It's 2025 and these are some of the things that still keep me from playing this game

Yes sure some things are an improvement I agree. The feedback is about the things that aren't an improvement. I just felt the path building in the first game to be easier. Only thing that was really bad for me in first game was not being able to save the paths and having to redo all your paths when placing down blueprints. The pathing system in the 2nd game just isn't as intuitive in many aspects. Like why is the size limited. Yes we can drag edges, but you would have to eyeball it, which will get you into problems if it is not accurate enough. There is 0 reason to not have these snap features. It is yet another example of something that had 0 quality control. IF they actually play-tested the game, they would know that there will be a lot of situations where the paths are difficult to make. Especially when queues can only be 2m and normal paths only be 4m. It is just a bad design. There is no way to sugarcoat it. Yes saving paths with blueprints and plazas are nice, being able to drag it is nice, but it wouldnt be needed if they took the 2 seconds of changing a single value which they still havent done after fricking 2 months. This is unacceptable and I will never ever pretend it's normal behavior to do in a sequal. Same with the entrance and exit spacing which is also a part of the pathing system. The spacing is too far apart which makes creating a simple station a pain in the butt. It has NOT been tested before releasing the game.
I am sorry, but i really feel you haven't played the game. These values make a lot of sense engine wise.

First off Realism: 4m queue? Way to wide for reallife.
Second Engine: Guests don't use the whole width of the queue cause they are still forming a line.

So there is no playing reason why you would want wider queues.

2m path is the same: you see how guests struggle to line up for the 4m entrance, sometimes the 4m path bottlenecks very often for the amount of guests. So these softlimitation make a lot of sense for 'playing' the game, to stop the user from having bad experience while playing it. Look at all the messages on the board, where people complained that guest got lost in the park. This is a results of too narrow pathing. And yes it is somehow the responsibilty to save the users from these engines limitations.
 
I am sorry, but i really feel you haven't played the game. These values make a lot of sense engine wise.

First off Realism: 4m queue? Way to wide for reallife.
Second Engine: Guests don't use the whole width of the queue cause they are still forming a line.

So there is no playing reason why you would want wider queues.

2m path is the same: you see how guests struggle to line up for the 4m entrance, sometimes the 4m path bottlenecks very often for the amount of guests. So these softlimitation make a lot of sense for 'playing' the game, to stop the user from having bad experience while playing it. Look at all the messages on the board, where people complained that guest got lost in the park. This is a results of too narrow pathing. And yes it is somehow the responsibilty to save the users from these engines limitations.
Because you could in the first game and it looked fine. Also 4m fits exactly on building grid when making scenery buildings. And of course you would only use the 2m paths as exit not just general pathing except for staff paths

Also I got about 40 hours in this game already or more and have tried playing it a 1000 times at least by now but it's extremely hard to do for longer than 15 minutes due to the massive amounts of issues it has compared to the first game.
 
There is absolutely nothing wrong with the pathing and you can make it as thin or as wide as you want. Here is a 2m wide stair case. Here also are some curved steps examples. I am also making 100% smooth oblong, shaped and round pools and since that is an identical tool, clearly we simply haven't yet discovered everything the game is capable of.. But we have to play it to discover it.

I am sorry to say this but it really does seem like you're not playing because of a complaint. But if you played and gave yourself a chance with it, you'd see that there is no complaint :)

The idea that a game should be challenging is getting lost. I don't want to pay £50 for a game that I can beat in 5 minutes.

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You need to post a youtube video on how to do this love this.
 
@Boohboomagoo Did have the idea to get into a few videos so thanks :) (y)

Especially since injured and can't work since Nov 20th. May be why I have so much time to mess about with the game. Somewhere in this thread is a reply about how I made the stair case if you want to have a quickie scroll. For the moment, it's all on my Workshop if play about with them, you can paste the curved ones side by side also to make wider circles.

This is just one but there are a few different ones.

Workshop : 7RX6N783P
 
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