Staff golf karts

I don't know if this would ever get a chance...

Since RCT1 I thought that it would be nice to have staff golf karts. Mechanics could reach rides much faster than walking through the park. Janitors would be faster, as well. Not just faster than walking, even faster while cleaning (small cleaning car).
If it's a conflict with guests on general paths, then the karts/cars might get limited to staff path usage...

This is just an other idea than using staff zones.

As management aspect, using a staff kart might be 50% more expensive than a staff's salary, but it could get done up to double the work in the same time.
 
I don't know if this would ever get a chance...

Since RCT1 I thought that it would be nice to have staff golf karts. Mechanics could reach rides much faster than walking through the park. Janitors would be faster, as well. Not just faster than walking, even faster while cleaning (small cleaning car).
If it's a conflict with guests on general paths, then the karts/cars might get limited to staff path usage...

This is just an other idea than using staff zones.

As management aspect, using a staff kart might be 50% more expensive than a staff's salary, but it could get done up to double the work in the same time.
I don't think it can be implemented that easily. There are still trains driving through crowds. That's probably the reason why there are no parades. I don't think the engine is designed for that... but the idea is really cool! It would definitely be fun to watch the golf carts...
 
Why can't a triggerable block be implemented for the train for level crossings so that the people can't walk through the crossing when the train is approaching and crossing? Sort of like the kerbs but with a trigger and timer that only lasts when the train is approaching and crossing. And animated gates that can be triggered as well.
 
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