundreth player does 6,250 things
- the thousandth player does 1,563 things
- the ten-thousandth player does 380 things
This applies to basically everything where Frontier have made the numbers available - all the squadron leaderboard types, Community Goal contributions, Powerplay individual leaderboards, and so on.

It's a distribution of activity which has the interesting property that wherever you are on it (except right at the top or right at the bottom) there are going to be a few players doing massively more than you, and a lot of players doing less than you. This causes all sorts of weird perception things, like people with five hundred hours in the game and a few decently-engineered ships calling themselves "casual" because when they look up they can see some high-profile people with five thousand hours, a fleet carrier, and so on ... and when they look down most of the people with just fifty hours (who massively outnumber the people at their level) are invisible in a "community" sense.


[1] This is an example of an "ideal" power-law distribution. The ones in Elite Dangerous aren't quite this because at the top end players get limited by there only being so many hours available each day and only so much which can be achieved per hour and at the bottom end by it being e.g. impossible to kill half a pirate ship or trade half a tonne of cargo - so the real ones are a bit lower than expected at the top and also drop off faster at the bottom - but between the top 1% and top 75% they're usually very good approximations.
 
It's been a great 10th year in so many ways.

This cannot be overstated!

Amongst all the angst and venting we see here (which, let's face it, is a reliable indicator of how passionate and attached still the venters and angsties are about this game) it's easy to lose sight of how momentous the progress has been.

As well as the new ships, some well-targeted QoL updates and spectacular in-game events, Frontier also deserve a lot of credit for their turnaround in communicating what's happening - overcoming a weakness that was widely noted previously.

I think a little local difficulty over marketing emails is a small bump in a long road, and the same really for other outstanding bugs. There's certainly some major fixes required in the game. My feeling is they made a call to push ahead getting changes out - "move fast and break things" - because the game needed all the improvements it could get as fast as it could get them.

I get the impression that like a 1500m runner sprinting the last lap they've sort of flopped over the finish line now, and need some recovery time. I hope and believe there'll be serious consideration for outstanding issues coming up, because this is fast becoming a negative talking point like the other ones they addressed so well this year.

Any development process takes place within feasibility and budgetary constraints, and given the choices available the performance we've seen has been fantastic (IMO). It's a different game and Galaxy than this time last year. Kudos!
 
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