Its not broken. To save mass and get the jump range to 500ly, they simply applied the Stripped Down experimental effect to itBeen borked since the beginning. They will never fix that.
Its not broken. To save mass and get the jump range to 500ly, they simply applied the Stripped Down experimental effect to itBeen borked since the beginning. They will never fix that.
OmG! Nooo! Previously issued prize revoked.
Anyway. Back to the subject.
10. In FC, there is no gravity but there is trash on the floor.
I can only assume that at some point, my ship was infiltrated again by vegans or eco-terrorists who clued this crap on the floor. If you look close, you can see they spilled clue. Next time, gets stuck so I can have you thrown out via airlock, while clued to a floor plate.
@Valorin ... you were saying it's impossible
View attachment 413859
Its not broken. To save mass and get the jump range to 500ly, they simply applied the Stripped Down experimental effect to it
What about those 2 boxes? On on the bench and one on the floor?
...and what hold my a r s in a chair or on the bar stool?![]()
I'm assuming 1000's of years from now material science would have come a long way.Like i said. Space Magic.
Right, because getting a box of tools stuck to the side of your head will be most enjoyable... even fashionable.I'm assuming 1000's of years from now material science would have come a long way.
They're already reverse engineering animal abilities, like how geckos stick to glass, and putting this into practical use by using polymer microfibers.
From a lore perspective you could assume that all contactable surfaces are coated in "gecko feet" material, which harnesses static electricity. Therefore rubbish sticks to floors and bums stick to seats.
Enjoyable, no...absolutely hilarious, very much soRight, because getting a box of tools stuck to the side of your head will be most enjoyable... even fashionable.
Just wait 'til they run out of tritium and it doesn't occur to them that there's loads in the cargo racks which just needs to be chucked in the fuel tank.11. Slowly but surely, I am starting to hate the FC crews inability to plan several jumps in a row. Seriously Fdev, what is this nonsense!?
I dunno..... seems to be doing a job.Those hundreds of millions of blades where all stolen 1000 years ago by the wind farm industry in hope of finally turning a profit. It did not work. They all went bust. Finally!
I am going to assume, given your join date, that you are relatively new to the game. Once you realize that the majority of the game mechanics in the game are designed around time sinks and player-hours-in-game, things will start to make sense to you. The principal example, in my mind, is the exobiology scanner tool thingie. Originally it was a mini-game where you had to match the spinning circles up to get the scan data. The player base, rightly, revolted and that mechanic was removed...but the spinny wheels still have to spinny wheel. Which takes time...which keeps the player in-game, which drives up numbers. The same thing is true for planetary scans, engineering, and many other things.11. Slowly but surely, I am starting to hate the FC crews inability to plan several jumps in a row. Seriously Fdev, what is this nonsense!?
Plus, if there wasn't a gap, how would you get to the secret room?Its not broken. To save mass and get the jump range to 500ly, they simply applied the Stripped Down experimental effect to it
I'm assuming 1000's of years from now material science would have come a long way.
They're already reverse engineering animal abilities, like how geckos stick to glass, and putting this into practical use by using polymer microfibers.
From a lore perspective you could assume that all contactable surfaces are coated in "gecko feet" material, which harnesses static electricity. Therefore rubbish sticks to floors and bums stick to seats.
I dunno..... seems to be doing a job.
as JonBon might say ..... we are half way there
(UK 51% wind power over last 12 months)
![]()
Britain's Electricity Explained: 2024 Review | National Energy System Operator
Take a look back at how electricity was generated and used across 2024, and some of the notable events through the year.www.neso.energy
"...in 2021. The installed nominal generating capacity was 236 GW (the brown dashed line), but the highest output in the year was 103 GW (26 March)."
I am going to assume, given your join date, that you are relatively new to the game. Once you realize that the majority of the game mechanics in the game are designed around time sinks and player-hours-in-game, things will start to make sense to you. The principal example, in my mind, is the exobiology scanner tool thingie. Originally it was a mini-game where you had to match the spinning circles up to get the scan data. The player base, rightly, revolted and that mechanic was removed...but the spinny wheels still have to spinny wheel. Which takes time...which keeps the player in-game, which drives up numbers. The same thing is true for planetary scans, engineering, and many other things.
If the FC could plot routes, like our ship navigation could, it would lessen player engagement. Same thing with the lack of ability to transfer tritium from hold to depot. If it was automated, less player engagement.
But of course, that's just my two, cynical, cents.
Almost all games have and need what you call "time sinks". If you remove them, you could just run a spreadsheet with your actions. Elite would look like a game of chess ('place ship into station x', 'get profit n', 'influence economy y by m%"I am going to assume, given your join date, that you are relatively new to the game. Once you realize that the majority of the game mechanics in the game are designed around time sinks and player-hours-in-game, things will start to make sense to you. The principal example, in my mind, is the exobiology scanner tool thingie. Originally it was a mini-game where you had to match the spinning circles up to get the scan data. The player base, rightly, revolted and that mechanic was removed...but the spinny wheels still have to spinny wheel. Which takes time...which keeps the player in-game, which drives up numbers. The same thing is true for planetary scans, engineering, and many other things.
If the FC could plot routes, like our ship navigation could, it would lessen player engagement. Same thing with the lack of ability to transfer tritium from hold to depot. If it was automated, less player engagement.
But of course, that's just my two, cynical, cents.
Almost all games have and need what you call "time sinks".
Why do you need this when you have (almost) endless unlimited energy 1000's of years from now?I'm assuming 1000's of years from now material science would have come a long way.
They're already reverse engineering animal abilities, like how geckos stick to glass, and putting this into practical use by using polymer microfibers.
From a lore perspective you could assume that all contactable surfaces are coated in "gecko feet" material, which harnesses static electricity. Therefore rubbish sticks to floors and bums stick to seats.