I think perhaps have a hierarchy of ownership- the principal architect can do what they like, while others can put a station on the planet but then pay the principal a fee of sorts.
This is just making my point though. Britain had a navy to enforce its claims. At no point in history have you been able to claim land, and then just leave forever with zero maintenance or defense. Having permanent player claims to systems in a multiplayer game makes no sense.Except that's exactly what did happen...
This is what drove the construction of the Royal Navy's vast fleet of 'economically designed' frigates to 'show the flag'.
While that may be the case in RL, it's not relevant to a video game where we all control an immortal space pixie as an avatar.This is just making my point though. Britain had a navy to enforce its claims. At no point in history have you been able to claim land, and then just leave forever with zero maintenance or defense. Having permanent player claims to systems in a multiplayer game makes no sense.
I think you're misunderstanding my point. All I'm asking is that someone's claim expire eventually if they abandon the game. At that point it would be up for grabs by anyone, including their former squadron, or anyone else if they're faster. I'm not expecting Frontier to somehow manage the transition and make sure it goes to the "right" people. I'm just asking that there be a transition in the first place.Which of the unlimited number of Squadrons that could be affiliated to the Faction in question would be chosen for one of the members of that Squadron to be designated as the new System Architect in the event that some form of inactivity reassignment trigger were put in place?
If this was a single player game you would be 100% correct. It's not. And with only a 10 ly expansion distance, space is going to get crowded, and Fdev literally said it would be a "gold rush" situation. There is no reason to allow a player to forever exclude other players from building things in a particular system without some sort of upkeep by that player (even if the "upkeep" is just literally logging into the game).While that may be the case in RL, it's not relevant to a video game where we all control an immortal space pixie as an avatar.
Not misunderstanding at all - simply disagreeing with the notion that the System Architect should lose the sole ability to modify their colonised system due to a period of inactivity.I think you're misunderstanding my point. All I'm asking is that someone's claim expire eventually if they abandon the game. At that point it would be up for grabs by anyone, including their former squadron, or anyone else if they're faster. I'm not expecting Frontier to somehow manage the transition and make sure it goes to the "right" people. I'm just asking that there be a transition in the first place.
In a game with 400 Billion systems there's no compelling reason not to.If this was a single player game you would be 100% correct. It's not. And with only a 10 ly expansion distance, space is going to get crowded, and Fdev literally said it would be a "gold rush" situation. There is no reason to allow a player to forever exclude other players from building things in a particular system without some sort of upkeep by that player (even if the "upkeep" is just literally logging into the game).
Comparing this to BGS actually proves my point. When a player minor faction is abandoned, it is possible for other player factions to do some BGS work and move into those systems, because they are no longer there to defend them. I don't see why colonized systems should be different.In that regard, permanent system architects are no more of a problem than so- called "abandoned" factions; it's just more flavour for the bgs to play with.
I'm not proposing that anything that you've done as the architect be overwritten, and I don't see any issue with the player who initially colonized the system forever having their name on it. The problem i have is that no one can ever do anything else to that system, even if you abandon it.No. If I go exploring and discover, get my name on planets, first footfall, etc, I don't expect that to be overwritten because I went away for a while from the game. I discovered them.
If I go to the arguably larger effort to become a system architect for a colonised system, choosing economy and facilities to my preference, I don't expect that to be overwritten either.
Players supporting other Factions (player, or not as the case may be) can do BGS work and move into those systems regardless of whether there are players actively supporting a PMF or not - whether or not the PMF is actively supported is irrelevant in that case.Comparing this to BGS actually proves my point. When a player minor faction is abandoned, it is possible for other player factions to do some BGS work and move into those systems, because they are no longer there to defend them. I don't see why colonized systems should be different.
For some that may pose a problem, for others it's a feature.The problem i have is that no one can ever do anything else to that system, even if you abandon it.
I agree with all of these points. I hope no one is reading my original post as asking the devs to allow people to demolish the original architect's work, because that is not at all what I am suggesting. I'd sort of compare it to exploration. If you discover a system, you will forever be listed as the person who discovered it, even if you didn't go and map all the planets, etc. But that also doesn't prevent other people from coming along later and in turn getting credit for scanning the individual planets, getting "first footfall," etc.
- What anybody can do with the Colonisied system is based on original Architect actions, and not on FOMO expiration timer.
- Not the hardest thing to implement as it would not change much, and it would not require extra timers/triggers/conditions to track players and make changes.
- Names and what was put there with monetization are never lost.
You've entirely missed the point. The treasury eventually built that fleet because colonies changed hands regularly.This is just making my point though. Britain had a navy to enforce its claims. At no point in history have you been able to claim land, and then just leave forever with zero maintenance or defense. Having permanent player claims to systems in a multiplayer game makes no sense.
And because of that abandonment the Brits proceeded to take it and still hold it today! And they still hold it because they've taken action to keep it (Falklands war). How on earth do you think these examples you keep citing weigh against a claim expiration/abandonment mechanic?From a British perspective the most famous example being the "Malvinas" or Falklands Islands. Discovered and colonised by Spain then left. When the Brits turned up there was no one.
And a system would become available if an architect abandons it in the first month. After that, on your way.And because of that abandonment the Brits proceeded to take it and still hold it today! And they still hold it because they've taken action to keep it (Falklands war). How on earth do you think these examples you keep citing weigh against a claim expiration/abandonment mechanic?
Or am I just dense and we actually agree with each other and I'm arguing with you about nothing?
Ok. And that's a fine opinion to have, but the historical examples you keep citing (especially the Falklands one) literally do not support this "forever ownership" idea in any way. So I'm not sure why you keep citing them.And a system would become available if an architect abandons it in the first month. After that, on your way.
This isn't the case though. Fdev have plainly stated in the streams that the architect can continue to develop the system by building additional space and ground stations. In other words, future placement of new stations in the system seems to be locked to the architect.Ultimately, being "ssytem architect" is no more significant than "First Discovered By..." so why not let it persist?
Well I could use this same argument against the whole colonization feature. We can't colonize other systems right now so why should we be able to in the future?We can't change the existing occupied systems in the game, Sol for example, why should we be able to change others once they are also occupied? Makes no logical sense.
The problem with this is coming up with an acceptable enough definition of abandon the game.I think you're misunderstanding my point. All I'm asking is that someone's claim expire eventually if they abandon the game.
The trouble with an established colony being up for grabs is going to be all the rules lawyers in the game claiming that Shin Dez should be up for grabs because the architect hasn't logged in for over 10 years.At that point it would be up for grabs by anyone, including their former squadron, or anyone else if they're faster. I'm not expecting Frontier to somehow manage the transition and make sure it goes to the "right" people. I'm just asking that there be a transition in the first place.
It seems like FDev is giving the system architect flexibility concerning the system once it is colonized. The clock is ticking for 30 days initially; I think that is a sufficient motivator for the SysArch. But if there were some mandatory time commitments beyond that it could put a damper on creating the daisy chains that were repeatedly discussed by FDev. Stringing together a chain of systems will require a lot of time and patience and if those colonized systems “expire” that would create a lot of grief.This isn't the case though. Fdev have plainly stated in the streams that the architect can continue to develop the system by building additional space and ground stations. In other words, future placement of new stations in the system seems to be locked to the architect.
I'm just saying that if the architect leaves, someone else should be able to continue the work. I'm not asking that their progress be erased or that their name be removed from the system.