If you intend to colonize a system - why? And which aspect of a colonized system most interests you?

My only comment on scope is that i don't understand the limitation to the bubble proper... the 10Ly thing is the 10Ly thing... but tbh i see the 10Ly limit staying, and instead FD will cycle Trailblazer megaships to different parts of the galaxy every month or so... and they provide a "temporary start point" for players to expand from, deeper in the galaxy. That way FD can prevent people rushing to some obvious candidates deep in the black.
I don't expect a large limit, but 10 LY is too short to colonise even some of the fringes of the bubble. As the Thargoids discovered, there are even a few inhabited systems within the bubble that don't have any other stars within 10 LY.

The comment they made about (paraphrased) "you might want to establish an intermediate colony for easier access to trade goods to build up the rest" only makes sense if it doesn't take you well over a year just to exceed the range of a single FC jump, regardless of the starting point. (Given the massive T/LY/hr efficiency of a FC over anything else at longer ranges, and their substantial laden range, I'm not sure that will ever actually make much sense, of course, at least not until colonisation starts to consider systems on the other side of the core)

I'm not expecting it to be really large, but there are a lot of places really close to the bubble it needs a 20 or 30 LY range to get into at all, and even a 100 LY range would still take a decade to get as far as Beagle Point, and a year just to loosely join up the existing "fringe nebula" settlements around the bubble, which doesn't seem like it's going to encourage a massive rush to deep-space options.
 
I don't expect a large limit, but 10 LY is too short to colonise even some of the fringes of the bubble. As the Thargoids discovered, there are even a few inhabited systems within the bubble that don't have any other stars within 10 LY.

The comment they made about (paraphrased) "you might want to establish an intermediate colony for easier access to trade goods to build up the rest" only makes sense if it doesn't take you well over a year just to exceed the range of a single FC jump, regardless of the starting point. (Given the massive T/LY/hr efficiency of a FC over anything else at longer ranges, and their substantial laden range, I'm not sure that will ever actually make much sense, of course, at least not until colonisation starts to consider systems on the other side of the core)

I'm not expecting it to be really large, but there are a lot of places really close to the bubble it needs a 20 or 30 LY range to get into at all, and even a 100 LY range would still take a decade to get as far as Beagle Point, and a year just to loosely join up the existing "fringe nebula" settlements around the bubble, which doesn't seem like it's going to encourage a massive rush to deep-space options.
So for me that whole "intermediate colony" statement doesn't make a whole bunch of sense in quite a few contexts... not just colonization range... but resolving that tangled mess needs a lot more detail than we have, so I'm just sticking with "i guess it'll make sense on the day" but that still makes me think it'll perhaps be more talk than substance...

Cynically, to append to your paraphrase... it might be as simple as "you might want to set up an intermediate supply colony... but why would you really?"
 
I can see them relaxing the 10ly rule in the future - but before they do that they will need to add auto-routing (or long distance jumps) for FC. As soon as it is possible to Colonise more remote systems the current manual plotting becomes an issue, as the game will be pushing you to use FC for long distances for the first time. Probably later this year.
 
Understandable. I returned to the bubble when the Titan invasion started and that was quite entertaining because I liked the massive ships and the gameplay around was entertaining.

The reason why I am waiting for the FU stream is my hope (haha, you we all have expectations) that FDev might talk a bit about something else on their roadmap and according to that info and their timeline, I will plan my next journey (to last either 6 months or rather 12 months).

(edit clarification about 'return')
I just hope the trailblazer update is interesting and fun to play. And includes many (dare I say, personal) customisation options.
.. but i fear it will be dull and tedious. ultimately soaking up hours upon hours of T-9ing to recreate what already exists. Who knows.

Flimley
 
Last edited:
Cynically, to append to your paraphrase... it might be as simple as "you might want to set up an intermediate supply colony... but why would you really?"
It's certainly likely that the easiest way to get an intermediate supply colony, if one is needed for a particularly long range project, is to ignore the issue yourself and just wait for another group to set one up in about the right place because that's where they want to be anyway.

But I think it does at least imply that ranges will be opened up at least a little so that there can be some intermediate space between the new colony and the entire economy of the bubble without needing to spend multiple years chaining outwards, even if no-one actually does much with that space in practice.
 
My squadron will probably take some nearby stars for mining, then ignore the feature completely until we can colonize some distance cluster of earthlikes with good mining around it.
 
I just hope the trailblazer update is interesting and fun to play. And includes many (dare I say, personal) customisation options.
.. but i fear it will be dull and tedious. ultimately soaking up hours upon hours of T-9ing to recreate what already exists. Who knows.

Flimley
Therefore, I expect nothing from colonisation which is going to draw me into it. Of course, I don’t know anything beyond FDev’s announcement but it sounded very static and too grindy for my taste.
I want to fly a ship for the sake of flying it and I wanto to see new worlds and not be an ore trucker on the same route every day.
 
Creating a new housing complex just outside of town doesn't seem like a trailblazing colony to me.

I'm trying to figure out if there is something that would appeal to me about colonizing a system...
Like many others, I will wait and see. I don't have the patience to jump on the bandwagon when we are told up-front the wagon might be delivered broken requiring a bunch of patches.
 
I admit to not reading the whole thread so apologies first.

In order to colonise a system, does one have to first be pledged to a power? I'm guessing the answer is we don't yet know...
 
Well, always remember that a journey of a thousand miles begins with a single step.
That first step is hardly something to boast about. Sure all your bags are packed and you made a bunch of sandwiches. Maybe once you get out of your front yard you can say you are on a "trailblazing" journey.
 
I admit to not reading the whole thread so apologies first.

In order to colonise a system, does one have to first be pledged to a power? I'm guessing the answer is we don't yet know...
In terms of info we have: Unknown

But realistically... no, it won't. Colonisation relies on visiting a faction rep, and the faction's are not tied to powers directly. But I'd suggest you won't need to be part of a squadron pledged to a faction either.
 
There's nothing I want to colonize around Sol, so my intent is to wait until we can colonize further than 10 light years from it. In other words? I care not about colonizing the bubble. Instead I have a spot in mind about 25,000 light years away. I want to build my own private Idaho... Whatever that actually means 😂
 
Not really interested in claiming my own system, but I will help in building it based on where my power wants to expand.
The last part to this is my favorite answer. If I had an inkling as to how building a settlement and aligning it with my superpower impacts my superpower? And I might be interested in building where it needs me to.
 
You could take a few carriers and do it today? What is the difference?
NPC ships and Odyssey bases.

This is basically the same thing I'm saying about colonization used to expand the bubble. There are plenty of systems that aren't active in BGS already.
 
Back
Top Bottom