Game Discussions Star Citizen Discussion Thread v12

Secretary of what exactly?

Their job is to keep the company honest compliant and to take work off the directors. And to file the annual accounts...
A senior, strategic position of significant influence, the company secretary is an ‘officer’ who advises and supports directors in key areas of corporate governance and compliance. By doing so, they ensure that the company and its board of directors meet all statutory and regulatory requirements.

These duties range from maintenance of company registers and filing of annual accounts to monitoring relevant legislation and regulations, overseeing internal systems, and ensuring all processes in the company are up to code.

If you do not have a secretary, these often demanding responsibilities fall solely on the director(s). Thus, the main reason to appoint a company secretary is to lighten the workload of directors and make sure the company conducts its business efficiently, effectively, and lawfully. Not, as the name would suggest, to carry out clerical or secretarial duties.

 
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Kotaku article: Inside the Troubled Development of Star Citizen (23 Sep 2016):

“The obstacle CIG has had from day one is CryEngine,” one source said. “CryEngine is an excellent engine for making one kind of game: shooters. [To make Star Citizen] they've had to completely gut it.”

"In many instances, rewriting sections of the engine makes total sense: the CryEngine’s network code was designed for small-scale multiplayer games, not potentially thousands of players; the AI code couldn’t natively support the complexity of tasks that Star Citizen’s living universe required; the rendering system was built to light environments on Earth, not in space."

"Other decisions made much less sense to my sources. “They wanted a brand new first-person system so, having licensed CryEngine, an engine built from the ground up to create first-person games, they stripped it and started building a brand new first-person system inside an engine that already had one,” said a source at Foundry 42. “I just think that was a stupid, stupid decision."



These appear to be mostly instancing, server related issues. Maybe CIG should return to the old server tech which was more stable. Doing that would admit they failed with server meshing so maybe that's why they won't do an "easy" fix.
 
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And this is why we can't have any real sandbox games anymore unless there is private server option.
Just play the more sensible and far more immersive single player ones 🤷‍♂️

I've practically given up on multiplayer sandbox games unless there's a co-op PVE option....and instantly reject anything that involves cutting down trees to make logs to build a wooden hut to keep logs in.

Out of the current SP offerings, I can heartily recommend Stalker 2...with mods ;)
 
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Stam Fine did a retrospective of Chris' magnum opus.


He goes into SC at the end.

One of my college bros was a producer working with Chris Roberts on the WC games. He was totally jazzed about setting up Mark Hamill in their studio, but less than thrilled with the direction the movie's development was going early in the process. He went independent as a result and still works in the industry.

This could be a dev response for half of CR's projects ;)

One good thing came out of it though!

I'll never forget seeing this movie as a kid who loved the Wing Commander series, and the immense disappointment following. One memory permanently etched into my memory is going to the bathroom after and hearing one guy say "Ugh the trailers were better than that movie."
This movie is the reason i don't get excited or buy things on day one anymore. Given that games are released pretty much in a Beta state with their bugs or the game itself is hot garbage, this movie taught me a valuable lesson.
 
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Kotaku article: Inside the Troubled Development of Star Citizen (23 Sep 2016):

“The obstacle CIG has had from day one is CryEngine,” one source said. “CryEngine is an excellent engine for making one kind of game: shooters. [To make Star Citizen] they've had to completely gut it.”

"In many instances, rewriting sections of the engine makes total sense: the CryEngine’s network code was designed for small-scale multiplayer games, not potentially thousands of players; the AI code couldn’t natively support the complexity of tasks that Star Citizen’s living universe required; the rendering system was built to light environments on Earth, not in space."

"Other decisions made much less sense to my sources. “They wanted a brand new first-person system so, having licensed CryEngine, an engine built from the ground up to create first-person games, they stripped it and started building a brand new first-person system inside an engine that already had one,” said a source at Foundry 42. “I just think that was a stupid, stupid decision."




These appear to be mostly instancing, server related issues. Maybe CIG should return to the old server tech which was more stable. Doing that would admit they failed with server meshing so maybe that's why they won't do an "easy" fix.
Good to see the sheer idiocy of choosing CryEngine and the incompetent modifications to it called out by the press.
 
One good thing came out of it though!
I'll never forget seeing this movie as a kid who loved the Wing Commander series, and the immense disappointment following. One memory permanently etched into my memory is going to the bathroom after and hearing one guy say "Ugh the trailers were better than that movie."

Wasn't the Wing Commander movie one of the few places you could see the trailer for the "new" Star Wars movie at the time, and that's why a lot of people went to see WC.
 
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