Yes, but not where a metal floor is involvedThere is, however, static electricity.
Yes, but not where a metal floor is involvedThere is, however, static electricity.
I wouldn't give up the carrier now. It's become essential to my play just as a place to store stuff.Still the easiest way to get rich in Elite -> Sell the useless carrier
Almost all games have and need what you call "time sinks". If you remove them, you could just run a spreadsheet with your actions. Elite would look like a game of chess ('place ship into station x', 'get profit n', 'influence economy y by m%"
I can't speak for everyone but for myself, Elite is about immersion and the vastness and beauty of space in a somewhat realistic universe. It would be boring if every action could be done in seconds. Yes, exploration is sometimes tedious to fly out to distant systems and planets and find the last mushroom in a mountainous area but no one MUST do that. Find easier game-loops.
Other games like chess are more bare bones and have a greatly reduced game-loop (I recommend to play it online so that you don't have to move the pieces physically which is boring and time consuming. Maybe that's something more appealing?
This is something I see people talk about but I do not understand this concept at all. What are you people talking about?I decided to stay in my in-game persona
I wouldn't give up the carrier now. It's become essential to my play just as a place to store stuff.
The upkeep is minimal. At 15M/week it's usually covered by one evening's play.
The real way to get rich in Elite is ... Avoid paying rebuys.![]()
I know, right? I've never played game that requires more intense immersion and takes more time per action than a legitimate game of chess. You have to put people on a timer to manage it. If Elite had the immersive depth of chess, we would all starve to death at our computers.Let me guess, you never learned how to play chess.![]()
Wrong. I learned it but I never became really good at it.Let me guess, you never learned how to play chess.
This is something I see people talk about but I do not understand this concept at all. What are you people talking about?
What "game persona"? It's a virtual puppet in a space suit you move around the screen to see what happens next. Poor thing cant even run more than 50 m.![]()
I think that we have a different concept of what we mean with 'immersion'. In a game like Elite, Flight Sim or Mass Effect, immersion means more that story, physics, graphics, sound, NPC reactions, etc. give you a somewhat realistic representation of the environment. In chess, I'd say 'immersion' is more the concentration on the strategy and tactics but less on the design of the pieces or the board. I would not assume that a chess player who moves the queen thinks of having tea with Alice?I know, right? I've never played game that requires more intense immersion and takes more time per action than a legitimate game of chess. You have to put people on a timer to manage it. If Elite had the immersive depth of chess, we would all starve to death at our computers.
I know, right? I've never played game that requires more intense immersion and takes more time per action than a legitimate game of chess. You have to put people on a timer to manage it. If Elite had the immersive depth of chess, we would all starve to death at our computers.
I think this is the core of the "problem" with why some of the playerbase want fundamentally different things from Elite. If you dont understand what people talk about and presumably sorry if am putting words in your mouth) you think those players who want "immershun" are weird then what you want out of the game will likely never be the same as what i want out of it for instance.This is something I see people talk about but I do not understand this concept at all. What are you people talking about?
What "game persona"? It's a virtual puppet in a space suit you move around the screen to see what happens next. Poor thing cant even run more than 50 m.![]()
It's a fine balance to be sure. I've been taking it slow since I rest my CMDR to try and hold onto that role-playing feeling. At 10 months in of (very) casual play I've only got 4 Billion Cr. in assets, of which only 2.5 Billion is liquid. I am starting to get a little impatient though, and am getting the urge to push more deliberately into buying a Fleet Carrier to open up my gameplay options. I never bothered buying one before the reset, so this'll be a first for me. Exobiology here I come I guess. Maybe once I've got the carrier I can slow back down to smell the daisies.I think this is the core of the "problem" with why some of the playerbase want fundamentally different things from Elite.
For me Verisimilitude is everything in Elite, even if it means times where i am thinking "for gods sake this is a pain".
