Jeezus! Looks fantastic!I think they upped the drop rate of everything:
There's nothing I wouldn't put one of these drives on.What drives are you making?
I made one extra Class 5, so now Mandalay and Type-8 have one each.
Cobra Mk V has taken Class 4, Anaconda Class 6, Cutter Class 7.
And I'm thinking hard where would I need another.
Also, Caustic Resistant Cargo Racks, people!
Why?There's nothing I wouldn't put one of these drives on.
Caustic smartly go into resistant racks.What happens if some your racks are caustic-resistant and some aren't?
Is it luck-of-the-draw whether the caustic thing ends up in a caustic rack?
Is is treated as if no racks are caustic resistant? All racks?
I guess it was just RNGBeen there for the last hour, I’m not getting anything near what that is.
I always like jump range, and there aren't really any drawbacks to these (besides the material grind, which will be substantial by the time I'm done refitting my fleet). If I'm taking enough damage that the decreased integrity matters, in my experience, I'm already hosed. The V1 double-engineered grade 5 went on every ship I had before with a grade 5 FSD. Jump range makes every ship better. Wider possible trade circuits, greater mining range, less chance of prey high-waking further than you can give chase (not that anyone wastes a utility slot on a combat ship on a wake scanner, but in theory anyway), shorter travel times for any purpose... what's not to like?Why?
Sorry, it's been a long day.There's nothing I wouldn't put one of these drives on.
4 Hours earlier and I was seeing 6-8 targets at one time at most.