General Make pirate behaviour toward non-offensive craft doing a search and rescue role more realistic and not so blasted horrible.

Hours of exploration and surface mining for engineering materials, picking up a couple of survival pods because I don't like to see anyone left behind, and discovering a world with grass. I arrived back at base and was promptly blown up by a pirate. All the cartography gone on a system full of life, all that time wasted, and for what? A couple of escape pods! There's no sense to it.

To be blunt I'm on the edge of saying **** it. I want to explore but it's damned unpleasant with the NPC logic as it is.

A pirate made himself known to me and I saw "mostly harmless" in his stats. I can relate to that. I targeted and kept facing him, but I didn't fire. He went away to live another day, which is how it is with me in real life.

So, I am annoyed and frustrated with today, and where's the sense in having a wonderful space simulator that leaves one wound up and angry. Something is wrong somewhere...
 
Think you'll find the same happens against a player pirate if you don't drop your cargo. It's not unknown for them to be happy with you just dropping 5-10 tons.

Although I do have to say that destruction from a mostly harmless NPC in any ship suggests your build is too lightweight and needs re-enforcement.
 
Hours of exploration and surface mining for engineering materials, picking up a couple of survival pods because I don't like to see anyone left behind, and discovering a world with grass. I arrived back at base and was promptly blown up by a pirate. All the cartography gone on a system full of life, all that time wasted, and for what? A couple of escape pods! There's no sense to it.

To be blunt I'm on the edge of saying **** it. I want to explore but it's damned unpleasant with the NPC logic as it is.

A pirate made himself known to me and I saw "mostly harmless" in his stats. I can relate to that. I targeted and kept facing him, but I didn't fire. He went away to live another day, which is how it is with me in real life.

So, I am annoyed and frustrated with today, and where's the sense in having a wonderful space simulator that leaves one wound up and angry. Something is wrong somewhere...
These unpleasant things have been encountered by all of us at some stage in the game. It’s a matter of picking up the pieces and learning about what you can change to not see it happen again. When it came to the early days of combat, I avoided all conflicts until I had a ship where I could hit back. But until that happened I just invested in equipment to boost away from anyone wanting my cargo.
 
The thing is you were expecting decent behaviour from the pirate NPC, they don’t do decent they also don’t use judgement you can show up in a fully armed and armoured killing machine with a size 1 cargo rack filled with bio-waste and you will be attacked for it the only thing that won’t get you attacked is a cargo of limpets.

The Elite galaxy is not a nice place remember they blow up your ship for parking and traffic violations.
 
When we say we're out in the black we mean it. Out about 3000ly away from the bubble. There you'll be alone. No pirates no other cmdrs. Just you.
It's serene. It's dark. Silent except the weird sound effects. Explore guardian space, land on one of those guardian bases alone, you'll know fear.
Fact is elite is bonkers near the bubble. But out there, it's magical. Majestic. Where silence is golden.
Try it. No stress!
Longest l stayed out was a year. Got space madness. And l had a fleet carrier to accompany me. So out there In an asp explorer or a dbx for years is truly exploring.
You can go from one dssa carrier to another to offload all that UC data. Without even returning to the bubble. Or if you have your own carrier well the galaxy is yours for the taking.
Exploring is for me one of the best aspects (and most overlooked by fdev) of the game.
Get out there...go off the beaten path. Map your own systems, what we call 'Tagging'. And trust me you'll grow to love it. If you don't go mad.
It's not all about jump range. It's about sheer practicality. Survival.
So off you trot. And be happy.
 
dragsham has said it all so i cant add much,except npc pirates die if they intridict me,even in my asp,although submitting and boosting out is the best chance if youre combat skills are low.they are easy enough to evade anyway, have fun.
 
I wouldn't object to escape pods being removed from the list of cargo that pirates think is worth their time.

The value of escape pods is in fact worth the pirate's time, but I can see an honor-among-thieves exception for rescue work. Everyone who flies risks being next in an escape pod. Everyone has a vested interest in as many ships as possible feeling safe to pick up escape pods
 
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The thing is you were expecting decent behaviour from the pirate NPC, they don’t do decent they also don’t use judgement you can show up in a fully armed and armoured killing machine with a size 1 cargo rack filled with bio-waste and you will be attacked for it the only thing that won’t get you attacked is a cargo of limpets.
Yes. The point of pirates isn't to be economically realistic or show reasonable target judgement.

The original point of pirates in the previous three games was to justify you getting a really substantial trade profit for carrying some cargo ten minutes over to the next station. That's mostly been lost, of course - now the trade profit is generally your reward for being able to read a few bits of text, rather than for fighting your way past the pirates - but if they only attacked when you were carrying cargo high-value enough to make the risk worthwhile then they'd basically never attack anyone.

(Admittedly, between SCO, the ease of evading interdictions with practice, engineered defences, etc. there's a fair argument that pirates are basically only there nowadays to annoy beginners, and should be replaced with something else that largely ignores beginners and targets veteran players instead)
 
human pirates are not pirates anymore,i get intridicted by a krait,who demands 5 ton of cargo,he has no cargo racks,limpet collecter,but does have plasma/rail gun he has now become a ganker playing his own game,the good old days of player pirates have gone. they would normaly play to a fair set of rules,but not anymore quite often have a chat with you about the game,yes you dropped the cargo and they would pick it up ,07 cmdr and fly out that was fair game.
 
