There are some fences that do the blocking.They added things, but also took things away that were very important. They need to add missing features back from the first game. No curbs on paths, and those curb pieces that block people from walking a certain way.
Yeah they do act weird around them like they are annoyed? Am I just projecting or is this a thing?I Just hide the barriers under the surface. But the peps dont like them and acts a bit strange near them. But I STILL WANT kerbless paths. OF COURSE. I just dont understand how this is not in there. They actualy "missed" adding it or what?
Sure is a thing...Super anoying. Some start to walk in slomotion for example.Yeah they do act weird around them like they are annoyed? Am I just projecting or is this a thing?
Totally agree... Kerbs first and listen to the community... all lights triggerable... I don't care your custom videos that make my game crash... Frontier come onI fully agree with you.
I felt like every feedback had myriad of ideas and wishes, but kerbs was the one thing all wanted as a toggle option, no implementation, confirmation or anything. Sorry, dead Frontier, you promised better communication, but i don't see it, all you did was release a road map and i read paul's name more often in the thread, but we want some dev insight's: why are toggle Kerbs still missing? If there is a reason, it is great but here i feel we are talking to a wall and one very very important feature is just ignored.
For me personal: What are you thoughts and ideas behind guest behaviour and park management? What is your vision for both systems? you are awfully vague about everything and miss the opportunity to sell/share your vision to me.