If you intend to colonize a system - why? And which aspect of a colonized system most interests you?

NPC ships and Odyssey bases.

This is basically the same thing I'm saying about colonization used to expand the bubble. There are plenty of systems that aren't active in BGS already.
In your previous post you wrote that you want a system with earthlikes and mining. You can’t build a base on earthlikes and mining is done in rings. Carriers are basically the same as a station in a system. Therefore I don‘t get why anyone would want to colonise far away from the bubble when you can achieve the same with a carrier (or a group of them)?
 
There is one system that I found by accident years ago. The view upon arrival is.....amazing. It's within 10 ly of a currently populated system so I will try to colonize it just to see how this new gameplay loop works and if there is any benefit to it other than having my name on an info panel (which doesn't interest me).

Aside from that, I will probably work to help push LYR's territory further out in the direction of the Pleiades.
 
Does anyone think it could be like the homestead acts that happened in America where they gave land away for free? Because all the costs are going to be in building.
 
In your previous post you wrote that you want a system with earthlikes and mining. You can’t build a base on earthlikes and mining is done in rings. Carriers are basically the same as a station in a system. Therefore I don‘t get why anyone would want to colonise far away from the bubble when you can achieve the same with a carrier (or a group of them)?

Because you can build outposts and orbital stations, as well as surface stations.
 
Because you can build outposts and orbital stations, as well as surface stations.
On those orbital and surface stations you will probably have less influence on services and pricing than on a carrier. I am not against colonisation but I don't get it why people want to colonise somewhere far away from the bubble when it is already possible with carriers today. You can land on a planet with a ship and drive & walk around today. There is no point in creating a colony far away from the bubble.

Or is it just about putting your permanent name on the system?
 
A pocket of functional economy tens of thousands of light years away, based on cool finds while exploring. The system with multiple Earthlikes will be agriculture, with neighboring systems having at least one of each type based on the available resources.
 
On those orbital and surface stations you will probably have less influence on services and pricing than on a carrier.

That's true to a point, however the presence of an ELW in a systems almost always leads to a much larger population, often in the billions, compared to systems without ELW which often hover in the low tens of millions if they even get that high, so if colonisation does work like it does in the bubble having an ELW will lead to a much larger population base and potentially larger markets in orbitals and outposts and far greater influence on surrounding systems, so yes there is a potential advantage to having a system with an ELW. I say potential because we don't know how it will work, but according to what we have been told we will be given the tools to be able to assess the potential of each system before setting the colonisation beacon, only a few more days and we will find out.
 
A personal goal is to have self sufficient mini bubble. With agricultural, extraction, refinery, industrial and hightech stations.

Whether this will be possible remains to be seen. The 10ly range isn't great. Oir faction isn't at the edge of the bubble, so we cant just go somewhere. With something like 25, or even 15, we could string together systems to go somewhere.

Plus it remains to be seen how much effort this will be.
 
On those orbital and surface stations you will probably have less influence on services and pricing than on a carrier. I am not against colonisation but I don't get it why people want to colonise somewhere far away from the bubble when it is already possible with carriers today. You can land on a planet with a ship and drive & walk around today. There is no point in creating a colony far away from the bubble.

Or is it just about putting your permanent name on the system?
personally for me it is about having an area of space Incan make my own (from a role play POV).
your argument you can practically do what ever you want with carriers may well be true.... but by that same logic for the most part all the systems in elite are practically the same once you have seen your 1st 100 different systems or not.
it still does not stop a lot of players for wanting to go out into the black.
 
There should be some advantage for a CMDR to go through the process of colonizing a system. I'll certainly colonize at least one system to have my name on it, but it would be a better attraction/reward if there was a reward of some sort.
 
This is kinda a stupid question i should already know the answer too. But is there a combination of planetary and orbital/outpost economies ie one a refinery, one or 2 Extraction (assumption there's ringed planets with decent hotspots) and say another one or 2 as industry, so on so forth, that could potentially spawn an almost perpetual boom state? And even investment dare I say it. Thus making colonisation a real credits earner.?
 
This is kinda a stupid question i should already know the answer too. But is there a combination of planetary and orbital/outpost economies ie one a refinery, one or 2 Extraction (assumption there's ringed planets with decent hotspots) and say another one or 2 as industry, so on so forth, that could potentially spawn an almost perpetual boom state? And even investment dare I say it. Thus making colonisation a real credits earner.?
That's a really good question. If it's possible we will def find out.
 
Thats ME.jpg

Because I want to tag a place with more than First Discovered, First Scanned, First Footfall.
 
Ultimately just to get my name on it. I don't think there's really anything else it gives you, anyways. Although I'm hoping we get new stat trackers for colonized systems, like how many, what types of planets, amount of population living there etc. I'd probably do more if I got stats like that.
 
personally for me it is about having an area of space Incan make my own (from a role play POV).
Yeah, that's what I am afraid of. I enter such a system with an exploration-engineered ship and the first message I get is "you're entering a private star system, prepare to be destroyed". Most appreciated when that system has some unusual stellar or planetary properties :p
 
Yeah, that's what I am afraid of. I enter such a system with an exploration-engineered ship and the first message I get is "you're entering a private star system, prepare to be destroyed". Most appreciated when that system has some unusual stellar or planetary properties :p
Fortunately we already have those locked via permits so we don’t risk getting blown up for being in a system that we are not supposed to be.

By human standards, anyway. Thargoids clearly have some different views on what’s acceptable there (I sure doubt Cocijo went on a grind for its Sol permit) and whoever is around Raxxla probably might not approve of a human poking it. Sorry, had to do it.

Really though, I don’t think this’ll be like carriers, where the system architect is not necessarily the owner and gets to set permissions/restrictions on visitors. And you could always be asked (more or less) nicely to leave before somebody points a few capital-grade guns at your ship.
 
Yeah, that's what I am afraid of. I enter such a system with an exploration-engineered ship and the first message I get is "you're entering a private star system, prepare to be destroyed". Most appreciated when that system has some unusual stellar or planetary properties :p
to be honest i am not bothered about other players..... if i did colonise such a world i would leave it open for everyone - so long as they could not break it - nothing puts me off open world crafting games more than the ability for other people to just go into your base and blow it up for lols.

but given nothing in elite so far has given players the ability to destroy anything other than ships or avatars which are replaced on destruction, i highly doubt we will get destructable environments.

hell to be honest i would not be bothered if a colonised base or even a player carrier was locked to solo and PG and no one else could even see it. it would be no skin off my nose personally.
 
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