I wouldn't object to escape pods being removed from the list of cargo that pirates think is worth their time.

The value of escape pods is in fact worth the pirate's time, but I can see an honor-among-thieves exception for rescue work. Everyone who flies risks being next in an escape pod. Everyone has a vested interest in as many ships as possible feeling safe to pick up escape pods
Precisely. I have rescued what are clearly dubious characters (the cargo they carried is the evidence for that), and I would have thought there would have been some virtual gratitude for any sort of rescue, no matter who, pirates included. It just seems so lopsided to kill me for rescuing others. :(

Why can't one gain reputation with pirates? They are a faction after all! If one rescues them as well as others, the word should get out that they should show a little leniency and pass by if there are (perhaps, only) rescue pods in the cargo. If I'd had high value goods then I could have, not liked but, understood it, but I didn't. I just had pods from crash sites near distress beacons, so clearly, someone needed rescuing. I don't pick up narcotics or weapons, and as for slaves, I would want to return them to freedom. That's just how I roll. I don't expect others to do that if profit is their thing. It just doesn't feel right to me being nasty, even in a game.
 
Think you'll find the same happens against a player pirate if you don't drop your cargo. It's not unknown for them to be happy with you just dropping 5-10 tons.

Although I do have to say that destruction from a mostly harmless NPC in any ship suggests your build is too lightweight and needs re-enforcement.
I didn't have any tons of cargo, just escape pods :)
 
These unpleasant things have been encountered by all of us at some stage in the game. It’s a matter of picking up the pieces and learning about what you can change to not see it happen again. When it came to the early days of combat, I avoided all conflicts until I had a ship where I could hit back. But until that happened I just invested in equipment to boost away from anyone wanting my cargo.
I thought I was well armed and shielded. Apparently, the military grade hull was made from glass and the bi-weave shields and three shield boosters made from paper. :(
 
:(

Why can't one gain reputation with pirates? They are a faction after all! If one rescues them as well as others, the word should get out that they should show a little leniency and pass by if there are (perhaps, only) rescue pods in the cargo. If I'd had high value goods then I could have, not liked but, understood it, but I didn't. I just had pods from crash sites near distress beacons, so clearly, someone needed rescuing. I don't pick up narcotics or weapons, and as for slaves, I would want to return them to freedom. That's just how I roll. I don't expect others to do that if profit is their thing. It just doesn't feel right to me being nasty, even in a game.
laugh-goodfellas.gif
 
I understand your frustration. We've all been there. However, the game is called "Elite: Dangerous", not "Apprentice: Safe".

Hours of exploration and surface mining for engineering materials, picking up a couple of survival pods because I don't like to see anyone left behind, and discovering a world with grass. I arrived back at base and was promptly blown up by a pirate. All the cartography gone on a system full of life, all that time wasted, and for what? A couple of escape pods! There's no sense to it.
If you have learned something from this, then your time wasn't completely wasted. As it is, it's not that hard to escape NPC pirates with a bit of practise, even in a non-combat explorer built.

A pirate made himself known to me and I saw "mostly harmless" in his stats. I can relate to that. I targeted and kept facing him, but I didn't fire. He went away to live another day, which is how it is with me in real life.
Yeah, because you are a nice person! But don't expect this kind of kindness from a NPC pirate. Or from a human ganker for that matter.

So, I am annoyed and frustrated with today, and where's the sense in having a wonderful space simulator that leaves one wound up and angry. Something is wrong somewhere...
Don't give up! Nobody ever said that Elite Dangerous is a peaceful space simulator. There are dangers, even when flying in solo mode. Pirates will try to get your cargo, that's why they are pirates.

I didn't have any tons of cargo, just escape pods :)
Nope. You had some juicy slaves on board.

there's a fair argument that pirates are basically only there nowadays to annoy beginners, and should be replaced with something else that largely ignores beginners and targets veteran players instead
Oh, I would like that very much.
 
Yes. The point of pirates isn't to be economically realistic or show reasonable target judgement.

The original point of pirates in the previous three games was to justify you getting a really substantial trade profit for carrying some cargo ten minutes over to the next station. That's mostly been lost, of course - now the trade profit is generally your reward for being able to read a few bits of text, rather than for fighting your way past the pirates - but if they only attacked when you were carrying cargo high-value enough to make the risk worthwhile then they'd basically never attack anyone.

(Admittedly, between SCO, the ease of evading interdictions with practice, engineered defences, etc. there's a fair argument that pirates are basically only there nowadays to annoy beginners, and should be replaced with something else that largely ignores beginners and targets veteran players instead)
Yes, and as a beginner I can tell you that the experience is enough to thoroughly put me off playing the game. I'm hanging in there by a thread at the moment, trying different updates to try to get my ship to be more resilient, but if I get blown up any more, I'll be out of money, and I don't want to start that whole process again. I might move to a different galaxy with nicer neighbours, or join the Thargoids. Now, there's a thought... Arrrrgh, the dark side is so seductive! lol
 
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