I dont have this desire in other games, take the wing commander series. i loved that game but all i cared about was shooting stuff and the quicker i got to the action the better including cut scenes for travel etc.... i wouldnt want it in Elite however.
Maybe once I've got the carrier I can slow back down to smell the daisies.
The weekly upkeep doesn't worry me too much. While I am a casual player these days I should be able to keep on top of that with my normal gameplay practices. Tritium is based on moving around, and I honestly won't be doing that much either. I like exploring, but I spend most of the time in the Bubble with my mates. The main thing I want the carrier for is to store things, and experiment with other options.Tritium and weekly upkeep will keep you doing stuff you maybe do not want to.
For example, billion I made on this trip will be gone when I have to buy more tritium if I want to keep going.
Helping the war effort is definitely what netted me the bulk of my cash flow. Now that's gone, it's back to the old school methods of operating. PP2.0 is working really well for me as it acts as a bonus scheme while mooching about doing odd-jobs. For the most part I'm really happy with that, but I'd be happier doing that with a Carrier in-tow if I can. Just a shame that the metas and Thargoid war have somewhat skewed expectations of profit/hour when going for a financial goal. It's one of the reasons I tend to try and role-play those expectations out, but I can't ignore that I really want that Carrier sooner rather than later now.if you suspend services that you are not using then i think upkeep is around 750mil a year.
not a trivial amount of money for my play style where i refuse to meta game (i have been playing since before release and i only just now have 6.5bil in actual cash to be able to consider a carrier and still dont have a cutter or a corvette despite over 3000hrs in game.
but its not a lot either.......... with powerplay bonues and care packages i would guess that you could get 750 million in maybe 15 hrs mining which isnt a lot for a whole year of cover.
Only in a competitive face to face match.Don't worry, you will be on a timer![]()
The real way to get rich in Elite is ... Avoid paying rebuys.![]()
if you suspend services that you are not using then i think upkeep is around 750mil a year.
not a trivial amount of money for my play style where i refuse to meta game (i have been playing since before release and i only just now have 6.5bil in actual cash to be able to consider a carrier and still dont have a cutter or a corvette despite over 3000hrs in game.
but its not a lot either.......... with powerplay bonues and care packages i would guess that you could get 750 million in maybe 15 hrs mining which isnt a lot for a whole year of cover.
over xmas i was awarded 1 billion credits for the titan CG and that was ontop of the millions (£100s millions? i earned whilst attacking the titan!. i have never ever earned even close to that before given i have deliberately not done anything which paid an amount which felt at all exploity.Meh, in terms of expense, rebuys are right up there with the cost of fuel and the cost of restoring the integrity of a ship.
I suspect the way most people "get rich" in ED is simply to be around when a gold-rush happens.
I recall, just before FC's were released, I was trying to pad my wallet so I'd be able to buy an FC without ending-up broke and I was making a bit from mining and making a bit from trading but the number wasn't going up very fast.
Then there was a gold-rush (something to do with missions to scan surface bases and then blow stuff up with missiles IIRC) and I earned Cr5bn in about 3 days!
Then there was the xmas when nu-mining arrived, and every abrasion blaster spawned it's own chunks of ore, so if you had 6x abrasion blasters you got 6x the amount of ore.
Over that xmas holiday I earned something like Cr7bn.
Every so often there's a "legitimate" gold-rush too; CGs that require delivery of something expensive with CG-inflated buying prices, which allow you to earn a heap of credits in a short time.
Honestly, I bet if I added up the value of my fleet, the cost of my FC and what I've currently got in the bank it'd equate almost exactly (to within a couple of hundred million credits) to what I've earned from gold-rushes.
The credits I earn from playing the game just cover my overheads (fuel, repairs, rebuys, ammo, new modules, FC upkeep etc).
It's the gold-rushes that inflate my bank balance permanently.
And, on a related note, I've said it before but FDev should consider deliberately creating gold-rushes at least 2 or 3 times a year.
I'm sure it'd entice people to play and it might be useful with Colonisation kicking off.