Game Discussions Star Citizen Discussion Thread v12

It's a long journey yo. But the destination is getting nearer!

Just look at that tiling...
tiles tiles tiles.png


Handcrafted to perfection. Are you not immersed?
 

Some choice comments as always ;)

They meant quality of their own lives, guys

Also one guy claims:

...there are now 19000 on Issue Council - despite Issue Council automatically deleting reports that don't get more than 9 corroborating reports in 10 days! They have quite a mountain to climb.

I'm not paying $45 to find out if that's true though...
 
Right now the issue tracker is showing 6650 confirmed issues. If you open the list of all issues, it doesn't give a count (or I don't know how to find it.)


View attachment 416431

Edit: If I filter for 'Open', 'Confirmed', and 'Under Investigation', there are 8660.

Come on, everyone knows you don't fix bugs until the final polishing phase, makes no sense to fix bugs while a game is still under development!
 
My god, it's full of reworks...

AI (Content)
[...] Work was done on a proprietary tool that will allow the designers to generate a script of the in-engine dialogue flow to ensure the lines work as intended. This will allow for much more efficiency in the writing and capturing of future characters. [How the hell does SQ42 not have this already?]

AI (Game Intelligence Development Team)
[Still working on StarScript...]

AI (Tech)
[...] planning was done for the work still required to fully synchronize AI components with the Server Meshing authority transition and other features and systems planned for development this year.

Art (Characters)
In January, the Character team continued working on StarWear art debt.

Core Gameplay
[...] technical documentation was created for fundamental improvements or rewrites to some of the core systems, including the transit and hangar flows. This involved cross-team collaboration to ensure that improvements are not solely on the game side but also support content setup and the latest engine features.

Mission Design
[...] continued the ongoing mission refactor and shared an update on the status of some old missions on Spectrum.

They also continued to create new, unannounced content that will improve the quality of all missions, including retroactively improving all existing missions. [Hmmm]

Online Technology
Following the holiday break, the Online Services team continued to add various improvements to the ongoing mission-system refactor, including Global Events and new features.

R&D
The R&D team began January investigating rare PU crashes inside the planet-spawning code. A bug was found inside the serialization framework causing a concurrency issue with on-demand type ID generation.

VFX
For Alpha 4.0.1, the VFX team worked on the MISC Fortune and elements of another vehicle, which will be shared soon.
 
Someone spotted a fun little quote regarding Wing Commander...

Freddie Prinze Jr said:
I can't stand Wing Commander. I can't watch one scene of that movie... I read the script and loved it. So did my buddy Matthew Lillard. We both got the parts. We went on location and they said, 'Here's the new script'. It was a piece of crap.

(source)

The reworks never stop ;)

I wonder how Kevin Droney feels about it :unsure:

Credits said:
Chris Roberts...(characters)
Chris Roberts...(story)
Kevin Droney...(screen story)
Kevin Droney...(screenplay)
 
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