I was busy doing the CG for you and others who need the CMM, you're welcomeServer overload because everyone is on trying to find CMM - LOL!
I was busy doing the CG for you and others who need the CMM, you're welcomeServer overload because everyone is on trying to find CMM - LOL!
There's a difference between "quick and easy" and having to haul 200k commodities in total with varying degrees of drop rates for each type..This is what happens when FDev announce something expensive without a massive exploit like pre nerf LTDs to make it quick and easy.
CMM composites excepted
You're talking to someone who helped out Operation Ida repair stations a few years back. 200k is quick and easy, especially remembering those times when we had to repair stations in the Pleiades with cargo brought from the bubble - before fleet carriers.There's a difference between "quick and easy" and having to haul 200k commodities in total with varying degrees of drop rates..
I was busy doing the CG for you and others who need the CMM, you're welcome![]()
I imagine that's true, at least if you have nothing better to waste your time on. To each his own, but maybe people wouldn't be complaining as much if there was actual, tangible gameplay behind the time required to set the colonies up, other than looking at tables and flying in a straight line through empty space.You're talking to someone who helped out Operation Ida repair stations a few years back. 200k is quick and easy, especially remembering those times when we had to repair stations in the Pleiades with cargo brought from the bubble - before fleet carriers.
That will depend on how many Megaships we end up with, how spread out they are and how fast they re-stock with essential supplies.It's going to be Sooooo funny when the Megaships arrive and it turns out you can just rock up at one and buy 20kt of CMMs without a 2nd thought.
Don't do it then. Group projects and chatting nonsense either in game or on Discord while building something with friends isn't for everyone. Criticising FDev for having team based gameplay in an MMO, especially given the popularity of hauling CGs is a bit of a headscratcher to be honest.I imagine that's true, at least if you have nothing better to waste your time on. To each his own, but maybe people wouldn't be complaining as much if there was actual, tangible gameplay behind the time required other than looking at tables and flying in a straight line through empty space.
I'm amazed that people thought that this would be anything other than 90+% cargo hauling.For some reason I thought colonizing a system and being the architect would be more cool, engaging, and fun than just being a glorified Amazon driver that never has time to eat sleep or shower...
My mistake I guess.
You get one thing right - I won't do it now or ever. It's just a shame that the game seems to revel in grind loops that serve nothing but sinking time down the drain, just because the developer is stretched thin on resources and doesn't want to commit to adding anything of real substance to the game. What causes me to scratch my head is the fact that some people seem completely satisfied when presented with the same old trucking loop they've been stuck with for the past decade, albeit repackaged with a handful of new assets and with a glorified name tag on a map screen as a reward. But hey, if that's what rocks your boat, then more power to you.Don't do it then. Group projects and chatting nonsense either in game or on Discord while building something with friends isn't for everyone. Criticising FDev for having team based gameplay in an MMO, especially given the popularity of hauling CGs is a bit of a headscratcher to be honest.
Yeah this^^Hopefully many of the system architects ragequit so the server load goes back to sustainable![]()
For a single player (not in a team, no friends... that's me!) I really don't see any gameplay or advantage to the current colonization feature for a typical single player.I'm amazed that people thought that this would be anything other than 90+% cargo hauling.
I suspect it will. And players like myself will wait and see. And hoard stuff. I'm certainly not interested in the effort to make a Coriolis Stn 10Ly from the bubble. Wait and see. There is no rush.Hopefully many of the system architects ragequit so the server load goes back to sustainable![]()
Entirely agree, which is why aside from helping friends with their projects (for the aforementioned chatting rubbish on discord in between deliveries) I'm staying out if this one.For a single player (not in a team, no friends... that's me!) I really don't see any gameplay or advantage to the current colonization feature for a typical single player.
A fleet carrier... absolutely, lots of benifits. I can make a big list. In fact, I have!
But a colony? The idea of it sounds cool. Maybe someone can list the gameplay benefits, I just don't see them.
I suspect it will. And players like myself will wait and see. And hoard stuff. I'm certainly not interested in the effort to make a Coriolis Stn 10Ly from the bubble. Wait and see. There is no rush.
Do you mind sharing your list, if you have it ready?For a single player (not in a team, no friends... that's me!) I really don't see any gameplay or advantage to the current colonization feature for a typical single player.
A fleet carrier... absolutely, lots of benifits. I can make a big list. In fact, I have!
The point of the colony is to build the colony and grow the bubble. That is, the point is literally to shape the bubble however you set fit. That's not going to be everyone's bag, just like mining or current- state exploration.But a colony? The idea of it sounds cool. Maybe someone can list the gameplay benefits, I just don't see them.
Yep. Some will be interested in growing the bubble, some won't... but at the very least it creates an opportunity to work as a group to something that has tangible impact.Entirely agree, which is why aside from helping friends with their projects (for the aforementioned chatting rubbish on discord in between deliveries) I'm staying out if this one.