Game Discussions Star Citizen Discussion Thread v12

The labor law required consultation processes we have in many European countries when there are layoffs are usually very stressful and hard to go through. I have gone through a few myself. But at least they are strictly limited in time. The tend to last 2-3 months and then (for the most part) that is it.

What we are seeing at CIG on the other hand is just plain awful all the way through. Constant lay offs at all levels since, at least 2023. Must be a nightmare for those guys.
To be honest I have seen worse - worked 4 years at one place like that before I jumped when I realised I would be one of the last and likely would get a minimum settlement. I was proved right. Then had it happen three years ago and this time I was in the first batch on the chopping block, but I am still seeing further rounds of exits.
 
The official sub thread is fun...

Source: https://www.reddit.com/r/starcitizen/comments/1ij003u/tony_z_now_listed_as_game_director_emeritus/


Or, as Rupert Murdoch supposedly said to Frank Giles on ‘promoting’ him to editor emeritus of the Sunday Times after the latter ran the fake Hitler Diaries: “It’s Latin, Frank; the e means you’re out and the meritus means you deserved it.”

(It's damn funny seeing the scuffed sofa phone-grab I made at 2am popping up everywhere 😁)
 
Some Hater115 Tony gossip from a week back...

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Some Hater115 Tony gossip from a week back...

XYFXL3h.png

Zvm3IRJ.png
If you listen to the last CitizenCon, they mentioned a lot of times the player driven economy while before there was a different plan. A simulated economy with AI interacting between themselves without any player presence, like what the Stalker series have. I guess this is the reason why they never mentioned in the 1.0 panel any of this even though they frequently used the "living, breathing universe".
 
Someone found a great term for Tony:

Architect Astronaut

[...] an individual who is focused on abstract ideas underpinning software design. It is often used pejoratively.

[...] the ability to communicate ideas to a broad group of stakeholders can be valuable. However, the architecture astronaut can take this approach to an extreme, and become disconnected from the systems they are designing. While they may impress others initially with their ability to speak confidently and at extremely high levels of abstraction, their actual designs often lack technical depth and practicality. Demonstrating little regard for logistical details about how their ideas should be executed, they may ultimately lose the respect of their development teams.
 
Someone found a great term for Tony:

Architect Astronaut
Tony Zurovek did exactly the same thing with Ultima Online. He designed a complex economical system very similar (Identical?) to Quanta. But as usual with Tony Z and his inability to work as part of a team due to his abrasive and domineering personality, this was an overly complex system designed and built completely in isolation outside of the main game development...he spent years on it. Just like Quanta, when they tried to merge it into the Ultima game code, it utterly broke everything else and had to be discarded 🤷‍♂️
 
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Tony Zurovek did exactly the same thing with Ultima Online. He designed a complex economical system very similar (Identical?) to Quanta. But as usual with Tony Z and his inability to work well with others due to his abrasive and domineering personality, this was an overly complex system designed and built completely in isolation outside of the main game development...he spent years on it. Just like Quanta, when they tried to merge it into the Ultima game code, it utterly broke everything else and had to be discarded 🤷‍♂️

So, Tony Z repeated what he did with his last big project and Chris is repeating what he did with his last big project.

I'm beginning to see a pattern here :p
 
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