COMPLETED CG Brewer Corporation Planetary Survey Initiative (Exploration)

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I do hope they extend the CG. I just returned from my exploration run, hoping to turn in the exploration data. I definitely like the chance for some bounty hunting action, but not before I sell off the data!
 
I can see a situation now where this CG gets extended by a week, and a new one week bounty hunting CG starts.
I hope so, I have made a killing on explo data with this CG by combining it with road to riches and have reached exploration elite in the process. If there's a bounty hunting CG with similar credit earning potential, I might be motivated enough to finally reach triple elite (as well as finally having enough credits to buy a carrier).
 
This is an interesting situation. I look forward to seeing what happens tomorrow.

I've already sold a lot of data but if I hadn't I would spin up one of my alt accounts to do the combat. A good reason to have an alt. :)
 
What EXACTLY counts toward eliminating the Lockdown state?
Any action which increases the "security" score for the Brewer Logistics faction in the HIP 90578 system.

Bounty hunting is the obvious one. There are others but they're likely to be weaker and/or too convoluted to be worthwhile in this context.

Yeah, bounty hunting, but what exactly? Number of kills? Value of kills? Rank of kills? Number of bounties (i.e. does having a KWS increase the contribution)? or other?
Mostly not known for certain (most BGS researchers are extremely concerned about influence and not much about states, and it's harder to test because you don't get exact numeric values)

- if it works the same as it does for influence, then total bounty value is likely to be the significant factor, however obtained
- a KWS generally won't help anything except your bank balance, as the bounties will need to be for the Brewer Logistics faction and they're the default bounty issuer for the system anyway (handing in bounties for other factions won't hurt)
- if you happened to know of a really good bounty hunting spot in a different Brewer Logistics system (they own a lot of the Colonia Bridge) then you could hunt there but hand in the bounties here.

I just realized that I don’t even know if the lockdown would end, provided there’s sufficient BHing, at the daily tick, the weekly tick, or when some threshold is reached
At the daily tick (so around now), if the collective security actions have moved the slider position into (as a minimum) the Civil Unrest region once everything is summed up. The move-to-Lockdown was done in a single day, so in theory moving it back again should be possible too because the system is extremely low population.

If it hasn't worked this tick, the next check will be after the CG ends, though.
 
- if it works the same as it does for influence, then total bounty value is likely to be the significant factor, however obtained
Although I don't have an answer regards values, whats interesting is that to put something into lockdown I had always assumed it was the action (i.e. the ship murder itself) being the 'bucket filler' and not the bounty value. I only assume this as when I would be doing BGS murder I could mix and match victims (security, civilians, navy) and the push gained would be the same even when I would go all security / single group (where bounty value wildly fluctuates).

I had always assumed the reverse to be true, in that it was the criminal being blown up counting on the spot (or on voucher redemption registered). Its a bit like when I'd use exploration data to counter negative actions- from my own experience the value did not matter but the number of submissions did.

All the above is subjective though, as I'm recalling things across BGS versions (2.x, 3.x etc).
 
So it looks like the system is still in lockdown after today's tick. Does that mean it's GG for anyone who hasn't turned in their carto?
 
So it looks like the system is still in lockdown after today's tick. Does that mean it's GG for anyone who hasn't turned in their carto?
There is nothing that players can do to change this now before the CG is due to end.

FDev could always step in, but I kinda hope they don't given it's always stated that "disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly." It's a pretty cool twist.
 
There is nothing that players can do to change this now before the CG is due to end.

FDev could always step in, but I kinda hope they don't given it's always stated that "disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly." It's a pretty cool twist.
Yeah, while it would be nice for Fdev to either godhand the lockdown away or move the megaship to another system, I would respect them more if they leave it as it is.
 
There is nothing that players can do to change this now before the CG is due to end.

FDev could always step in, but I kinda hope they don't given it's always stated that "disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly." It's a pretty cool twist.
100% this. This CG has gone on for, what, 14 days now? And it's only hit lockdown in the last two? Civil Unrest would've been occuring well before a lockdown of this magnitude occurred... if the warning wasn't heeded... well... GG.

Let's just shut down the BGS and make the universe static, I guess?

Yeah, while it would be nice for Fdev to either godhand the lockdown away or move the megaship to another system, I would respect them more if they leave it as it is.
Like I suggested in another thread... would players complain just the same if the CG ended yesterday because some player dropped eleventybillion reports in to the CG, making it finish early?

Truth is, almost probably, which is why the lockdown should stay.
 
Although I don't have an answer regards values, whats interesting is that to put something into lockdown I had always assumed it was the action (i.e. the ship murder itself) being the 'bucket filler' and not the bounty value. I only assume this as when I would be doing BGS murder I could mix and match victims (security, civilians, navy) and the push gained would be the same even when I would go all security / single group (where bounty value wildly fluctuates).
Murder not having a "voucher" to hand in is probably counted as 1 action at that point, so for using that to reduce security that's probably true.

