Maybe you don't play PP2?I barely experience bugs.
Maybe you don't play PP2?I barely experience bugs.
Just because you're not noticing them doesn't mean they're there. I mean, check out the various posts on these forums, or the issue tracker even.I don't think we play the same game. I barely experience bugs. Big updates usually include bug fixes.
Maybe you don't play PP2?
And to provide just one example, the shadows being broken is the most obvious bug, I would find it hard to believe you never noticed those unless you play with them disabled.
I would've expected them to provide at the very least a proper, comprehensive known-issues list, as well as an update on when we can expect disabled PP bits to be re-enabled again. And a hot fix or two. It's been an entire month already if I don't include the Christmas period (perhaps an idea not to release major updates just before the holiday season if they can't deliver it reasonably bug-free).I think for PP2 FD can sort of be forgiven (for now) since its such a giant update (giant as in what it does). You had the emergency hammers out but (hopefully) FD have been looking at how PP2 is developing- essentially treating the first months as live testing and then using Trailblazers (which is a counterpart to PP2 in that it expands territory you expand into).
It's still a bug, and a very noticeable one. To you it might not be game breaking, to me it certainly is because it ruins the visual experience particularly when out exploring.Yeah, it's been like that for a while, but that's not a game-breaking bug.
It's still a bug, and a very noticeable one. To you it might not be game breaking, to me it certainly is because it ruins the visual experience particularly when out exploring.
Yes but it implies a more adventurous process than merely throwing up a house to look at and sit in."Trailblazers" is a funny name when you only can build your house on a vacant lot in your neighbourhood![]()
There is no way to know now in which directions or shapes systems will be colonized. I understand that many people associate traiblazing and colonization with being far from the bubble, as Colonia is one of a few examples of in game. But there could be other reasons why commanders would want to colonize in other ways than a straight line from Sol. Adding BGS systems around a chosen faction could benefit from keeping a tight and compact grouping. If we get to name systems, it's possible cmdrs will want those funnily named systems as close to the bubble as possible to actually be seen. The people drawing funny shapes with progress on the galaxy map would probably not settle for a straight line. I'm sure you can come with more reasons. So the non-determined 10ly limit from the (for starters) bubble, will for sure slow far away colonization incredibly if it is combined with only one step per week as it looked in the livestreams.I'll be honest, the 10ly distance limit is really killing a lot of my hype for this update :/
I'm aware the exact number is a placeholder, but it means the plan is to have a hard limit of colonizing only close to existing colonies.. I don't want that, I want to establish my own spaceport out there in the deep black! It'd be much more interesting in my opinion
Personally, I think it'd be a better approach to limit it softly using clever game design: allow players to colonize anywhere, but have them have to make the trip there to deploy the beacon in very limited time, and the time to transport the resources there should be very limited as well - so that establishing a colony far away is very very hard, but isn't impossible! This would encourage optimizing exploration/hauling builds, planning things out, player collaboration, etc - would be super fun and feel very freeing I think!
Also, I feel like the range limit will cause long strings of colonized systems to develop which will be kinda weird and ugly
You are conflating memories.I remember when they were testing FCs, they made them buy for fish, so that people would buy them faster and test them. Since this beta will be in a live game - so there is no interest in quick testing.
As the devs said themselves with PP2, they can't change it all in one go. To make qualified choices on something as complex as PP you need to first see it working in the wild. Now, if past the first half of this year FD do nothing, then I'd be back on PP hill.I would've expected them to provide at the very least a proper, comprehensive known-issues list, as well as an update on when we can expect disabled PP bits to be re-enabled again. And a hot fix or two. It's been an entire month already if I don't include the Christmas period (perhaps an idea not to release major updates just before the holiday season if they can't deliver it reasonably bug-free).
When so many other developers I observe can pull all of this off just fine I don't understand why Frontier continues to stand out negatively.
I have not been experiencing that one, at least not in a severe enough form to notice it.…
Then what about the you-can-set-your-watch-after-it severe stutters that occur every 10 minutes on the dot? Clearly server related issues but that for sure is game-breaking as the lag can be bad enough for me to miss a shot during combat. Not even acknowledged (at least here) let alone fixed. It's been almost two months now.
It would be nice if you or anyone else who has this problem would support this here.Then what about the you-can-set-your-watch-after-it severe stutters that occur every 10 minutes on the dot? Clearly server related issues but that for sure is game-breaking as the lag can be bad enough for me to miss a shot during combat. Not even acknowledged (at least here) let alone fixed. It's been almost two months now.
Well it is better than leaving an ‘exploit’ running.Rares still frozen as regards PP2.0
As I understand it AA has been an issue for a long time.Wake scanning multiple times each time 20 merits still apparent!
AA just plain broken
How do I avoid exploiting surface data?Shadows broken
Orbit lines broken in VR
Not sure if the surface data exploits still going ?
Not sure that things being disabled are strictly bugs, and you have a fairly generous definition of newish.Those are just some of the newish outstanding bugs.
The 10Ly colonisation range isn’t even in the game yet so can’t go.Why haven't they addressed any of this?
Yeah l get it their busy with colonisation. But surely fixing the game is paramount?
Oh & please let's rebalance PP bounty hunting which merits wise is just pathetic compared to other 'meritstreams'.
Rolling out so much stuff & not fixing it as they go is poor cricket !
The 10ly colonise range needs to go too.
It will also create a lot less contention if or when it turns out there are some problems with Frontier's vision of colonization, that would not have become obvious without throwing it out into the wild. With a 10ly range limit the "damage" will be a lot more localized and probably significantly less noticeable amidst the thousands of Bubble-based systems (depending on what it is that's problematic).The 10Ly colonisation range isn’t even in the game yet so can’t go.
I appreciate that they can't do everything in one go, and I'm not expecting them to.As the devs said themselves with PP2, they can't change it all in one go. To make qualified choices on something as complex as PP you need to first see it working in the wild. Now, if past the first half of this year FD do nothing, then I'd be back on PP hill.
This is FD mindI appreciate that they can't do everything in one go, and I'm not expecting them to.
All I'm asking for is for them setting some expectations via open and clear/concise communication (that they seem to have a problem with for years, to varying degrees); this becomes the more important the less their ability to fix things quickly obviously. Basic stuff, like "when are we going to enable merit rewards for activity X/Y". Not asking for the moon on a stick here I would have thought.
Indeed, but the range of 0-5bn credits might still need to be narrowed a bitwerent costs mentioned in last stream? i vaguely remeber "cheaper than a carrier" being mentioned
Why? I don't know any player who doesn't have a three-digit billion sum of creditsIndeed, but the range of 0-5bn credits might still need to be narrowed a bit![]()