Don't worry. BGS is broken anyway lolI wonder if people who play the main game and who don't want to participate in beta testing will be able to continue to play.
Will these systems be labeled in any way?
I don't understand what this has to do with the BGS...Don't worry. BGS is broken anyway lol
werent costs mentioned in last stream? i vaguely remeber "cheaper than a carrier" being mentionedAwesome! Looking forward to this. Would we be able to get some advance info on credit costs etc so we can use this time to preprare before the update please?
what isnt lolDon't worry. BGS is broken anyway lol
I think one of FDev’s goals is to tie colonized systems firmly into the BGS, so these systems would have to be in jump range of an average ship. Although, come to think of it, I don't know if and how the BGS works for those lonesome colonies in some of the faraway nebulae, for example.I'll be honest, the 10ly distance limit is really killing a lot of my hype for this update :/
I'm aware the exact number is a placeholder, but it means the plan is to have a hard limit of colonizing only close to existing colonies.. I don't want that, I want to establish my own spaceport out there in the deep black! It'd be much more interesting in my opinion
Technically, exactly the same as it works anywhere else, it's just that some of the rules have different consequences when there are no other inhabited systems for thousands of LY.I don't know if and how the BGS works for those lonesome colonies in some of the faraway nebulae, for example.
I'll be honest, the 10ly distance limit is really killing a lot of my hype for this update :/
I'm aware the exact number is a placeholder, but it means the plan is to have a hard limit of colonizing only close to existing colonies.. I don't want that, I want to establish my own spaceport out there in the deep black! It'd be much more interesting in my opinion
Personally, I think it'd be a better approach to limit it softly using clever game design: allow players to colonize anywhere, but have them have to make the trip there to deploy the beacon in very limited time, and the time to transport the resources there should be very limited as well - so that establishing a colony far away is very very hard, but isn't impossible! This would encourage optimizing exploration/hauling builds, planning things out, player collaboration, etc - would be super fun and feel very freeing I think!
I've never looked at the galactic map and been able to see any pattern in how populated systems spread out. Your pattern matching skills must be unmatched.Also, I feel like the range limit will cause long strings of colonized systems to develop which will be kinda weird and ugly
hmm, didn't consider that admittedly.. though I think that too could be designed around, for example by having 'deeper' BGS only kick in once there is a certain amount of colonized systems within a certain space - so for example if you make a mini-bubble out there, then stuff like the simulated politics etc kick inI think one of FDev’s goals is to tie colonized systems firmly into the BGS, so these systems would have to be in jump range of an average ship. Although, come to think of it, I don't know if and how the BGS works for those lonesome colonies in some of the faraway nebulae, for example.
There was an immediate caveat in regards to the jump range limit. I agree that I would like it to be greater as well, though my current assumption is that in this early stage maybe it will keep things more manageable to begin with.
I've never looked at the galactic map and been able to see any pattern in how populated systems spread out. Your pattern matching skills must be unmatched.
I've never looked at the galactic map and been able to see any pattern in how populated systems spread out. Your pattern matching skills must be unmatched.
In Frontier’s defense (and I have a good few things I could, and have, criticize[d]), they have been fairly transparent about what this was going to be ahead of the feature’s release.and we'll also see colonization in Beta.![]()
Anyone know what the credit cost will be of the initial carrier? Is it ballpark of the fleet carrier? More? Less? Much more??!
either way I'm pumped, currently getting exo data to have some spare billions for whatever comes next.