One thing i find funny is the tolerance of so many people for bugs, even during what is touted as a "PLAYABLE NOW" alpha, whereas if you look at the general gaming population through the lens of Steam discussions or forums and see people rage quitting and venting over much more trivial bugs than people experience in SC.
All you have to do is browse these forums, the recent colonization update threads for example, with people raging about shadows, anti-aliasing, issues with the FC bartenders, despite not even being the topic of the thread, saying FD should fix those before adding colonization.
I suspect part if it, at least in relation is to SC, is the difference between those who are extremely patient with CIG and can handle the decade of non-release, bugginess, and really are fine with treating it like a very extended alpha, and therefore accept the bugs, vs those who bought in due to the marketing and "PLAYABLE NOW" guff, and expect a somewhat "PLAYABLE NOW" game experience.
If I had been stupid enough to give Crobbers money all those years ago, I'm pretty sure i would not have subjected myself to many hours of play, dealing with the bugs, just to experience the alpha. I'd let it rot in my gaming library until it reached the point where "PLAYABLE NOW" was a reality rather than a meme, a 1.0 gold release, assuming that ever happened. Got better things to do with my gaming time than put up with buginess that ruins the experience or, as Mole noted, work around those bugs.
For all its issues, ED rarely is ever in a state where any particular bug affects my enjoyment to the point where I put it down. Occasionally, after a major update, seeing bugs, i'll give it a few days for a patch to fix what needs fixing, that's about it.