Fantastic. This time is totally different for sure.If anyone wants a summary of the 'Things Are Terrible, But This Time It's Different' plan, this is a decent summary:
I particularly liked...
- Instead of rushed quarterly patches, CIG will release frequent monthly updates.
- October – December
- Server Meshing Phase 2 integration.
- Base Building & Resource Networks first tech previews.
- A fully refined Persistent Universe.
- What This Means for Players
- A stable and playable universe, not just an ambitious tech demo
Fantastic. This time is totally different for sure.
Personally I strongly suspect this is just an opportunistic, made up, strategy change. CIG has been laying off staff on a continuous basis since at least 2023 that we are aware of. New player sign ups, concurrency and actual player time in game are down over 35-45% in the last 2 years, which in turns likley means revenues are also significantly down, making the funds tracker highly suspect.
In other words, it is quite likely new features are simply not bringing in the money to justify the heavy investment in them. CIG has little choice but to fall back to just tweaking the current broken thing with a reduced dev capacity. Presenting this as a deliberate decision is quite disingenuous but probably efefctive as teh community will lap it up.
If the funds tracker was really as good as represented the right business decision would be to stay the course, "steady as she go". "Impressions" would be irrelevant and CIG could easily afford to ignore them for the most part. They have a solid track record of doing so anyways. The real reason therefore has to be low revenues, and possibly related to those required to satisfy the Calder liability.Probably a mix of events. I reckon those themes are probably in the mix. I suspect CIG genuinely are aware of how bad a first impression SC's Year-12-Bugginess has on noobs though, (and veterans), and really are throwing some engineers at core fixes.
(It's just fiddling while the Imperium burns though. Because Server Meshing is still in flux beneath all those features)
Is this correct? I watched the whole of the livestream (admittedly I wasn't concentrating on it) and don't recall this. And the transcript of the YT doesn't find it either. Only references I see to Base Building is 'we had top people working on it, but now they'll be fixing bugs'October – December
- Server Meshing Phase 2 integration.
- Base Building & Resource Networks first tech previews.
It doesn't "mean", it "hopefully could help going towards something loosely looking like"What This Means for Players
- A stable and playable universe, not just an ambitious tech demo
How 12/y patches won't be rushed, when 4/y were ???
This. Exactly. Yes.I don't know, but a long time ago, didn't they used to do monthly patches, then switched to quarterly patches to improve the quality of patches?
Is this correct? I watched the whole of the livestream (admittedly I wasn't concentrating on it) and don't recall this. And the transcript of the YT doesn't find it either. Only references I see to Base Building is 'we had top people working on it, but now they'll be fixing bugs'
It also seems unlikely that meshing will wait until October before they have to move forward with it ..
therealdiscolando said:Heya, recap is kinda-sorta mostly correct (is this AI?) but that ENTIRE "Roadmap for 2025" section did NOT exist in our show and is entirely fabricated.
If the funds tracker was really as good as represented the right business decision would be to stay the course, "steady as she go". "Impressions" would be irrelevant and CIG could easily afford to ignore them for the most part. They have a solid track record of doing so anyways. The real reason therefore has to be low revenues, and possibly related to those required to satisfy the Calder liability.
What would be the other(s) explanations?The tracker isn't that clear cut though. The new accounts section makes for poor reading, and could be a logical prompt for the same actions ¯\(ツ)/¯
(Not saying they're not belt tightening, and that the Calders and/or cashflow issues can't be the cause. Just saying they're not the only explanations in town.)
What would be the other(s) explanations?
That translates to revenues. CIG has had a solid track record of ignoring reputation and "impressions". Only reason I can see that CIG is changing that now is if that has impacted the bottom line significantly.That onboarding is poor and they need to improve the game's reputation and player retention.
Well, CIG has not show any signs of doing that whenever the revenues were solid. At all. Track record is quite clear.Nah, there are scenarios where a company is just looking at the long form. IE cashflow ok for now, but this going to bite down the line, etc.
But like I say, ultimately this is another case of:
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