I had always assumed the reverse to be true, in that it was the criminal being blown up counting on the spot (or on voucher redemption registered). Its a bit like when I'd use exploration data to counter negative actions- from my own experience the value did not matter but the number of submissions did.
The 3.3 reforms moved a lot of things from transaction based to total based. Whether or not that affects the slider states I don't think anyone has tested.

Civil Unrest would've been occuring well before a lockdown of this magnitude occurred
Nope. Went straight from None one day to well into Lockdown the next. It's only a 1600 population system, so pushing the bar so fast it doesn't hit the intermediate state is possible.

(And it was direct movement, rather than caused by an Event state, so no warning there either)
 
Nope. Went straight from None one day to well into Lockdown the next. It's only a 1600 population system, so pushing the bar so fast it doesn't hit the intermediate state is possible.
So, a flipback of a comparable magnitude is entirely possible then?

I mean, this is all still pretty unsurprising considering the CG caused Brewer to literally enter a war with the incumbent PMF.
 
Murder not having a "voucher" to hand in is probably counted as 1 action at that point, so for using that to reduce security that's probably true.
It kind of does / could do though, the value of the bounty. In any case its interesting how the system is set up, given that its a mass of contradictions- especially given PP2 has a design that prevents whats happened here (i.e. you can't go from unoccupied to stronghold in one jump).

I'll be interested in seeing how fast lockdown is dealt with, given the situation though.
 
Looks like there was a (slight) warning - seems Brewer had a Pending Civil Unrest on Sunday, but the Unrest never went live as the Lockdown went pending on Monday (and managed to go live on Tuesday) - [scroll down to see Pending states]

 
Problem is plenty of players deep into the black, decided to come back to the bubble for this CG , and, obviously not in the first day, but for the last day, to bring as much data as possible.
And then...this.
It is not fair.
I know that life is not fair, but this is a game, not life. We play to forget for a bit of the unfairness of life.
 
it's cool and all that BGS can affect stuff like this, but i'd be lying if i said i wasn't bummed out about wasting the last few days rushing back to the bubble for what turned out to be no reason. even risked all my data doing a few bounties to try and move the needle but i guess not ¯\(ツ)
 
Problem is plenty of players deep into the black, decided to come back to the bubble for this CG , and, obviously not in the first day, but for the last day, to bring as much data as possible.
And then...this.
It is not fair.
I know that life is not fair, but this is a game, not life. We play to forget for a bit of the unfairness of life.
So don't put all your eggs in the one basket? Like, seriously. I always throw in a token effort, particularly when a CG has a 100% participation reward offering, just in case of these exact situations happen (and, lo and behold, my 12 reports are getting me 10 months worth of FC upkeep and an engineered DSS).

Like, I empathise... but what's the problem here? I personally don't understand the obsession some seem to have with saving everything up to deliver in one, big hit at the end of a CG. It's just so damn risky, whether it's early CG completion, BGS effects like this, being killed by a rando pirate or plain old dumb luck resulting in death. It's a complete failure to plan for some common and very high impact scenarios, and should be a lesson learned for those that do miss out; be a bit more defensive and conservative with your contributions so you don't miss the boat. We're talking pretty common icy/rocky bodies here, the sort of thing that explorers usually ignore. There's no need to go deep out into the black to find lots of those... but hey, I say "you do you" to those people... but whether it's in-game actions or even just life getting in the way of participation in a time-bound event... I can't take the idea of people not planning any contingencies here very seriously.

Let's also not forget other context:
  • An FD-initiated CG literally flipped a system in days that's been long-held by a PMF. I don't usually trade in such sentiments, but if we're spilling tears over impact to players participating in CG, what about the impact to that group of 50-odd players? What's their say in this matter? They going to be given back the system that this CG just wracked? Or are we just bullying groups who are smaller and less represented now?
  • There were some warning signs... yes it skipped the intermediate Civil Unrest state, but it was pending, and the impacts visible. But there was also the war, which is a surefire way to tell when the security of a faction might tank. Then there's the crime reports.... all the info is there... something something horses, water and drinking.
  • It's been two weeks. I learned too many times from school days not to try and hand in an assignment on the last day, in the event something dumb occurred and I couldn't do it. This is no different.

Again... I empathise that some of the in-game systems and mechanics aren't the most user-friendly for observing/tracking these things, but likewise, we all play the same game, and it's foolhardy to put the head in the sand and pretend these effects which are well documented and well experienced by the whole player base, simply "won't happen" because it's a CG.
 
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There is nothing that players can do to change this now before the CG is due to end.

FDev could always step in, but I kinda hope they don't given it's always stated that "disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly." It's a pretty cool twist.

It wouldn't be at all unrealistic if Brewer Corporation were to extend the deadline due to the circumstances.
 
It wouldn't be at all unrealistic if Brewer Corporation were to extend the deadline due to the circumstances.
This would be way more tolerable than some god-handing of the thing, but again... the BGS is meant to give flavour to the universe. It's hardly serving that purpose if it gets ignored just because it spits out something inconvenient.
 
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