Proposal Discussion Nice concept pictures, but the game doesn’t look the same.

@tucker....

Don't worry. The game is going to look amazing when it's finished.
Have a little faith baby, have a little faith.....

woof woof! - That's my other dog impression.
 
Hi guys,

As others have said, the footage in the Kickstarter videos is very early placeholder art, and obviously not anywhere near final quality. Rest assured, everyone here on the Elite team here is determined to make Dangerous a beautiful looking game, and the images that we have shown on the newsletters are an indication of where we are heading. We will have some new video footage to show soon, not to mention some new images in upcoming newsletters. Watch this space :)

Thanks,

Simon

This is what makes me confident that it's going to be fine... also isn't any one else excited in anticipation?
 
This is what makes me confident that it's going to be fine... also isn't any one else excited in anticipation?

The release of this game can't come quick enough!

I know I've waited years and years for a sequel but this is taking forever when it's sooooo close :D
 
I have to say my excitement thus far is to have met and made friends with some of the weirdest and most talented people... I can not wait to wreck my ships in front of them.. and to hitch a ride back home..

I hope the Thargoid and Fer-de-lance bar stays open so we can discuss our missions and escapades somewhere over a cold... sorry warmish brew...
 
I have to say my excitement thus far is to have met and made friends with some of the weirdest and most talented people... I can not wait to wreck my ships in front of them.. and to hitch a ride back home..

I hope the Thargoid and Fer-de-lance bar stays open so we can discuss our missions and escapades somewhere over a cold... sorry warmish brew...

Amen Bro... Eight men...
 
Rendering on the fly with in-game graphics has come on a lot in the last few years. That said, I don't think people should get their hopes up too much as I seriously doubt it will look quite as nice as that hi-res rendered animation posted at the beginning. Each frame for that was probably rendered in several minutes at least and that's just not possible with in-game graphics.
 
It will easily look better than that. No need for ray-tracing, it's more about the modeling and texturing work, and FD has a team of pros working on that.
 
I know the games going to look stunning....I never doubted that for a second.......Its cockpits i want to see :D

Has there been any word on this? It's something I think they should do, cos lots of people will want it. However I want a HUD only (no ships parts wasting space on my screen)... are they doing both, I don't recall reading anything about this. :S
 
It will easily look better than that. No need for ray-tracing, it's more about the modeling and texturing work, and FD has a team of pros working on that.

Yes, that clip looks nice-ish, but not that nice. Also... it's not ray traced (note the way the Cobra isn't effected by the lighting in the docking bay). 90% of modern games have nicer graphics than the clip.

I'm sure ED will look amazing. Although probably not as amazing as ELITE did when it was released.
 
Has there been any word on this? It's something I think they should do, cos lots of people will want it. However I want a HUD only (no ships parts wasting space on my screen)... are they doing both, I don't recall reading anything about this. :S


Agreed, the HUD's enough (why am I thinking Huey Lewis :cool:)
 
Has there been any word on this? It's something I think they should do, cos lots of people will want it. However I want a HUD only (no ships parts wasting space on my screen)... are they doing both, I don't recall reading anything about this. :S

It has been asked but without much feedback....I guess they are keeping it behind closed doors for now which just makes it more exciting really :)

I do agree with you that a standard default HUD mode would be good as well...So whatever ship you fly it could be selected if your not keen on the cockpit for that particular ship....Or just want a default ship view
 
dannysquid said:
Also... it's not ray traced (note the way the Cobra isn't effected by the lighting in the docking bay)
Are you sure about that? Pretty sure I saw cast shadows play on the Cobra, also the green lights hitting it right when it leaves the bay.

Sure it could have been done without raytracing (or path tracing) but that would have been by far the easiest way to do it.
 
Are you sure about that? Pretty sure I saw cast shadows play on the Cobra, also the green lights hitting it right when it leaves the bay.

Sure it could have been done without raytracing (or path tracing) but that would have been by far the easiest way to do it.

I've no idea to be honest! :)

It's got shadows, but there's not much of a sense of light bouncing around

But I'm not sure raytracing means much any more considering the huge array of rendering techniques out there, many of which produce lovely results more efficiently.
 
I don't know if anyone has noticed, but the push towards video game near reality graphics has been one of the principle causes of the current crash that the AAA industry has been feeling. Various industry people have commented on this, from the ex CEO of EA etc.

Games are just too expensive to make these days, and most of that comes from the huge overhead and resource hogging that cutting edge graphics cost (in real terms) to the overall budget of a AAA game.

So, apart from the slight error in comparing a animated film sequence to an alpha/pre alpha version of Elite's in game graphics engine, we all need to be aware of the problem that near realistic graphics have cost the industry. I hope FD steer the sensible course of having graphics that are cost effective and look good enough, perfection in graphics is killing the industry, and has been for a decade or so now. For every multi-million dollar success, we have half a dozen just as expensive failures, this is why studio's close so quickly these days, why the AAA publishers are down-scaling, and why the future of the next gen consoles (with even more expensive graphics overheads) is very uncertain.

Unless we realise that actually graphics are probably the least important part of what makes a game good, we are all heading for a repeat of the 1980's crash.

This is not saying we should all just use ASCII, but we have certainly pushed too hard against the uncanny valley in terms of computer game graphics and the right balance of what they give to a game vs what they cost (and that is financial as well as the player end concern of lack of use of imagination etc).

So I will champion the early in game graphics we have seen and say they are far and away better than what we had in Elite, Frontier and First Encounters, and that those were all 'good enough' at the time.

FD, please don't fall down the rabbit hole of chasing perfection in the graphics, it will take away so much from the other more interesting parts of the game, and ultimately could 'cost' too much.
 
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