I have been engaging with the Powerplay 2.0 systems, and want to describe something that happened to me -- I think it will be clear that the situation doesn't make a lot of sense from a world-building point of view. Here's the story (based on a true story - "names have been changed to protect the innocent"): I was hauling everyday cargo to a station in a system that had allegiance to the Feds, and I was pledged to Winters. Mahon was the system's power. I was scanned by Mahon's power security, who commenced to shoot. So that's disconnect number 1: this is a Federation system and I was pledged to a power aligned with the Feds, but I get shot at by an authority -- this doesn't seem right to me. But even worse, I was curious about what would happen if I shot back. So I did, from outside of the station's no fire zone. What happened is that I received a bounty and the entire station turned hostile to me. So, I shot an Alliance power vessel and incurred a bounty with the Feds. That can't be right. Imagine I was delivering famine or outbreak cargo. Why should the Federal authorities get mad at me for shooting at an Alliance vessel that was trying to stop me from doing something in the Federation's best interests?
One problem is that all authority vessels are treated as "the same", and this could be coded differently, but the more fundamental problem is that the superpower and power systems are not well-integrated. To me, in the current version of PP 2.0, powers behave like warlords in the sense that they compete with one another regardless of any shared superpower affiliations. This has the function of undermining the meaning of the superpower structure. I don't think this was intentional, as superpowers are deeply embedded into both Elite's lore and current environment ("Welcome to Alliance space").
I don't have a good solution to this problem, but I hope two small suggestions that if implemented might help reduce its visibility and impact:
1. Allow power security to attack the ships of rival powers under the same superpower umbrella only if the ship is carrying power cargo (or, of course, is wanted etc.). For example, Mahon power security could attack a Kane-pledged cmdr if their ship is carrying Kane garrison supplies, but if carrying non-power cargo, Mahon's power security would just grumble and fly off to find someone else to harass.
2. In systems that have allegiance to a superpower, allow power security to patrol only if the power is aligned with the superpower. Power security could
patrol in any independent system, but for example, Aisling power security could not patrol in a system aligned with the Alliance.
I'm sure I am missing something, so happy to hear about that. While these suggestions are based on the desire to have a more coherent world environment, I recognize that an overarching complication is that the good people at FDev have to both build a world that has some coherence and avoid creating undesired community behavior -- balancing these is not easy.
One problem is that all authority vessels are treated as "the same", and this could be coded differently, but the more fundamental problem is that the superpower and power systems are not well-integrated. To me, in the current version of PP 2.0, powers behave like warlords in the sense that they compete with one another regardless of any shared superpower affiliations. This has the function of undermining the meaning of the superpower structure. I don't think this was intentional, as superpowers are deeply embedded into both Elite's lore and current environment ("Welcome to Alliance space").
I don't have a good solution to this problem, but I hope two small suggestions that if implemented might help reduce its visibility and impact:
1. Allow power security to attack the ships of rival powers under the same superpower umbrella only if the ship is carrying power cargo (or, of course, is wanted etc.). For example, Mahon power security could attack a Kane-pledged cmdr if their ship is carrying Kane garrison supplies, but if carrying non-power cargo, Mahon's power security would just grumble and fly off to find someone else to harass.
2. In systems that have allegiance to a superpower, allow power security to patrol only if the power is aligned with the superpower. Power security could
patrol in any independent system, but for example, Aisling power security could not patrol in a system aligned with the Alliance.
I'm sure I am missing something, so happy to hear about that. While these suggestions are based on the desire to have a more coherent world environment, I recognize that an overarching complication is that the good people at FDev have to both build a world that has some coherence and avoid creating undesired community behavior -- balancing these is not easy.