Dumbest Odyssey Mission

The ones that say do "X" but don't kill anyone. Ridiculous. The settlement people on these missions act completely different to normal even at the same exact site. If you don't have a mission, they just say, "hey, don't stand so close". But if you have a mission they say, hey I'm sounding the alarm. And then you can't kill anyone or fail the stupid mission with security people and even technicians chasing after you. No way to complete the mission when you shields are and batteries are scarce.
 
The only people who should be raising alarms are the security guards (ones with longarms), but not the workers (ones with pistols), unless you're in a restricted area (which many of these missions send you into).

Security Guards scanning you will also raise an alarm if you are doing one where you have to sabotage/ upload a virus, which is illegal in your inventory.

There's definitely a code to be cracked with doing these missions, and some base setups are harder than others. Practice makes perfect though, and once you've got a way through that works for you, they're pretty straightforward (unless of course the setup is one of the harder bases)

Some tips that help me:
- re: batteries, stay indoors, keep your torch off and shields down. You won't consume energy like that... and use recharge points ; they're everywhere and usually one in each building. Basically, only use batteries in an emergency.

- on shields, a good discipline is to only ever raise shields when you are in combat... and even then, switch them off if you're running or there's a lull in the battle; only do it when you break cover.

- Maverick suit is good because it carries extra ebreaches, which you should use to beeline for the security console. This is important, because workers with pistols are easily survivable under fire, but guards aren't. If push comes to shove, you can manouver around workers' fire if you're waiting for something to happen. Without alarms as well, it's much easier to break contact and reenter once people settle down.

- on breaking contact.. if you need to interact with something that's impossible to do without violence, you can always run in, interact and break contact. It's nonviolent, not covert.

- use distractions... lob a grenade outside the building, activate non mission terminals/ data download points.

Edit: oh, and have an escape plan. You can always bug out and try again if you are detected too aggressively... or are successful and need to bug out anyway.

Edit 2: also, practice on missions without this requirement... just do everything like it's covert and nonviolent, even if it's not. That way you learn techniques that are universally applicable, but have a safety net of "going loud" in a pinch.
 
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It was a mission at a hydroponics site in an anarchy system owned by an anarchy faction. I can go there without a mission and walk all around the hydroponics areas with a cloned ID and never once get anything more from a technician than "hey what are you doing", or "hey don't stand too close". You can even open up the sample machines and as long as they don't see you. But take a mission that says insert something to slow down the process and the minute you enter the facility the technician starts shooting and sounds the alarm. It's such a hypocritical game mechanic it's unplayable. I ran around for 20 minutes trying to get back in and the technicians and security were all over me like stink on . I'd let them chase me to the other side of the base, and when I get back the technicians has closed the chamber making me have to run around for another 5 minutes to wait for it to open again. Why make a game mechanic that people won't play. I went back to the site with no mission and rage killed the entire crew. Since it's an anarchy site, you only get a local bounty that's applied at the site and no where else in the system. LOL. We should be able to incapacitate people with mele if they don't want us to shoot them. In this case you fail the mission if you die, but I could have killed everyone on site if only the mission wasn't written to be an asinine waste of my time.
 
You can even open up the sample machines and as long as they don't see you. But take a mission that says insert something to slow down the process and the minute you enter the facility the technician starts shooting and sounds the alarm.
That sounds like you've got hostile rep to the faction now.

To be explicit; what you're explaining shouldn't (and in my experience, doesn't) happen. There's something else going on (like hostile rep)

EDIT:
I went back to the site with no mission and rage killed the entire crew. Since it's an anarchy site, you only get a local bounty that's applied at the site and no where else in the system
Ah, yes, if you've been wailing on an anarchy faction, very highly likely you've now got Hostile reputation with them, thus the tech opening fire immediately.
 
The only people who should be raising alarms are the security guards (ones with longarms), but not the workers (ones with pistols), unless you're in a restricted area (which many of these missions send you into).


- use distractions... lob a grenade outside the building, activate non mission terminals/ data download points.

I'll try this one. Should work ....go to habitat start download boost to target.
 
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