Will Colonisation Attract Gankers?

Two perspectives come to mind with this.

Individual Pilot / Carrier Owner
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The impact of gankers won't be such an issue for me so long as the lockdown state will not prevent delivering goods.

System/Station Management
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This could cool down the amount of people willing to deliver in open, but with the expected gold rush, it won't push the needle enough. As we move into a more steady pace of growth, I suspect that we won't see any major interruptions save for targeted attempts to halt expansions but that could be circumvented by delivering in a PG or Solo instance.
 
Ah, this is all coming back to me now. 🫤

I seem to recall constantly saying to people "First thing you need to ask, with any new feature, is if it could be abused".
Cos, let's face it, if it can be abused it will be... about 2 minutes after it's introduced.

In the case of a "PvE flag" system, I can think of heaps of ways it could be abused.
4 ships with healy-beams and PvE flag on supporting another ship with PvE flag off could cause an awful lot of mischief, with no means of intervening.
Big ships with PvE flag on could do a great job of running interference during some PvP encounter (such as, perhaps, something in PP).
Basically, in anything where blocking or ramming other ships could yield an advantage, a PvE flag could cause huge issues.

At which point, somebody might say "Okay then, if you have the PvE flag on and you damage another player ship it is immediately cancelled"
So, you're doing a bit of pew-pew in a RES (with your PvE flag on), Ganker #1 flies in front of you in an unshielded sidey, you damage their ship, flag goes off and Ganker #2 immediately melts your ship.

If it can be abused, it will be.
The reason it will take as long as 2 minutes is how dispersed all the players are even in the Bubble.
 
Your disbelief seems to imply you view being forced to play only with other pvpers as punishment.
punishment
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